Player Matchup

Mercury
Mercury
ANTHONYSEMPAI
Mercury
Level 125
God Stats
14W - 4L
1,539 SR
Queue Stats
437W - 456L
1,549 Elo+
Party 1
Kukulkan
Kukulkan
BillyBob69
Kukulkan
Level 107
God Stats
5W - 2L
1,561 SR
Queue Stats
53W - 47L
1,490 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
TropicalWasTaken
Ah Muzen Cab
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
478W - 456L
1,598 Elo+
Party 1
Mulan
Mulan
Xx69PcGamer69xX
Mulan
Level 12
God Stats
3W - 2L
1,246 SR
Queue Stats
52W - 31L
1,464 Elo+
Party 1
Atlas
Atlas
ripsmoky
Atlas
Level 18
God Stats
35W - 25L
1,539 SR
Queue Stats
52W - 46L
1,506 Elo+
Party 2
Team Averages
Level 82
1,477 SR
1,521 Elo+

VS

Team Averages
Level 113
1,517 SR
1,550 Elo+
Vamana
Vamana
 
Vamana
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ao Kuang
Ao Kuang
JorgeFloyd69
Ao Kuang
Level 108
God Stats
63W - 57L
1,619 SR
Queue Stats
465W - 417L
1,567 Elo+
Party 4
Ix Chel
Ix Chel
Tap1
Ix Chel
Level 86
God Stats
3W - 2L
1,325 SR
Queue Stats
249W - 212L
1,582 Elo+
Party 4
Ishtar
Ishtar
pvt900
Ishtar
Level 116
God Stats
1W - 2L
1,816 SR
Queue Stats
258W - 280L
1,547 Elo+
Solo
Sobek
Sobek
xENRAGEMENTx
Sobek
Level 145
God Stats
0W - 1L
1,323 SR
Queue Stats
14W - 14L
1,556 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
13
3 / 2 / 3
7,542
580
3,905
10,050
3,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
BillyBob69
Kukulkan
13
3 / 2 / 3
8,085
622
7,724
7,865
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
TropicalWasTaken
Ah Muzen Cab
15
3 / 0 / 0
8,605
662
11,137
10,949
4,957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 2 / 1
7,615
586
3,582
11,221
10,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Atlas
ripsmoky
Atlas
11
2 / 2 / 5
7,256
558
4,419
12,674
10,345
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
13
3 / 2 / 0
8,046
619
6,997
7,336
5,297
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ao Kuang
JorgeFloyd69
Ao Kuang
13
3 / 2 / 3
7,737
595
6,327
11,867
5,142
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ix Chel
Tap1
Ix Chel
11
1 / 5 / 4
7,074
544
7,653
8,252
3,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
pvt900
Ishtar
11
1 / 1 / 0
6,670
513
4,697
9,702
4,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
0 / 4 / 4
6,287
484
4,667
13,392
11,834
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
19
14
Kills
8
8
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Vamana
 
Vamana
3
2
0
1.5
W
Mercury
3
2
3
2.25
W
Kukulkan
BillyBob69
Kukulkan
3
2
3
2.25
L
Ao Kuang
JorgeFloyd69
Ao Kuang
3
2
3
2.25
L
Ix Chel
Tap1
Ix Chel
1
5
4
0.6
W
Ah Muzen Cab
TropicalWasTaken
Ah Muzen Cab
3
0
0
3
W
3
2
1
1.75
L
Ishtar
pvt900
Ishtar
1
1
0
1
W
Atlas
ripsmoky
Atlas
2
2
5
2.25
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,767
Damage
30,341
52,759
Taken
50,549
33,006
Mitigated
29,602
13,502
Healing
12,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vamana
 
Vamana
6,997
2,742
0
1,395
7,336
5,297
125
32
7,304
320
59,025
W
Mercury
3,905
1,524
0
585
10,050
3,761
0
2,665
7,385
0
59,303
W
Kukulkan
BillyBob69
Kukulkan
7,724
839
0
709
7,865
3,332
0
5,805
2,060
75,219
0
L
Ao Kuang
JorgeFloyd69
Ao Kuang
6,327
1,185
0
2,303
11,867
5,142
268
2,943
8,924
63,821
0
L
Ix Chel
Tap1
Ix Chel
7,653
1,229
552
1,695
8,252
3,282
0
4,125
4,127
50,692
0
W
Ah Muzen Cab
TropicalWasTaken
Ah Muzen Cab
11,137
6,876
0
5,461
10,949
4,957
552
2,224
8,725
0
86,386
W
3,582
494
0
3,170
11,221
10,611
0
1,519
9,702
0
46,146
L
Ishtar
pvt900
Ishtar
4,697
3,427
0
2,693
9,702
4,047
0
628
9,074
0
43,996
W
Atlas
ripsmoky
Atlas
4,419
1,583
148
3,429
12,674
10,345
18
6,945
5,729
19,212
0
L
4,667
506
0
3,434
13,392
11,834
0
4,415
8,977
14,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,103
Gold Earned
35,814
451
Minions Killed
430
0
Camps Cleared
0
1,399,009
Distance Traveled
1,396,668
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vamana
8,046
619
107
8
0
299,019
0
W
Mercury
7,542
580
94
7
0
346,077
1
W
Kukulkan
8,085
622
128
10
0
256,228
0
L
Ao Kuang
7,737
595
106
8
0
286,926
3
L
Ix Chel
7,074
544
86
7
0
263,298
4
W
Ah Muzen Cab
8,605
662
126
10
0
268,073
0
W
Mulan
7,615
586
81
6
0
234,167
0
L
Ishtar
6,670
513
111
9
0
264,585
0
W
Atlas
7,256
558
22
2
0
294,464
2
L
Sobek
6,287
484
20
2
0
282,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role