Player Matchup

Sobek
Sobek
KingBeastz
Sobek
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,456 Elo+
Party 2
Medusa
Medusa
MasterWater07
Medusa
Level 86
God Stats
1W - 1L
1,737 SR
Queue Stats
89W - 95L
1,417 Elo+
Solo
Cu Chulainn
Cu Chulainn
NinjaGhost134
Cu Chulainn
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,452 Elo+
Party 2
Fenrir
Fenrir
fiingerfiire
Fenrir
Level 103
God Stats
0W - 2L
1,968 SR
Queue Stats
32W - 35L
1,409 Elo+
Solo
Sol
Sol
lDavidM
Sol
Level 128
God Stats
38W - 57L
1,483 SR
Queue Stats
895W - 904L
1,464 Elo+
Solo
Team Averages
Level 78
1,637 SR
1,439 Elo+

VS

Team Averages
Level 34
1,527 SR
1,439 Elo+
Kukulkan
Kukulkan
Cadamus
Kukulkan
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,500 Elo+
Party 1
Lancelot
Lancelot
Gilromi
Lancelot
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,481 Elo+
Party 1
Cerberus
Cerberus
WetWorksBlack
Cerberus
Level 34
God Stats
4W - 2L
1,654 SR
Queue Stats
45W - 45L
1,438 Elo+
Party 1
Jing Wei
Jing Wei
l2kmike
Jing Wei
Level 17
God Stats
1W - 2L
1,328 SR
Queue Stats
4W - 7L
1,324 Elo+
Party 1
Anubis
Anubis
nartleb
Anubis
Level 27
God Stats
15W - 6L
1,652 SR
Queue Stats
41W - 36L
1,453 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 3 / 1
6,320
1,053
3,681
10,128
9,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 1 / 1
6,377
1,063
7,168
6,096
2,068
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
NinjaGhost134
Cu Chulainn
11
0 / 5 / 1
6,177
1,030
4,998
11,025
9,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
11
1 / 4 / 0
6,460
1,077
5,201
9,630
3,125
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sol
10
0 / 0 / 0
5,515
919
0
0
0
Team 1 Tickets

300

VS

Team 2 Tickets

398

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cadamus
Kukulkan
12
3 / 0 / 8
7,070
1,178
5,266
1,237
659
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lancelot
Gilromi
Lancelot
12
5 / 0 / 6
7,336
1,223
9,155
5,191
2,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
WetWorksBlack
Cerberus
12
1 / 0 / 12
7,607
1,268
3,667
7,360
7,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
l2kmike
Jing Wei
12
0 / 1 / 12
6,502
1,084
6,439
4,744
1,973
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
nartleb
Anubis
12
4 / 0 / 7
7,591
1,265
9,265
4,562
2,451
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
58
1
Kills
13
13
Deaths
1
3
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
Cadamus
Kukulkan
3
0
8
7
W
Lancelot
Gilromi
Lancelot
5
0
6
8
L
Sobek
0
3
1
0.17
L
0
1
1
0.5
L
Cu Chulainn
NinjaGhost134
Cu Chulainn
0
5
1
0.1
W
Cerberus
WetWorksBlack
Cerberus
1
0
12
7
L
Fenrir
1
4
0
0.25
W
Jing Wei
l2kmike
Jing Wei
0
1
12
6
L
Sol
0
0
0
0
W
Anubis
nartleb
Anubis
4
0
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,048
Damage
33,792
36,879
Taken
23,094
24,190
Mitigated
14,931
2,508
Healing
4,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
Cadamus
Kukulkan
5,266
1,179
0
0
1,237
659
0
0
1,237
11,038
0
W
Lancelot
Gilromi
Lancelot
9,155
2,265
0
367
5,191
2,550
0
547
4,644
0
13,062
L
Sobek
3,681
435
0
635
10,128
9,048
0
5,499
4,629
7,404
0
L
7,168
2,688
0
708
6,096
2,068
0
2,855
3,241
0
26,629
L
Cu Chulainn
NinjaGhost134
Cu Chulainn
4,998
1,160
0
329
11,025
9,949
0
5,437
5,588
0
15,210
W
Cerberus
WetWorksBlack
Cerberus
3,667
531
0
1,916
7,360
7,298
0
1,349
6,011
10,995
0
L
Fenrir
5,201
1,909
0
836
9,630
3,125
0
4,407
5,223
0
14,845
W
Jing Wei
l2kmike
Jing Wei
6,439
5,426
0
695
4,744
1,973
0
1,045
3,699
0
10,494
L
Sol
0
0
0
0
0
0
0
0
0
0
0
W
Anubis
nartleb
Anubis
9,265
626
0
1,676
4,562
2,451
0
740
3,822
37,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,849
Gold Earned
36,106
94
Minions Killed
138
6
Camps Cleared
6
467,334
Distance Traveled
613,191
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
7,070
1,178
15
3
0
95,283
0
W
Lancelot
7,336
1,223
6
1
2
150,230
0
L
Sobek
6,320
1,053
7
1
0
107,310
0
L
Medusa
6,377
1,063
46
8
0
124,397
0
L
Cu Chulainn
6,177
1,030
17
3
2
115,797
0
W
Cerberus
7,607
1,268
35
6
1
131,076
0
L
Fenrir
6,460
1,077
24
4
4
119,830
0
W
Jing Wei
6,502
1,084
10
2
0
122,798
0
L
Sol
5,515
919
0
0
0
0
0
W
Anubis
7,591
1,265
72
12
3
113,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role