Player Matchup

Medusa
Medusa
AIcohoI
Medusa
Level 104
God Stats
4W - 4L
1,458 SR
Queue Stats
160W - 130L
1,545 Elo+
Party 1
Hel
Hel
Codros
Hel
Level 109
God Stats
3W - 2L
1,697 SR
Queue Stats
27W - 24L
1,560 Elo+
Party 1
Ix Chel
Ix Chel
Lobaisdabest
Ix Chel
Level 104
God Stats
2W - 3L
1,567 SR
Queue Stats
159W - 173L
1,463 Elo+
Party 3
Guan Yu
Guan Yu
Lui_Kang0210
Guan Yu
Level 157
God Stats
7W - 5L
1,541 SR
Queue Stats
129W - 101L
1,542 Elo+
Solo
Pele
Pele
Wanderingking21
Pele
Level 123
God Stats
1W - 3L
1,335 SR
Queue Stats
204W - 194L
1,489 Elo+
Party 3
Team Averages
Level 119
1,520 SR
1,520 Elo+

VS

Team Averages
Level 80
1,585 SR
1,446 Elo+
Bellona
Bellona
D3van4892
Bellona
Level 29
God Stats
0W - 4L
1,460 SR
Queue Stats
14W - 28L
1,322 Elo+
Party 2
Ix Chel
Ix Chel
Daypanda2003726
Ix Chel
Level 116
God Stats
16W - 15L
1,589 SR
Queue Stats
78W - 74L
1,484 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
LuckyAC
Morgan Le Fay
Level 48
God Stats
2W - 2L
1,595 SR
Queue Stats
24W - 34L
1,446 Elo+
Party 2
Chiron
Chiron
MarkedQuasar913
Chiron
Level 79
God Stats
2W - 5L
1,753 SR
Queue Stats
120W - 102L
1,533 Elo+
Solo
Pele
Pele
THEGODOFWAR77
Pele
Level 129
God Stats
0W - 5L
1,530 SR
Queue Stats
55W - 83L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AIcohoI
Medusa
15
6 / 0 / 3
9,332
583
8,734
13,243
4,927
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hel
Codros
Hel
13
3 / 0 / 6
7,878
492
6,343
10,184
3,374
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ix Chel
Lobaisdabest
Ix Chel
14
3 / 2 / 3
9,083
568
7,857
10,150
4,275
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Guan Yu
Lui_Kang0210
Guan Yu
14
1 / 2 / 3
9,011
563
9,122
19,514
18,431
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 1 / 5
9,522
595
12,499
14,406
5,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
D3van4892
Bellona
15
3 / 2 / 1
9,384
587
12,521
19,015
19,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 5 / 1
7,995
500
5,111
11,918
4,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Morgan Le Fay
LuckyAC
Morgan Le Fay
12
0 / 5 / 2
7,299
456
7,296
10,528
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
0 / 4 / 0
7,303
456
8,630
11,662
3,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
1 / 4 / 2
7,305
457
5,837
13,009
4,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
18
Kills
5
5
Deaths
20
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Medusa
AIcohoI
Medusa
6
0
3
7.5
W
Hel
Codros
Hel
3
0
6
6
L
Bellona
D3van4892
Bellona
3
2
1
1.75
L
1
5
1
0.3
W
Ix Chel
Lobaisdabest
Ix Chel
3
2
3
2.25
L
Morgan Le Fay
LuckyAC
Morgan Le Fay
0
5
2
0.2
W
Guan Yu
Lui_Kang0210
Guan Yu
1
2
3
1.25
L
0
4
0
0
L
1
4
2
0.5
W
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,555
Damage
39,395
67,497
Taken
66,132
36,894
Mitigated
36,581
35,700
Healing
14,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AIcohoI
Medusa
8,734
5,044
0
4,010
13,243
4,927
3,899
1,699
11,544
0
77,405
W
Hel
Codros
Hel
6,343
447
7,457
8,334
10,184
3,374
173
1,762
8,422
38,144
0
L
Bellona
D3van4892
Bellona
12,521
6,407
0
5,924
19,015
19,880
162
1,418
17,537
0
74,256
L
5,111
658
1,616
2,314
11,918
4,630
127
5,238
6,594
46,926
0
W
Ix Chel
Lobaisdabest
Ix Chel
7,857
618
72
3,222
10,150
4,275
195
5,066
5,084
69,592
0
L
Morgan Le Fay
LuckyAC
Morgan Le Fay
7,296
243
0
637
10,528
3,979
0
3,661
6,643
48,610
0
W
Guan Yu
Lui_Kang0210
Guan Yu
9,122
2,961
340
10,364
19,514
18,431
102
1,219
18,295
0
67,105
L
8,630
1,977
394
1,924
11,662
3,850
1,138
1,918
9,638
0
46,906
L
5,837
1,244
0
1,848
13,009
4,242
0
1,517
11,460
0
48,690
W
12,499
3,621
0
1,901
14,406
5,887
0
3,765
10,641
0
69,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,826
Gold Earned
39,286
480
Minions Killed
437
0
Camps Cleared
0
1,670,859
Distance Traveled
1,582,267
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,332
583
95
6
0
308,543
2
W
Hel
7,878
492
57
4
0
337,522
4
L
Bellona
9,384
587
133
8
0
340,616
1
L
Ix Chel
7,995
500
88
6
0
274,967
2
W
Ix Chel
9,083
568
121
8
0
333,688
0
L
Morgan Le Fay
7,299
456
72
5
0
311,446
8
W
Guan Yu
9,011
563
105
7
0
330,299
0
L
Chiron
7,303
456
79
5
0
317,888
0
L
Pele
7,305
457
65
4
0
337,350
0
W
Pele
9,522
595
102
6
0
360,807
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role