Player Matchup

Ishtar
Ishtar
Genesis337
Ishtar
Level 133
God Stats
102W - 102L
1,511 SR
Queue Stats
1,244W - 1,269L
1,509 Elo+
Party 3
Susano
Susano
KloutKatcher
Susano
Level 106
God Stats
13W - 14L
1,543 SR
Queue Stats
293W - 287L
1,467 Elo+
Party 2
Osiris
Osiris
YoCrudo
Osiris
Level 29
God Stats
3W - 3L
1,332 SR
Queue Stats
353W - 316L
1,478 Elo+
Party 2
Anubis
Anubis
iDanRead
Anubis
Level 157
God Stats
28W - 17L
1,673 SR
Queue Stats
464W - 485L
1,487 Elo+
Party 2
Chang'e
Chang'e
manecas_TX_jr
Chang'e
Level 76
God Stats
28W - 19L
1,589 SR
Queue Stats
329W - 338L
1,469 Elo+
Party 3
Team Averages
Level 100
1,529 SR
1,482 Elo+

VS

Team Averages
Level 137
1,487 SR
1,457 Elo+
Erlang Shen
Erlang Shen
CrimsonJDR
Erlang Shen
Level 149
God Stats
5W - 6L
1,385 SR
Queue Stats
313W - 298L
1,531 Elo+
Party 1
Hades
Hades
Hermasvidal
Hades
Level 125
God Stats
3W - 0L
1,837 SR
Queue Stats
41W - 44L
1,445 Elo+
Party 1
Ishtar
Ishtar
NLGJonesy
Ishtar
Level 107
God Stats
3W - 1L
1,597 SR
Queue Stats
165W - 158L
1,503 Elo+
Solo
Aphrodite
Aphrodite
ShadowSparks18
Aphrodite
Level 157
God Stats
4W - 5L
1,292 SR
Queue Stats
253W - 259L
1,468 Elo+
Solo
Agni
Agni
subzerolh91
Agni
Level 145
God Stats
1W - 2L
1,322 SR
Queue Stats
38W - 49L
1,338 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Genesis337
Ishtar
11
3 / 0 / 1
6,556
546
6,750
7,961
3,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Susano
10
3 / 1 / 2
6,348
529
8,720
8,416
3,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
YoCrudo
Osiris
12
0 / 3 / 0
6,351
529
3,796
11,213
8,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
iDanRead
Anubis
12
3 / 5 / 3
7,081
590
9,253
11,838
5,836
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chang'e
9
0 / 4 / 3
5,647
471
3,716
11,349
8,022
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CrimsonJDR
Erlang Shen
13
8 / 2 / 2
7,787
649
10,526
14,278
6,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 0 / 5
7,286
607
5,448
7,826
5,270
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ishtar
NLGJonesy
Ishtar
11
1 / 1 / 3
6,461
538
6,794
10,047
4,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Aphrodite
ShadowSparks18
Aphrodite
11
4 / 3 / 4
7,289
607
5,522
9,460
4,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
0 / 3 / 3
6,634
553
6,121
7,280
1,844
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
30
9
Kills
13
13
Deaths
9
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
CrimsonJDR
Erlang Shen
8
2
2
4.5
L
Ishtar
Genesis337
Ishtar
3
0
1
3.5
W
0
0
5
2.5
L
Susano
3
1
2
4
W
Ishtar
NLGJonesy
Ishtar
1
1
3
2.5
W
Aphrodite
ShadowSparks18
Aphrodite
4
3
4
2
L
Osiris
YoCrudo
Osiris
0
3
0
0
L
Anubis
iDanRead
Anubis
3
5
3
0.9
L
Chang'e
0
4
3
0.38
W
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,235
Damage
34,411
50,777
Taken
48,891
28,832
Mitigated
22,219
19,910
Healing
21,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
CrimsonJDR
Erlang Shen
10,526
6,727
0
2,772
14,278
6,353
285
3,578
10,700
0
50,741
L
Ishtar
Genesis337
Ishtar
6,750
4,293
0
3,518
7,961
3,200
0
955
7,006
0
52,935
W
5,448
617
240
5,395
7,826
5,270
320
149
7,677
50,858
0
L
Susano
8,720
1,992
0
2,429
8,416
3,259
0
2,251
6,119
0
35,801
W
Ishtar
NLGJonesy
Ishtar
6,794
4,512
0
1,832
10,047
4,072
197
1,955
8,092
0
43,587
W
Aphrodite
ShadowSparks18
Aphrodite
5,522
833
4,657
4,915
9,460
4,680
269
2,539
6,921
28,114
0
L
Osiris
YoCrudo
Osiris
3,796
1,474
0
2,913
11,213
8,515
0
4,072
7,141
0
46,159
L
Anubis
iDanRead
Anubis
9,253
230
0
5,229
11,838
5,836
0
6,138
5,278
50,308
0
L
Chang'e
3,716
462
1,400
4,421
11,349
8,022
126
3,207
8,142
19,617
0
W
6,121
621
0
1,491
7,280
1,844
255
4,748
2,532
47,212
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,983
Gold Earned
35,457
340
Minions Killed
346
0
Camps Cleared
0
1,233,712
Distance Traveled
1,272,120
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
7,787
649
58
5
0
312,711
0
L
Ishtar
6,556
546
97
8
0
245,218
2
W
Hades
7,286
607
97
8
0
255,406
2
L
Susano
6,348
529
51
4
0
298,407
0
W
Ishtar
6,461
538
78
7
0
234,807
0
W
Aphrodite
7,289
607
29
2
0
225,676
0
L
Osiris
6,351
529
79
7
0
232,576
0
L
Anubis
7,081
590
92
8
0
226,534
2
L
Chang'e
5,647
471
21
2
0
230,977
2
W
Agni
6,634
553
84
7
0
243,520
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role