Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 55
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
JediGamer14
Susano
Level 62
God Stats
0W - 5L
975 SR
Queue Stats
56W - 96L
1,260 Elo+
Solo
Neith
Neith
Kokusei
Neith
Level 43
God Stats
0W - 2L
1,308 SR
Queue Stats
13W - 15L
1,518 Elo+
Party 2
Hercules
Hercules
OneEyeQueue
Hercules
Level 45
God Stats
2W - 4L
1,613 SR
Queue Stats
33W - 16L
1,705 Elo+
Party 2
Vulcan
Vulcan
bezlo
Vulcan
Level 48
God Stats
3W - 3L
1,728 SR
Queue Stats
42W - 40L
1,446 Elo+
Solo
Team Averages
Level 51
1,425 SR
1,486 Elo+

VS

Team Averages
Level 93
1,569 SR
1,379 Elo+
Izanami
Izanami
ChalhoubGamingg
Izanami
Level 126
God Stats
3W - 4L
1,463 SR
Queue Stats
182W - 254L
1,386 Elo+
Party 1
Ix Chel
Ix Chel
Deathcastle
Ix Chel
Level 66
God Stats
20W - 16L
1,401 SR
Queue Stats
74W - 124L
1,321 Elo+
Party 1
Cerberus
Cerberus
GeneralGonsalves
Cerberus
Level 105
God Stats
20W - 15L
1,490 SR
Queue Stats
85W - 174L
1,347 Elo+
Party 1
Ratatoskr
Ratatoskr
JustBABA
Ratatoskr
Level 61
God Stats
3W - 2L
1,746 SR
Queue Stats
81W - 88L
1,426 Elo+
Party 1
Odin
Odin
primateMurder
Odin
Level 109
God Stats
2W - 0L
1,745 SR
Queue Stats
155W - 181L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
10
0 / 0 / 0
6,025
463
1,491
5,498
3,491
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
9
1 / 5 / 1
5,748
442
3,559
10,540
3,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Kokusei
Neith
10
0 / 2 / 0
5,541
426
5,603
8,890
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hercules
OneEyeQueue
Hercules
13
4 / 0 / 1
8,422
648
9,150
7,418
6,193
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
bezlo
Vulcan
10
0 / 2 / 0
5,614
432
3,932
5,063
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 0
7,799
600
4,012
4,954
2,045
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ix Chel
Deathcastle
Ix Chel
12
1 / 0 / 4
7,464
574
6,143
4,702
1,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 0 / 4
7,179
552
2,881
7,680
5,499
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ratatoskr
JustBABA
Ratatoskr
13
3 / 2 / 5
7,424
571
6,790
12,337
4,799
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 3 / 1
6,769
521
3,197
10,945
8,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
23
5
Kills
9
9
Deaths
5
2
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
3
0
0
3
W
Ix Chel
Deathcastle
Ix Chel
1
0
4
3
W
2
0
4
4
L
Susano
1
5
1
0.3
W
Ratatoskr
JustBABA
Ratatoskr
3
2
5
2.75
L
Neith
Kokusei
Neith
0
2
0
0
L
Hercules
OneEyeQueue
Hercules
4
0
1
4.5
L
Vulcan
bezlo
Vulcan
0
2
0
0
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,735
Damage
23,023
37,409
Taken
40,618
17,883
Mitigated
22,850
11,807
Healing
15,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
1,491
393
2,047
1,783
5,498
3,491
0
1,778
3,720
18,519
0
W
4,012
2,268
0
2,229
4,954
2,045
1,567
388
4,566
0
73,627
W
Ix Chel
Deathcastle
Ix Chel
6,143
917
669
1,811
4,702
1,787
140
2,279
2,049
59,716
0
W
2,881
177
1,309
3,002
7,680
5,499
38
1,855
5,785
22,948
0
L
Susano
3,559
1,235
237
578
10,540
3,560
0
2,201
8,339
0
34,296
W
Ratatoskr
JustBABA
Ratatoskr
6,790
2,339
0
4,676
12,337
4,799
0
59
12,189
0
61,311
L
Neith
Kokusei
Neith
5,603
1,986
0
2,773
8,890
2,766
0
1,500
7,390
0
43,529
L
Hercules
OneEyeQueue
Hercules
9,150
4,377
0
3,657
7,418
6,193
0
932
6,486
0
65,200
L
Vulcan
bezlo
Vulcan
3,932
464
0
732
5,063
1,873
0
2,613
2,450
30,804
0
W
3,197
770
0
2,271
10,945
8,720
0
424
10,068
0
41,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,350
Gold Earned
36,635
325
Minions Killed
460
0
Camps Cleared
0
1,204,292
Distance Traveled
1,331,757
14
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,025
463
18
1
0
216,505
4
W
Izanami
7,799
600
112
9
0
248,045
1
W
Ix Chel
7,464
574
111
9
0
264,023
5
W
Cerberus
7,179
552
55
4
0
278,510
2
L
Susano
5,748
442
54
4
0
257,767
0
W
Ratatoskr
7,424
571
102
8
0
295,926
2
L
Neith
5,541
426
77
6
0
239,386
2
L
Hercules
8,422
648
117
9
0
245,256
4
L
Vulcan
5,614
432
59
5
0
245,378
4
W
Odin
6,769
521
80
6
0
245,253
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role