Player Matchup

Aphrodite
Aphrodite
CatuaLateral
Aphrodite
Level 89
God Stats
122W - 75L
1,533 SR
Queue Stats
266W - 237L
1,426 Elo+
Solo
Ix Chel
Ix Chel
CrowPaladin
Ix Chel
Level 177
God Stats
29W - 33L
1,654 SR
Queue Stats
1,567W - 1,440L
1,521 Elo+
Solo
Erlang Shen
Erlang Shen
Franktone
Erlang Shen
Level 62
God Stats
5W - 1L
1,765 SR
Queue Stats
59W - 54L
1,558 Elo+
Solo
Chronos
Chronos
SirBrujita
Chronos
Level 129
God Stats
2W - 0L
1,824 SR
Queue Stats
119W - 125L
1,492 Elo+
Solo
Nike
Nike
gabrielmn11
Nike
Level 147
God Stats
9W - 9L
1,477 SR
Queue Stats
384W - 384L
1,533 Elo+
Solo
Team Averages
Level 121
1,651 SR
1,506 Elo+

VS

Team Averages
Level 107
1,523 SR
1,491 Elo+
Hachiman
Hachiman
 
Hachiman
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Henrique_Lucky
Ix Chel
Level 76
God Stats
2W - 2L
1,714 SR
Queue Stats
120W - 96L
1,496 Elo+
Party 2
Bellona
Bellona
SAWZINHOO
Bellona
Level 136
God Stats
1W - 4L
1,415 SR
Queue Stats
105W - 114L
1,460 Elo+
Party 1
Bacchus
Bacchus
UmFanho
Bacchus
Level 129
God Stats
57W - 59L
1,467 SR
Queue Stats
514W - 527L
1,504 Elo+
Party 1
Chaac
Chaac
joaquinzinbrabo
Chaac
Level 40
God Stats
10W - 9L
1,518 SR
Queue Stats
207W - 199L
1,494 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
CatuaLateral
Aphrodite
14
1 / 4 / 8
8,431
527
11,483
12,316
5,775
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
CrowPaladin
Ix Chel
14
2 / 3 / 4
8,949
559
9,280
15,488
7,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Erlang Shen
Franktone
Erlang Shen
16
7 / 0 / 3
9,708
607
5,854
12,307
6,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chronos
SirBrujita
Chronos
15
1 / 7 / 3
8,599
537
8,290
18,498
7,867
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

16
3 / 0 / 4
10,267
642
13,941
22,393
16,163
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
3 / 2 / 5
8,558
535
12,770
14,518
6,499
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
4 / 3 / 2
8,257
516
12,829
10,898
5,156
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
SAWZINHOO
Bellona
14
5 / 2 / 2
8,454
528
7,318
14,817
9,704
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
UmFanho
Bacchus
12
2 / 3 / 7
8,168
511
9,135
16,634
22,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 4 / 0
7,706
482
7,450
14,728
10,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
30
14
Kills
14
14
Deaths
14
22
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
3
2
5
2.75
W
Aphrodite
CatuaLateral
Aphrodite
1
4
8
1.25
W
Ix Chel
CrowPaladin
Ix Chel
2
3
4
1.33
W
Erlang Shen
Franktone
Erlang Shen
7
0
3
8.5
L
4
3
2
1.67
L
Bellona
SAWZINHOO
Bellona
5
2
2
3
W
Chronos
SirBrujita
Chronos
1
7
3
0.36
L
Bacchus
UmFanho
Bacchus
2
3
7
1.83
W
3
0
4
5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,848
Damage
49,502
81,002
Taken
71,595
44,467
Mitigated
54,285
31,065
Healing
19,267
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
12,770
7,537
0
5,788
14,518
6,499
745
8,341
5,927
0
63,962
W
Aphrodite
CatuaLateral
Aphrodite
11,483
457
3,475
6,205
12,316
5,775
525
7,396
4,920
62,636
0
W
Ix Chel
CrowPaladin
Ix Chel
9,280
2,103
3,072
3,874
15,488
7,701
895
5,881
9,607
42,852
0
W
Erlang Shen
Franktone
Erlang Shen
5,854
2,654
0
3,583
12,307
6,961
0
2,027
10,280
0
83,170
L
12,829
1,499
1,535
2,128
10,898
5,156
0
6,702
4,174
66,589
0
L
Bellona
SAWZINHOO
Bellona
7,318
2,148
0
3,512
14,817
9,704
0
3,958
10,821
0
60,429
W
Chronos
SirBrujita
Chronos
8,290
2,303
0
2,982
18,498
7,867
601
3,472
15,026
67,995
0
L
Bacchus
UmFanho
Bacchus
9,135
1,634
0
3,114
16,634
22,525
0
8,137
8,309
33,371
0
W
13,941
1,167
0
7,874
22,393
16,163
0
3,188
19,205
0
95,604
L
7,450
1,105
0
3,190
14,728
10,401
0
1,417
13,311
0
64,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,954
Gold Earned
41,143
518
Minions Killed
429
0
Camps Cleared
0
1,656,578
Distance Traveled
1,670,821
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,558
535
86
5
0
319,409
3
W
Aphrodite
8,431
527
101
6
0
328,589
7
W
Ix Chel
8,949
559
50
3
0
315,884
5
W
Erlang Shen
9,708
607
106
7
0
384,282
4
L
Ix Chel
8,257
516
105
7
0
331,599
4
L
Bellona
8,454
528
86
5
0
360,480
0
W
Chronos
8,599
537
108
7
0
301,111
0
L
Bacchus
8,168
511
32
2
0
334,656
5
W
Nike
10,267
642
153
10
0
326,712
3
L
Chaac
7,706
482
120
8
0
324,677
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role