Player Matchup

Ullr
Ullr
GiantSquiddim
Ullr
Level 60
God Stats
2W - 0L
1,714 SR
Queue Stats
94W - 103L
1,471 Elo+
Solo
Kuzenbo
Kuzenbo
Jerky_Supplier
Kuzenbo
Level 43
God Stats
2W - 1L
1,295 SR
Queue Stats
119W - 128L
1,405 Elo+
Solo
Kukulkan
Kukulkan
Maco_Math
Kukulkan
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
131W - 145L
1,446 Elo+
Solo
Horus
Horus
TwistedFlip
Horus
Level 69
God Stats
3W - 1L
1,819 SR
Queue Stats
203W - 181L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
XxDERAJxX
Zhong Kui
Level 143
God Stats
5W - 3L
1,500 SR
Queue Stats
432W - 411L
1,533 Elo+
Solo
Team Averages
Level 88
1,565 SR
1,476 Elo+

VS

Team Averages
Level 67
1,421 SR
1,393 Elo+
Janus
Janus
 
Janus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
Neoshh
Sylvanus
Level 17
God Stats
0W - 2L
1,270 SR
Queue Stats
8W - 18L
1,086 Elo+
Solo
Tsukuyomi
Tsukuyomi
Shmoneymiles
Tsukuyomi
Level 66
God Stats
6W - 8L
1,500 SR
Queue Stats
293W - 329L
1,428 Elo+
Solo
Anhur
Anhur
Tolotut
Anhur
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
95W - 65L
1,428 Elo+
Party 1
Chernobog
Chernobog
darckdevill
Chernobog
Level 114
God Stats
1W - 2L
1,337 SR
Queue Stats
59W - 56L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 16
11,011
787
11,945
14,532
7,870
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

18
4 / 1 / 16
11,713
837
9,252
23,285
38,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Maco_Math
Kukulkan
18
8 / 2 / 16
11,646
832
13,442
13,749
7,788
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

20
9 / 0 / 20
12,923
923
8,370
16,880
17,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Zhong Kui
XxDERAJxX
Zhong Kui
17
7 / 4 / 23
11,798
843
32,665
25,570
22,034
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
19
4 / 5 / 3
10,414
744
24,968
13,756
6,506
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Neoshh
Sylvanus
15
0 / 5 / 6
8,485
606
3,362
17,682
15,125
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Tsukuyomi
Shmoneymiles
Tsukuyomi
16
5 / 9 / 4
10,202
729
18,667
18,676
7,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Anhur
Tolotut
Anhur
14
2 / 7 / 3
8,283
592
7,602
15,048
6,391
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chernobog
darckdevill
Chernobog
15
1 / 7 / 5
8,285
592
13,128
16,636
7,495
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

124
Kill Participation
33
33
Kills
12
12
Deaths
33
91
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
4
5
3
1.1
W
5
5
16
2.6
W
4
1
16
12
W
Kukulkan
Maco_Math
Kukulkan
8
2
16
8
L
Sylvanus
Neoshh
Sylvanus
0
5
6
0.6
L
Tsukuyomi
Shmoneymiles
Tsukuyomi
5
9
4
0.78
L
Anhur
Tolotut
Anhur
2
7
3
0.5
W
9
0
20
19
W
Zhong Kui
XxDERAJxX
Zhong Kui
7
4
23
4.63
L
Chernobog
darckdevill
Chernobog
1
7
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,674
Damage
67,727
94,016
Taken
81,798
93,653
Mitigated
43,329
52,484
Healing
19,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
24,968
870
1,629
3,462
13,756
6,506
0
10,115
3,641
51,996
0
W
11,945
3,809
2,135
1,369
14,532
7,870
3,901
4,351
10,181
0
21,511
W
9,252
2,821
2,594
4,446
23,285
38,377
618
6,016
16,409
15,733
0
W
Kukulkan
Maco_Math
Kukulkan
13,442
1,184
1,751
1,778
13,749
7,788
1,272
6,201
7,548
49,881
0
L
Sylvanus
Neoshh
Sylvanus
3,362
894
2,723
2,883
17,682
15,125
0
12,405
5,277
6,196
0
L
Tsukuyomi
Shmoneymiles
Tsukuyomi
18,667
1,955
344
2,738
18,676
7,812
0
12,873
5,803
0
34,109
L
Anhur
Tolotut
Anhur
7,602
2,708
280
2,580
15,048
6,391
0
9,776
5,272
0
12,997
W
8,370
2,820
17,592
11,279
16,880
17,584
241
5,164
11,716
0
17,917
W
Zhong Kui
XxDERAJxX
Zhong Kui
32,665
3,350
1,292
8,248
25,570
22,034
1,911
6,598
18,972
49,841
0
L
Chernobog
darckdevill
Chernobog
13,128
7,427
1,130
1,886
16,636
7,495
0
10,190
6,446
0
24,604

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,091
Gold Earned
45,669
170
Minions Killed
125
0
Camps Cleared
0
1,353,524
Distance Traveled
1,129,300
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,414
744
51
4
0
215,126
0
W
Ullr
11,011
787
21
2
0
236,201
0
W
Kuzenbo
11,713
837
14
1
0
291,726
0
W
Kukulkan
11,646
832
69
5
0
262,652
0
L
Sylvanus
8,485
606
8
1
0
227,021
0
L
Tsukuyomi
10,202
729
28
2
0
219,509
0
L
Anhur
8,283
592
10
1
0
224,794
0
W
Horus
12,923
923
23
2
0
319,368
0
W
Zhong Kui
11,798
843
43
3
0
243,577
0
L
Chernobog
8,285
592
28
2
0
242,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role