Player Matchup

Cthulhu
Cthulhu
Abhor Shunn
Cthulhu
Level 14
God Stats
2W - 4L
1,533 SR
Queue Stats
28W - 43L
1,370 Elo+
Party 1
Fenrir
Fenrir
DogeTheDinosaur
Fenrir
Level 88
God Stats
12W - 23L
1,408 SR
Queue Stats
75W - 80L
1,423 Elo+
Party 1
Ix Chel
Ix Chel
Ziggyz5486
Ix Chel
Level 105
God Stats
3W - 2L
1,700 SR
Queue Stats
115W - 113L
1,422 Elo+
Party 1
Team Averages
Level 69
1,547 SR
1,405 Elo+

VS

Team Averages
Level 60
1,593 SR
1,433 Elo+
Chiron
Chiron
MoB oAsmy
Chiron
Level 23
God Stats
8W - 2L
1,469 SR
Queue Stats
17W - 11L
1,457 Elo+
Party 2
Yemoja
Yemoja
SkeletorHand
Yemoja
Level 84
God Stats
2W - 0L
1,750 SR
Queue Stats
27W - 14L
1,483 Elo+
Party 2
Cthulhu
Cthulhu
newbzealand
Cthulhu
Level 72
God Stats
4W - 2L
1,559 SR
Queue Stats
142W - 165L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Abhor Shunn
Cthulhu
13
0 / 4 / 3
8,331
595
7,067
13,577
14,047
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
3 / 2 / 0
8,905
636
8,365
12,127
8,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ix Chel
Ziggyz5486
Ix Chel
15
1 / 1 / 3
9,373
670
13,936
7,318
3,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
MoB oAsmy
Chiron
15
3 / 2 / 3
9,368
669
12,145
10,800
5,367
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Yemoja
15
2 / 0 / 3
10,060
719
5,279
9,702
8,254
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cthulhu
newbzealand
Cthulhu
13
2 / 2 / 4
8,753
625
8,574
14,619
16,408
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
4
Kills
7
7
Deaths
4
6
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Abhor Shunn
Cthulhu
0
4
3
0.38
L
3
2
0
1.5
W
Chiron
MoB oAsmy
Chiron
3
2
3
2.25
W
Yemoja
2
0
3
3.5
L
Ix Chel
Ziggyz5486
Ix Chel
1
1
3
2.5
W
Cthulhu
newbzealand
Cthulhu
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,368
Damage
25,998
33,022
Taken
35,121
25,768
Mitigated
30,029
8,866
Healing
9,571
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Abhor Shunn
Cthulhu
7,067
401
539
1,057
13,577
14,047
0
4,418
9,159
18,206
90
L
8,365
3,831
138
4,904
12,127
8,330
0
4,645
7,482
0
28,284
W
Chiron
MoB oAsmy
Chiron
12,145
5,224
896
1,288
10,800
5,367
0
4,476
6,019
0
41,632
W
Yemoja
5,279
983
4,641
2,746
9,702
8,254
54
6,375
2,808
22,047
0
L
Ix Chel
Ziggyz5486
Ix Chel
13,936
1,675
413
1,815
7,318
3,391
0
4,004
3,314
47,497
0
W
Cthulhu
newbzealand
Cthulhu
8,574
444
0
0
14,619
16,408
0
8,480
5,306
24,343
824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,609
Gold Earned
28,181
135
Minions Killed
141
0
Camps Cleared
0
801,018
Distance Traveled
679,576
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,331
595
28
2
0
251,132
0
L
Fenrir
8,905
636
29
2
0
283,950
0
W
Chiron
9,368
669
70
5
0
226,978
0
W
Yemoja
10,060
719
24
2
0
214,480
0
L
Ix Chel
9,373
670
78
6
0
265,936
0
W
Cthulhu
8,753
625
47
3
0
238,118
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role