Player Matchup

Morgan Le Fay
Morgan Le Fay
CabraMaldita
Morgan Le Fay
Level 203
God Stats
3W - 4L
1,503 SR
Queue Stats
80W - 80L
1,490 Elo+
Solo
Cthulhu
Cthulhu
Franbertos
Cthulhu
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,182 Elo+
Party 1
Fenrir
Fenrir
Francholoco
Fenrir
Level 85
God Stats
1W - 4L
1,535 SR
Queue Stats
120W - 125L
1,385 Elo+
Party 1
Charybdis
Charybdis
PetuffoGames
Charybdis
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 95L
1,462 Elo+
Party 1
Da Ji
Da Ji
SquidCrazy
Da Ji
Level 65
God Stats
4W - 7L
1,441 SR
Queue Stats
85W - 105L
1,474 Elo+
Party 1
Team Averages
Level 93
1,496 SR
1,399 Elo+

VS

Team Averages
Level 82
1,428 SR
1,486 Elo+
Ix Chel
Ix Chel
 
Ix Chel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Fuii Banido
Bakasura
Level 46
God Stats
3W - 3L
1,288 SR
Queue Stats
171W - 192L
1,462 Elo+
Party 2
Danzaburou
Danzaburou
MaxPommer
Danzaburou
Level 49
God Stats
13W - 10L
1,553 SR
Queue Stats
85W - 98L
1,430 Elo+
Solo
Chaac
Chaac
alexbragsto
Chaac
Level 152
God Stats
2W - 4L
1,190 SR
Queue Stats
346W - 360L
1,471 Elo+
Party 2
Thoth
Thoth
x Necromante
Thoth
Level 34
God Stats
11W - 12L
1,609 SR
Queue Stats
288W - 296L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
CabraMaldita
Morgan Le Fay
13
2 / 6 / 0
7,484
535
7,316
11,245
3,189
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Franbertos
Cthulhu
10
1 / 3 / 5
6,964
497
4,473
12,454
8,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
11
0 / 5 / 0
7,023
502
4,091
11,992
8,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charybdis
PetuffoGames
Charybdis
13
2 / 3 / 3
7,655
547
5,837
10,442
3,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Da Ji
12
2 / 3 / 2
7,128
509
4,828
10,461
4,581
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
9
0 / 4 / 5
6,382
456
2,425
7,677
4,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bakasura
Fuii Banido
Bakasura
15
6 / 0 / 7
9,034
645
8,992
11,230
5,258
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Danzaburou
MaxPommer
Danzaburou
12
2 / 3 / 3
7,476
534
5,198
10,150
3,793
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 0 / 7
7,725
552
6,616
7,950
9,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
10 / 0 / 4
9,888
706
14,415
5,122
1,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
7
Kills
20
20
Deaths
7
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
4
5
0.63
L
Morgan Le Fay
CabraMaldita
Morgan Le Fay
2
6
0
0.33
L
Cthulhu
Franbertos
Cthulhu
1
3
5
1.17
L
Fenrir
0
5
0
0
W
Bakasura
Fuii Banido
Bakasura
6
0
7
9.5
W
Danzaburou
MaxPommer
Danzaburou
2
3
3
1.17
L
Charybdis
PetuffoGames
Charybdis
2
3
3
1.17
L
Da Ji
2
3
2
1
W
2
0
7
5.5
W
10
0
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,545
Damage
37,646
56,594
Taken
42,129
27,423
Mitigated
24,767
11,974
Healing
13,787
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
2,425
430
209
1,996
7,677
4,401
52
2,230
5,385
15,900
0
L
Morgan Le Fay
CabraMaldita
Morgan Le Fay
7,316
552
0
572
11,245
3,189
30
5,388
4,995
56,954
0
L
Cthulhu
Franbertos
Cthulhu
4,473
704
2,054
2,273
12,454
8,239
150
4,559
7,796
21,584
0
L
Fenrir
4,091
1,455
0
2,004
11,992
8,107
0
2,314
9,039
0
45,946
W
Bakasura
Fuii Banido
Bakasura
8,992
5,979
0
4,819
11,230
5,258
665
2,397
8,739
0
59,818
W
Danzaburou
MaxPommer
Danzaburou
5,198
2,267
0
3,399
10,150
3,793
1,104
3,803
6,265
0
45,620
L
Charybdis
PetuffoGames
Charybdis
5,837
3,626
0
2,000
10,442
3,307
1,019
3,692
6,330
0
69,438
L
Da Ji
4,828
1,481
0
3,071
10,461
4,581
0
1,292
8,980
0
50,150
W
6,616
808
0
2,364
7,950
9,353
64
650
7,258
465
46,688
W
14,415
166
0
1,000
5,122
1,962
60
2,183
2,693
81,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,254
Gold Earned
40,505
423
Minions Killed
442
0
Camps Cleared
0
1,383,648
Distance Traveled
1,472,494
3
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
6,382
456
22
2
0
261,929
5
L
Morgan Le Fay
7,484
535
94
7
0
258,090
0
L
Cthulhu
6,964
497
26
2
0
287,763
0
L
Fenrir
7,023
502
91
7
0
281,251
1
W
Bakasura
9,034
645
127
9
0
342,808
0
W
Danzaburou
7,476
534
84
6
0
273,882
0
L
Charybdis
7,655
547
128
9
0
246,750
2
L
Da Ji
7,128
509
84
6
0
309,794
0
W
Chaac
7,725
552
71
5
0
292,913
5
W
Thoth
9,888
706
138
10
0
300,962
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role