Player Matchup

Hercules
Hercules
ToxicConquest
Hercules
Level 128
God Stats
3W - 2L
1,579 SR
Queue Stats
44W - 34L
1,573 Elo+
Party 1
Ix Chel
Ix Chel
ToxicRaiders
Ix Chel
Level 87
God Stats
0W - 1L
1,742 SR
Queue Stats
35W - 33L
1,506 Elo+
Party 1
Jing Wei
Jing Wei
theboysDITCH
Jing Wei
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,577 Elo+
Party 1
Team Averages
Level 106
1,607 SR
1,552 Elo+

VS

Team Averages
Level 85
1,577 SR
1,585 Elo+
Surtr
Surtr
BigMacDeleter
Surtr
Level 119
God Stats
5W - 9L
1,451 SR
Queue Stats
47W - 48L
1,389 Elo+
Solo
Ix Chel
Ix Chel
MissTwerkSum
Ix Chel
Level 114
God Stats
13W - 8L
1,590 SR
Queue Stats
125W - 90L
1,668 Elo+
Party 2
Hel
Hel
WHATAMIPUTTING
Hel
Level 23
God Stats
26W - 9L
1,691 SR
Queue Stats
76W - 48L
1,696 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ToxicConquest
Hercules
12
0 / 7 / 4
7,435
676
2,595
14,714
12,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ix Chel
ToxicRaiders
Ix Chel
14
6 / 5 / 1
9,211
837
13,719
9,748
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jing Wei
theboysDITCH
Jing Wei
12
1 / 5 / 4
7,559
687
6,993
12,831
4,582
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 8
9,177
834
7,473
12,552
9,215
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Ix Chel
MissTwerkSum
Ix Chel
15
8 / 2 / 8
9,682
880
14,666
10,700
4,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 3 / 14
9,259
842
9,565
12,511
6,412
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
7
Kills
17
17
Deaths
7
9
Assists
30
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
W
Ix Chel
MissTwerkSum
Ix Chel
8
2
8
6
L
Hercules
ToxicConquest
Hercules
0
7
4
0.29
L
Ix Chel
ToxicRaiders
Ix Chel
6
5
1
1.3
W
3
3
14
3.33
L
Jing Wei
theboysDITCH
Jing Wei
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,307
Damage
31,704
37,293
Taken
35,763
21,148
Mitigated
20,078
5,149
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,473
2,497
0
1,966
12,552
9,215
459
4,830
7,722
634
19,188
W
Ix Chel
MissTwerkSum
Ix Chel
14,666
2,000
1,242
2,349
10,700
4,451
1,544
4,086
6,614
38,051
0
L
Hercules
ToxicConquest
Hercules
2,595
903
0
2,828
14,714
12,885
0
9,617
4,747
0
24,689
L
Ix Chel
ToxicRaiders
Ix Chel
13,719
2,183
650
622
9,748
3,681
0
5,515
3,997
35,907
0
W
9,565
252
4,553
6,431
12,511
6,412
613
4,849
7,662
41,808
0
L
Jing Wei
theboysDITCH
Jing Wei
6,993
4,727
0
1,049
12,831
4,582
243
8,674
3,967
0
23,552

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,205
Gold Earned
28,118
136
Minions Killed
145
0
Camps Cleared
0
545,820
Distance Traveled
632,593
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
9,177
834
21
2
0
202,950
2
W
Ix Chel
9,682
880
47
4
0
212,528
0
L
Hercules
7,435
676
45
4
0
178,583
0
L
Ix Chel
9,211
837
51
5
0
178,564
0
W
Hel
9,259
842
77
7
0
217,115
0
L
Jing Wei
7,559
687
40
4
0
188,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role