Player Matchup

Arachne
Arachne
Gold I
Danii047
Arachne
Gold I
Level 106
God Stats
14W - 10L
1,632 SR
Queue Stats
104W - 99L
1,673 MMR
Party 1
Ra
Ra
Platinum IV
Ruliux
Ra
Platinum IV
Level 86
God Stats
8W - 3L
1,826 SR
Queue Stats
48W - 39L
1,649 MMR
Solo
Martichoras
Martichoras
Gold I
SeRiDeS
Martichoras
Gold I
Level 148
God Stats
5W - 0L
1,655 SR
Queue Stats
168W - 164L
1,594 MMR
Solo
Fafnir
Fafnir
Gold II
Urklex
Fafnir
Gold II
Level 124
God Stats
17W - 10L
1,652 SR
Queue Stats
527W - 531L
1,618 MMR
Solo
Tyr
Tyr
Gold III
dgfeve
Tyr
Gold III
Level 128
God Stats
9W - 9L
1,571 SR
Queue Stats
62W - 54L
1,539 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 118
1,667 SR
1,615 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 139
1,551 SR
1,595 MMR
Fenrir
Fenrir
Gold IV
 
Fenrir
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Gold III
Adam-543
Mercury
Gold III
Level 117
God Stats
68W - 60L
1,647 SR
Queue Stats
876W - 874L
1,635 MMR
Solo
Apollo
Apollo
Gold II
BANGLANGELO
Apollo
Gold II
Level 135
God Stats
0W - 4L
1,177 SR
Queue Stats
155W - 156L
1,584 MMR
Solo
Thoth
Thoth
Gold II
Disc0mbobul8ted
Thoth
Gold II
Level 158
God Stats
2W - 1L
1,555 SR
Queue Stats
218W - 236L
1,618 MMR
Solo
Mulan
Mulan
Gold I
The Scotia
Mulan
Gold I
Level 159
God Stats
5W - 1L
1,877 SR
Queue Stats
96W - 79L
1,638 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Danii047
Arachne
19
18 / 2 / 3
13,382
704
26,500
23,256
12,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Ra
19
7 / 0 / 5
12,743
671
15,142
9,333
5,922
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Martichoras
SeRiDeS
Martichoras
15
1 / 5 / 11
10,487
552
11,229
14,138
8,037
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fafnir
Urklex
Fafnir
14
1 / 1 / 15
10,701
563
5,550
16,794
26,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyr
dgfeve
Tyr
16
3 / 1 / 11
11,211
590
11,839
19,995
26,767
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
IshtarHe BoAthena

VS

Bans
AphroditeKaliVamana
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 7 / 1
7,564
398
10,141
21,068
19,993
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
Adam-543
Mercury
15
1 / 7 / 3
9,614
506
6,263
20,623
8,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Apollo
17
4 / 3 / 3
10,873
572
13,076
15,532
7,419
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
0 / 6 / 1
9,856
519
3,829
12,759
4,993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
15
2 / 7 / 0
10,128
533
11,563
23,807
25,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
17
30
Kills
9
9
Deaths
30
45
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
7
1
0.36
L
Mercury
Adam-543
Mercury
1
7
3
0.36
L
Apollo
4
3
3
1.83
W
Arachne
Danii047
Arachne
18
2
3
9.75
L
0
6
1
0.08
W
Ra
7
0
5
9.5
W
Martichoras
SeRiDeS
Martichoras
1
5
11
1.3
L
Mulan
2
7
0
0.29
W
Fafnir
Urklex
Fafnir
1
1
15
8.5
W
Tyr
dgfeve
Tyr
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,260
Damage
44,872
83,516
Taken
93,789
79,082
Mitigated
66,889
36,597
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,141
1,682
0
2,021
21,068
19,993
0
5,260
15,628
0
31,899
L
Mercury
Adam-543
Mercury
6,263
2,589
0
1,072
20,623
8,686
0
4,522
15,983
0
89,849
L
Apollo
13,076
9,082
0
3,448
15,532
7,419
2,512
2,555
12,929
0
95,801
W
Arachne
Danii047
Arachne
26,500
17,744
0
10,816
23,256
12,245
2,796
1,017
21,905
0
127,747
L
3,829
264
0
750
12,759
4,993
0
5,429
7,069
92,298
0
W
Ra
15,142
1,391
4,691
5,233
9,333
5,922
2,490
1,448
7,750
120,148
0
W
Martichoras
SeRiDeS
Martichoras
11,229
4,376
0
4,026
14,138
8,037
3,326
625
13,207
0
81,219
L
Mulan
11,563
1,135
0
6,501
23,807
25,798
0
2,369
21,318
0
67,976
W
Fafnir
Urklex
Fafnir
5,550
1,079
0
5,772
16,794
26,111
3,315
2,739
13,596
18,471
0
W
Tyr
dgfeve
Tyr
11,839
1,308
0
6,059
19,995
26,767
1,008
1,144
17,879
0
68,089

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,524
Gold Earned
48,035
562
Minions Killed
628
0
Camps Cleared
0
2,038,828
Distance Traveled
1,792,755
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,564
398
44
2
0
347,582
0
L
Mercury
9,614
506
128
7
0
414,289
0
L
Apollo
10,873
572
168
9
0
370,944
5
W
Arachne
13,382
704
120
6
0
448,939
0
L
Thoth
9,856
519
178
9
0
316,700
3
W
Ra
12,743
671
212
11
0
426,269
0
W
Martichoras
10,487
552
120
6
0
366,982
2
L
Mulan
10,128
533
110
6
0
343,240
4
W
Fafnir
10,701
563
9
0
0
366,473
3
W
Tyr
11,211
590
101
5
0
430,165
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role