Player Matchup

Medusa
Medusa
AppleBoof
Medusa
Level 105
God Stats
11W - 5L
1,642 SR
Queue Stats
299W - 232L
1,618 Elo+
Party 1
Ganesha
Ganesha
JimmyD1X
Ganesha
Level 72
God Stats
26W - 17L
1,596 SR
Queue Stats
285W - 244L
1,608 Elo+
Party 1
Anubis
Anubis
JimmyIsHere2
Anubis
Level 101
God Stats
26W - 10L
1,650 SR
Queue Stats
143W - 113L
1,632 Elo+
Party 1
Team Averages
Level 93
1,629 SR
1,619 Elo+

VS

Team Averages
Level 95
1,391 SR
1,558 Elo+
Chronos
Chronos
 
Chronos
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
RejectChaos
Tyr
Level 156
God Stats
1W - 3L
1,329 SR
Queue Stats
73W - 67L
1,674 Elo+
Party 2
Izanami
Izanami
fruitybat240
Izanami
Level 5
God Stats
3W - 6L
1,346 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AppleBoof
Medusa
13
6 / 2 / 7
8,578
858
9,403
7,624
2,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ganesha
JimmyD1X
Ganesha
13
1 / 0 / 13
8,453
845
6,150
9,070
8,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Anubis
14
7 / 2 / 5
8,839
884
9,932
7,182
3,846
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
12
2 / 4 / 1
7,419
742
6,774
8,690
2,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

12
1 / 4 / 3
7,650
765
6,862
13,293
6,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Izanami
fruitybat240
Izanami
10
1 / 6 / 2
6,641
664
3,994
8,975
2,711
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
14
Kills
4
4
Deaths
14
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
2
4
1
0.63
W
Medusa
AppleBoof
Medusa
6
2
7
4.75
W
Ganesha
JimmyD1X
Ganesha
1
0
13
7.5
W
Anubis
7
2
5
4.75
L
1
4
3
0.63
L
Izanami
fruitybat240
Izanami
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,485
Damage
17,630
23,876
Taken
30,958
15,794
Mitigated
11,960
4,554
Healing
2,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
6,774
2,160
0
523
8,690
2,531
0
4,556
4,134
33,818
0
W
Medusa
AppleBoof
Medusa
9,403
5,735
0
1,128
7,624
2,975
1,850
2,661
4,794
0
25,670
W
Ganesha
JimmyD1X
Ganesha
6,150
399
0
1,568
9,070
8,973
345
2,345
6,517
14,629
429
W
Anubis
9,932
325
0
1,858
7,182
3,846
826
1,807
5,174
45,887
0
L
6,862
1,181
0
2,150
13,293
6,718
0
5,368
7,925
0
20,834
L
Izanami
fruitybat240
Izanami
3,994
2,569
0
222
8,975
2,711
0
5,749
3,226
0
11,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,870
Gold Earned
21,710
130
Minions Killed
114
0
Camps Cleared
0
545,936
Distance Traveled
520,391
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
7,419
742
69
7
0
166,899
0
W
Medusa
8,578
858
51
5
0
169,277
0
W
Ganesha
8,453
845
2
0
0
196,739
0
W
Anubis
8,839
884
77
8
0
179,920
0
L
Tyr
7,650
765
29
3
0
189,315
0
L
Izanami
6,641
664
16
2
0
164,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role