Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
TikiSoCheeky
Yemoja
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 2L
1,860 Elo+
Party 2
Charybdis
Charybdis
YBH x Minato
Charybdis
Level 147
God Stats
0W - 4L
1,287 SR
Queue Stats
234W - 309L
1,478 Elo+
Solo
Heimdallr
Heimdallr
cammryn
Heimdallr
Level 107
God Stats
1W - 4L
1,500 SR
Queue Stats
39W - 38L
1,860 Elo+
Party 2
Hel
Hel
jcsalv
Hel
Level 60
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 3L
1,737 Elo+
Party 2
Team Averages
Level 114
1,457 SR
1,687 Elo+

VS

Team Averages
Level 99
1,558 SR
1,509 Elo+
He Bo
He Bo
DRAGONxCULTAVIST
He Bo
Level 117
God Stats
13W - 7L
1,805 SR
Queue Stats
388W - 346L
1,484 Elo+
Party 3
Shiva
Shiva
DukerNuker
Shiva
Level 57
God Stats
4W - 6L
1,426 SR
Queue Stats
64W - 44L
1,542 Elo+
Solo
Hachiman
Hachiman
DyrKral
Hachiman
Level 140
God Stats
7W - 7L
1,561 SR
Queue Stats
539W - 539L
1,573 Elo+
Party 1
Ravana
Ravana
Riskyexopilot
Ravana
Level 85
God Stats
1W - 2L
1,500 SR
Queue Stats
235W - 205L
1,514 Elo+
Party 3
Xing Tian
Xing Tian
ToxicApple13
Xing Tian
Level 98
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
1 / 3 / 3
5,658
472
3,639
12,052
8,504
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yemoja
9
0 / 0 / 1
6,043
504
3,794
6,720
4,378
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Charybdis
YBH x Minato
Charybdis
11
1 / 1 / 0
6,520
543
4,560
9,075
4,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heimdallr
cammryn
Heimdallr
9
1 / 5 / 0
5,557
463
6,316
10,783
4,462
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
jcsalv
Hel
12
4 / 5 / 1
6,940
578
8,011
12,192
4,956
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
6,644
554
10,249
8,992
3,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
10
1 / 1 / 0
6,171
514
6,090
7,994
8,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
DyrKral
Hachiman
12
4 / 0 / 3
6,739
562
10,354
6,580
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 2 / 4
7,023
585
6,974
7,223
3,050
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Xing Tian
ToxicApple13
Xing Tian
11
1 / 0 / 6
6,574
548
4,070
11,065
8,941
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
27
7
Kills
14
14
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
3
3
0.83
W
3
4
0
0.75
W
Shiva
1
1
0
1
W
Hachiman
DyrKral
Hachiman
4
0
3
5.5
W
5
2
4
3.5
L
Yemoja
0
0
1
0.5
W
Xing Tian
ToxicApple13
Xing Tian
1
0
6
4
L
Charybdis
YBH x Minato
Charybdis
1
1
0
1
L
Heimdallr
cammryn
Heimdallr
1
5
0
0.2
L
Hel
jcsalv
Hel
4
5
1
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,320
Damage
37,737
50,822
Taken
41,854
26,324
Mitigated
26,138
14,394
Healing
8,955
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,639
424
0
176
12,052
8,504
0
3,792
8,260
0
21,085
W
10,249
792
0
741
8,992
3,400
376
5,817
3,175
52,622
0
W
Shiva
6,090
707
0
150
7,994
8,039
0
0
7,994
584
40,880
W
Hachiman
DyrKral
Hachiman
10,354
4,244
0
3,499
6,580
2,708
0
1,913
4,667
0
58,099
W
6,974
3,055
0
2,822
7,223
3,050
0
1,133
6,087
0
39,626
L
Yemoja
3,794
1,290
2,873
3,137
6,720
4,378
0
728
5,992
22,570
0
W
Xing Tian
ToxicApple13
Xing Tian
4,070
500
0
1,743
11,065
8,941
281
2,942
8,123
22,759
0
L
Charybdis
YBH x Minato
Charybdis
4,560
2,016
0
1,862
9,075
4,024
699
260
8,815
0
43,221
L
Heimdallr
cammryn
Heimdallr
6,316
3,974
0
1,108
10,783
4,462
0
1,631
9,152
0
38,274
L
Hel
jcsalv
Hel
8,011
940
574
4,664
12,192
4,956
34
8,168
4,024
46,247
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,718
Gold Earned
33,151
242
Minions Killed
329
0
Camps Cleared
0
1,155,327
Distance Traveled
1,169,753
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,658
472
28
2
0
286,768
2
W
He Bo
6,644
554
84
7
0
224,318
0
W
Shiva
6,171
514
65
5
0
229,704
3
W
Hachiman
6,739
562
91
8
0
210,987
2
W
Ravana
7,023
585
69
6
0
258,766
0
L
Yemoja
6,043
504
23
2
0
203,875
1
W
Xing Tian
6,574
548
20
2
0
245,978
0
L
Charybdis
6,520
543
71
6
0
224,317
0
L
Heimdallr
5,557
463
52
4
0
199,276
0
L
Hel
6,940
578
68
6
0
241,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role