Player Matchup

Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bastet
Bastet
Wiikate
Bastet
Level 88
God Stats
8W - 10L
1,473 SR
Queue Stats
100W - 113L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
Wilkje
Nu Wa
Level 89
God Stats
40W - 21L
1,685 SR
Queue Stats
230W - 251L
1,460 Elo+
Party 1
Team Averages
Level 98
1,553 SR
1,474 Elo+

VS

Team Averages
Level 88
1,741 SR
1,655 Elo+
Ix Chel
Ix Chel
Globeargent2042
Ix Chel
Level 109
God Stats
2W - 3L
1,651 SR
Queue Stats
55W - 48L
1,666 Elo+
Party 2
Surtr
Surtr
Narake932
Surtr
Level 72
God Stats
2W - 2L
1,651 SR
Queue Stats
30W - 21L
1,666 Elo+
Party 2
Xbalanque
Xbalanque
Shaterez
Xbalanque
Level 82
God Stats
2W - 1L
1,919 SR
Queue Stats
36W - 31L
1,633 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
3 / 1 / 8
8,404
764
8,135
11,109
8,408
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bastet
Wiikate
Bastet
13
3 / 0 / 8
8,069
734
7,276
4,921
1,984
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Nu Wa
Wilkje
Nu Wa
14
6 / 0 / 6
9,043
822
9,848
5,065
2,015
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 0
7,165
651
5,656
5,757
1,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Surtr
Narake932
Surtr
11
0 / 5 / 0
6,507
592
4,600
13,364
10,107
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Xbalanque
Shaterez
Xbalanque
11
0 / 4 / 0
6,576
598
3,898
9,749
3,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
1
12
Kills
1
1
Deaths
12
22
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
8
7
L
1
3
0
0.33
L
Surtr
Narake932
Surtr
0
5
0
0
L
Xbalanque
Shaterez
Xbalanque
0
4
0
0
W
Bastet
Wiikate
Bastet
3
0
8
7
W
Nu Wa
Wilkje
Nu Wa
6
0
6
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,259
Damage
14,154
21,095
Taken
28,870
12,407
Mitigated
15,023
7,736
Healing
5,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,135
1,763
153
4,659
11,109
8,408
228
3,531
7,578
0
36,036
L
5,656
549
100
714
5,757
1,789
0
1,233
4,524
33,550
0
L
Surtr
Narake932
Surtr
4,600
1,634
0
2,484
13,364
10,107
0
5,243
8,121
254
15,870
L
Xbalanque
Shaterez
Xbalanque
3,898
1,959
0
1,824
9,749
3,127
0
3,411
6,338
0
25,771
W
Bastet
Wiikate
Bastet
7,276
1,502
0
1,563
4,921
1,984
146
1,046
3,875
0
24,637
W
Nu Wa
Wilkje
Nu Wa
9,848
3,101
311
1,050
5,065
2,015
2,575
1,279
3,786
39,262
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
20,248
180
Minions Killed
127
0
Camps Cleared
0
635,586
Distance Traveled
531,578
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,404
764
45
4
0
195,487
0
L
Ix Chel
7,165
651
58
5
0
154,663
0
L
Surtr
6,507
592
28
3
0
183,271
0
L
Xbalanque
6,576
598
41
4
0
193,644
0
W
Bastet
8,069
734
41
4
0
250,655
0
W
Nu Wa
9,043
822
94
9
0
189,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role