Player Matchup

Charybdis
Charybdis
EUMitchi
Charybdis
Level 56
God Stats
1W - 0L
1,500 SR
Queue Stats
53W - 56L
1,466 Elo+
Party 1
Hercules
Hercules
Frenzicek
Hercules
Level 45
God Stats
21W - 18L
1,543 SR
Queue Stats
50W - 49L
1,477 Elo+
Party 1
Ra
Ra
keltheone
Ra
Level 21
God Stats
2W - 2L
1,737 SR
Queue Stats
8W - 6L
1,527 Elo+
Party 1
Team Averages
Level 41
1,593 SR
1,490 Elo+

VS

Team Averages
Level 65
1,404 SR
1,255 Elo+
Merlin
Merlin
GGM8
Merlin
Level 65
God Stats
9W - 9L
1,539 SR
Queue Stats
69W - 66L
1,428 Elo+
Solo
Anhur
Anhur
Jaro-fragger
Anhur
Level 104
God Stats
10W - 33L
1,279 SR
Queue Stats
67W - 123L
1,247 Elo+
Party 2
Discordia
Discordia
Srta_salo_
Discordia
Level 27
God Stats
2W - 10L
1,394 SR
Queue Stats
17W - 52L
1,088 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
EUMitchi
Charybdis
15
7 / 2 / 10
10,831
903
13,496
10,956
4,136
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hercules
Frenzicek
Hercules
17
8 / 0 / 13
10,766
897
13,551
23,255
18,654
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

16
7 / 2 / 15
10,785
899
9,787
9,150
4,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
GGM8
Merlin
13
1 / 5 / 1
7,938
662
12,090
11,246
5,159
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
1 / 12 / 3
8,458
705
6,621
18,517
7,404
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
Srta_salo_
Discordia
13
2 / 5 / 2
8,548
712
5,906
10,847
4,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
10
22
Kills
4
4
Deaths
22
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Charybdis
EUMitchi
Charybdis
7
2
10
6
W
Hercules
Frenzicek
Hercules
8
0
13
14.5
L
Merlin
GGM8
Merlin
1
5
1
0.3
L
1
12
3
0.21
L
Discordia
Srta_salo_
Discordia
2
5
2
0.6
W
7
2
15
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,834
Damage
24,617
43,361
Taken
40,610
26,832
Mitigated
16,956
17,433
Healing
3,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
EUMitchi
Charybdis
13,496
9,919
0
1,929
10,956
4,136
1,604
4,329
6,582
0
58,990
W
Hercules
Frenzicek
Hercules
13,551
3,989
0
11,166
23,255
18,654
790
8,446
14,697
0
30,447
L
Merlin
GGM8
Merlin
12,090
895
0
540
11,246
5,159
64
3,064
8,100
38,253
0
L
6,621
4,060
0
1,779
18,517
7,404
0
5,189
13,328
0
23,161
L
Discordia
Srta_salo_
Discordia
5,906
337
0
1,333
10,847
4,393
0
1,401
9,381
26,126
0
W
9,787
1,588
1,845
2,493
9,150
4,042
547
5,348
3,781
42,473
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
24,944
174
Minions Killed
129
0
Camps Cleared
0
748,382
Distance Traveled
570,950
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
10,831
903
67
6
0
225,026
0
W
Hercules
10,766
897
32
3
0
271,191
0
L
Merlin
7,938
662
60
5
0
202,218
0
L
Anhur
8,458
705
33
3
0
157,643
2
L
Discordia
8,548
712
36
3
0
211,089
0
W
Ra
10,785
899
75
6
0
252,165
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role