Player Matchup

Medusa
Medusa
C1L4ntro4427
Medusa
Level 109
God Stats
3W - 2L
1,431 SR
Queue Stats
155W - 160L
1,423 Elo+
Party 1
Ao Kuang
Ao Kuang
Dmac Yeet
Ao Kuang
Level 87
God Stats
4W - 3L
1,459 SR
Queue Stats
78W - 74L
1,494 Elo+
Party 1
Sun Wukong
Sun Wukong
Nydak6855
Sun Wukong
Level 117
God Stats
2W - 3L
1,500 SR
Queue Stats
239W - 239L
1,430 Elo+
Party 1
Team Averages
Level 104
1,463 SR
1,449 Elo+

VS

Team Averages
Level 110
1,570 SR
1,459 Elo+
Ganesha
Ganesha
Anikaaa
Ganesha
Level 93
God Stats
31W - 36L
1,472 SR
Queue Stats
213W - 220L
1,519 Elo+
Party 2
Shiva
Shiva
Geministic-
Shiva
Level 108
God Stats
35W - 24L
1,739 SR
Queue Stats
369W - 391L
1,405 Elo+
Solo
Ix Chel
Ix Chel
turtleyurtle
Ix Chel
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
31W - 42L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
13
0 / 2 / 2
7,933
661
9,059
7,783
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
Dmac Yeet
Ao Kuang
12
2 / 5 / 0
8,081
673
6,451
9,955
4,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sun Wukong
Nydak6855
Sun Wukong
14
0 / 1 / 1
8,155
680
8,511
11,778
7,489
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Anikaaa
Ganesha
15
1 / 0 / 7
9,457
788
6,150
15,974
19,241
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
0 / 1 / 6
7,708
642
4,116
7,874
7,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ix Chel
turtleyurtle
Ix Chel
16
7 / 1 / 1
9,930
828
13,102
9,641
4,805
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
22
2
Kills
8
8
Deaths
2
3
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ganesha
Anikaaa
Ganesha
1
0
7
4.5
L
Medusa
0
2
2
0.5
L
Ao Kuang
Dmac Yeet
Ao Kuang
2
5
0
0.4
W
0
1
6
3
L
Sun Wukong
Nydak6855
Sun Wukong
0
1
1
0.5
W
Ix Chel
turtleyurtle
Ix Chel
7
1
1
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,021
Damage
23,368
29,516
Taken
33,489
15,242
Mitigated
31,067
5,794
Healing
10,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
Anikaaa
Ganesha
6,150
1,126
3,023
5,546
15,974
19,241
132
3,954
12,020
28,610
0
L
Medusa
9,059
4,590
0
1,740
7,783
3,167
0
5,414
2,122
0
36,409
L
Ao Kuang
Dmac Yeet
Ao Kuang
6,451
1,493
0
1,428
9,955
4,586
0
5,977
3,781
29,378
0
W
4,116
269
55
332
7,874
7,021
255
1,115
6,759
103
13,175
L
Sun Wukong
Nydak6855
Sun Wukong
8,511
989
0
2,626
11,778
7,489
0
7,178
4,212
0
35,997
W
Ix Chel
turtleyurtle
Ix Chel
13,102
1,917
818
681
9,641
4,805
880
1,406
8,235
40,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,169
Gold Earned
27,095
166
Minions Killed
142
0
Camps Cleared
0
654,518
Distance Traveled
634,975
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,457
788
5
0
0
246,621
2
L
Medusa
7,933
661
64
5
0
211,620
0
L
Ao Kuang
8,081
673
43
4
0
218,693
0
W
Shiva
7,708
642
38
3
0
188,739
0
L
Sun Wukong
8,155
680
59
5
0
224,205
0
W
Ix Chel
9,930
828
99
8
0
199,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role