Player Matchup

Hercules
Hercules
FacuGulaa
Hercules
Level 146
God Stats
14W - 19L
1,398 SR
Queue Stats
293W - 278L
1,464 Elo+
Solo
Bakasura
Bakasura
Marrrio69
Bakasura
Level 112
God Stats
7W - 5L
1,553 SR
Queue Stats
197W - 203L
1,478 Elo+
Solo
Sol
Sol
MortisedMink847
Sol
Level 127
God Stats
16W - 11L
1,463 SR
Queue Stats
223W - 215L
1,435 Elo+
Solo
Ymir
Ymir
StempSz
Ymir
Level 103
God Stats
1W - 1L
1,500 SR
Queue Stats
123W - 130L
1,489 Elo+
Solo
Kukulkan
Kukulkan
system123
Kukulkan
Level 129
God Stats
7W - 12L
1,402 SR
Queue Stats
468W - 503L
1,512 Elo+
Solo
Team Averages
Level 123
1,463 SR
1,476 Elo+

VS

Team Averages
Level 97
1,619 SR
1,558 Elo+
Skadi
Skadi
 
Skadi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
 
Ix Chel
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
IMIFenix
Ra
Level 157
God Stats
3W - 6L
1,344 SR
Queue Stats
321W - 309L
1,496 Elo+
Solo
Fenrir
Fenrir
MolinariKun
Fenrir
Level 148
God Stats
1W - 1L
1,949 SR
Queue Stats
11W - 7L
1,618 Elo+
Party 1
Shiva
Shiva
Wildesu
Shiva
Level 27
God Stats
2W - 2L
1,802 SR
Queue Stats
8W - 4L
1,675 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
FacuGulaa
Hercules
10
4 / 1 / 2
6,642
664
4,699
10,251
8,148
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Marrrio69
Bakasura
11
3 / 0 / 1
6,378
638
3,553
8,172
2,971
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
3 / 0 / 1
6,221
622
5,060
3,791
1,283
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ymir
StempSz
Ymir
10
2 / 0 / 5
6,423
642
2,797
7,563
5,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
system123
Kukulkan
10
2 / 3 / 0
6,047
605
4,015
5,899
2,204
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
9
0 / 2 / 0
4,898
490
3,067
6,221
2,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ix Chel
 
Ix Chel
7
0 / 4 / 1
4,525
453
3,061
7,121
3,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 1
5,871
587
3,198
5,254
1,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Fenrir
11
2 / 1 / 0
6,050
605
3,547
8,154
3,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shiva
Wildesu
Shiva
10
1 / 6 / 1
5,804
580
5,559
10,942
5,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
7
14
Kills
4
4
Deaths
14
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
0
2
0
0
L
Ix Chel
 
Ix Chel
0
4
1
0.13
W
Hercules
FacuGulaa
Hercules
4
1
2
5
L
1
1
1
1.5
W
Bakasura
Marrrio69
Bakasura
3
0
1
3.5
L
Fenrir
2
1
0
2
W
3
0
1
3.5
W
Ymir
StempSz
Ymir
2
0
5
4.5
L
Shiva
Wildesu
Shiva
1
6
1
0.25
W
Kukulkan
system123
Kukulkan
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,124
Damage
18,432
35,676
Taken
37,692
19,706
Mitigated
16,263
12,018
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
3,067
1,493
0
1,170
6,221
2,226
0
4,190
2,031
0
23,492
L
Ix Chel
 
Ix Chel
3,061
490
560
1,331
7,121
3,092
0
2,484
4,359
18,159
0
W
Hercules
FacuGulaa
Hercules
4,699
1,246
0
4,274
10,251
8,148
0
667
9,490
0
41,213
L
3,198
93
288
1,818
5,254
1,807
0
2,781
2,442
48,048
0
W
Bakasura
Marrrio69
Bakasura
3,553
1,961
0
2,792
8,172
2,971
9
176
7,996
0
36,564
L
Fenrir
3,547
1,383
0
1,347
8,154
3,369
0
1,514
6,457
0
40,269
W
5,060
1,490
0
2,365
3,791
1,283
901
779
2,937
43,106
0
W
Ymir
StempSz
Ymir
2,797
593
0
2,587
7,563
5,100
0
1,764
5,545
23,511
0
L
Shiva
Wildesu
Shiva
5,559
1,049
0
1,108
10,942
5,769
0
866
10,006
665
34,902
W
Kukulkan
system123
Kukulkan
4,015
338
0
0
5,899
2,204
0
2,394
3,293
44,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,711
Gold Earned
27,148
346
Minions Killed
291
0
Camps Cleared
0
1,016,962
Distance Traveled
1,014,923
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
4,898
490
26
3
0
175,289
0
L
Ix Chel
4,525
453
27
3
0
186,834
0
W
Hercules
6,642
664
68
7
0
204,628
0
L
Ra
5,871
587
102
10
0
220,154
0
W
Bakasura
6,378
638
92
9
0
253,040
0
L
Fenrir
6,050
605
68
7
0
232,237
0
W
Sol
6,221
622
70
7
0
189,855
1
W
Ymir
6,423
642
36
4
0
191,824
0
L
Shiva
5,804
580
68
7
0
200,409
1
W
Kukulkan
6,047
605
80
8
0
177,615
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role