Player Matchup

Ix Chel
Ix Chel
Chris41397
Ix Chel
Level 147
God Stats
3W - 2L
1,586 SR
Queue Stats
28W - 38L
1,472 Elo+
Solo
Gilgamesh
Gilgamesh
LDiggityDawg
Gilgamesh
Level 28
God Stats
1W - 0L
1,639 SR
Queue Stats
8W - 13L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
misstayls
Danzaburou
Level 61
God Stats
4W - 4L
1,428 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 2
Team Averages
Level 79
1,551 SR
1,491 Elo+

VS

Team Averages
Level 51
1,633 SR
1,427 Elo+
Ix Chel
Ix Chel
HoliestGoldan
Ix Chel
Level 47
God Stats
3W - 1L
1,760 SR
Queue Stats
43W - 47L
1,445 Elo+
Party 1
Anhur
Anhur
Vaentyr
Anhur
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 57L
1,421 Elo+
Solo
Atlas
Atlas
mhaworth
Atlas
Level 38
God Stats
10W - 7L
1,638 SR
Queue Stats
29W - 35L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Chris41397
Ix Chel
14
4 / 1 / 3
8,360
836
8,358
6,380
2,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
LDiggityDawg
Gilgamesh
12
1 / 1 / 5
7,043
704
6,669
9,156
6,643
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Danzaburou
misstayls
Danzaburou
13
2 / 0 / 5
7,971
797
7,013
6,220
2,518
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
12
2 / 2 / 0
7,415
742
6,430
7,461
3,229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Vaentyr
Anhur
11
0 / 3 / 2
6,697
670
3,149
8,682
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Atlas
mhaworth
Atlas
10
0 / 2 / 2
6,862
686
4,553
10,248
7,544
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
6
7
Kills
2
2
Deaths
7
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Chris41397
Ix Chel
4
1
3
5.5
L
Ix Chel
2
2
0
1
W
Gilgamesh
LDiggityDawg
Gilgamesh
1
1
5
3.5
L
Anhur
Vaentyr
Anhur
0
3
2
0.33
L
Atlas
mhaworth
Atlas
0
2
2
0.5
W
Danzaburou
misstayls
Danzaburou
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,040
Damage
14,132
21,756
Taken
26,391
11,629
Mitigated
14,489
8,700
Healing
6,020
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Chris41397
Ix Chel
8,358
121
576
2,994
6,380
2,468
675
3,178
3,202
34,864
0
L
Ix Chel
6,430
335
724
1,401
7,461
3,229
0
3,229
4,070
34,755
0
W
Gilgamesh
LDiggityDawg
Gilgamesh
6,669
1,416
0
1,957
9,156
6,643
274
5,108
4,048
178
13,371
L
Anhur
Vaentyr
Anhur
3,149
1,855
0
1,205
8,682
3,716
646
3,090
5,358
0
27,116
L
Atlas
mhaworth
Atlas
4,553
1,540
1,200
1,490
10,248
7,544
0
2,155
7,873
9,863
0
W
Danzaburou
misstayls
Danzaburou
7,013
2,235
0
3,173
6,220
2,518
2,146
2,936
3,284
0
33,313

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,374
Gold Earned
20,974
130
Minions Killed
123
0
Camps Cleared
0
555,094
Distance Traveled
583,062
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,360
836
53
5
0
180,844
0
L
Ix Chel
7,415
742
72
7
0
190,303
0
W
Gilgamesh
7,043
704
11
1
0
189,933
0
L
Anhur
6,697
670
41
4
0
194,188
0
L
Atlas
6,862
686
10
1
0
198,571
0
W
Danzaburou
7,971
797
66
7
0
184,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role