Player Matchup

Anhur
Anhur
Diamond V
Chakou
Anhur
Diamond V
Level 189
God Stats
12W - 17L
1,546 SR
Queue Stats
311W - 291L
1,996 MMR
Solo
Fenrir
Fenrir
Diamond IV
Dard0gill0
Fenrir
Diamond IV
Level 156
God Stats
3W - 4L
1,573 SR
Queue Stats
268W - 237L
2,045 MMR
Party 2
Nemesis
Nemesis
Platinum II
Hyubi
Nemesis
Platinum II
Level 158
God Stats
10W - 8L
1,878 SR
Queue Stats
106W - 92L
1,850 MMR
Party 4
Hel
Hel
Diamond IV
MrCrossBow
Hel
Diamond IV
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
286W - 250L
1,984 MMR
Party 2
Chang'e
Chang'e
Platinum II
ZyrhoPrime
Chang'e
Platinum II
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 11L
2,068 MMR
Party 4
Team Averages
Diamond V
Diamond V
Average Tier
Level 153
1,599 SR
1,989 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 128
1,473 SR
1,987 MMR
Ne Zha
Ne Zha
Platinum II
HexBite
Ne Zha
Platinum II
Level 159
God Stats
3W - 3L
1,509 SR
Queue Stats
83W - 64L
1,903 MMR
Party 1
He Bo
He Bo
Diamond III
Outperform
He Bo
Diamond III
Level 154
God Stats
18W - 12L
1,594 SR
Queue Stats
479W - 436L
2,150 MMR
Party 1
Rama
Rama
Diamond V
Quillz21
Rama
Diamond V
Level 60
God Stats
3W - 4L
1,472 SR
Queue Stats
81W - 67L
2,098 MMR
Party 3
Ares
Ares
Platinum I
heriskeal
Ares
Platinum I
Level 182
God Stats
3W - 5L
1,438 SR
Queue Stats
435W - 421L
1,918 MMR
Solo
Gilgamesh
Gilgamesh
Platinum III
wwyynnter
Gilgamesh
Platinum III
Level 86
God Stats
1W - 1L
1,353 SR
Queue Stats
171W - 168L
1,867 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Chakou
Anhur
20
5 / 6 / 5
14,246
548
18,382
26,754
12,557
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
Dard0gill0
Fenrir
19
3 / 5 / 11
13,443
517
19,597
33,723
28,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
Hyubi
Nemesis
20
5 / 4 / 7
13,349
513
14,847
25,660
14,173
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

17
4 / 4 / 9
12,651
487
11,927
25,173
32,165
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Chang'e
ZyrhoPrime
Chang'e
20
5 / 4 / 8
14,257
548
28,509
20,991
11,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bans
Ao KuangThorAphroditeMartichoras

VS

Bans
MercurySusanoGuan YuThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
HexBite
Ne Zha
20
8 / 0 / 9
14,837
571
27,038
27,575
21,760
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

He Bo
20
5 / 6 / 9
14,598
561
20,437
19,981
8,888
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rama
20
5 / 4 / 7
13,494
519
16,245
21,217
10,404
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ares
17
4 / 8 / 15
12,617
485
17,395
30,481
44,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
wwyynnter
Gilgamesh
19
1 / 5 / 10
13,377
515
14,685
29,719
34,873
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
73
22
Kills
23
23
Deaths
23
40
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Anhur
Chakou
Anhur
5
6
5
1.25
L
Fenrir
Dard0gill0
Fenrir
3
5
11
1.7
W
Ne Zha
HexBite
Ne Zha
8
0
9
12.5
L
Nemesis
Hyubi
Nemesis
5
4
7
2.13
L
4
4
9
2.13
W
He Bo
5
6
9
1.58
W
Rama
5
4
7
2.13
L
Chang'e
ZyrhoPrime
Chang'e
5
4
8
2.25
W
Ares
4
8
15
1.44
W
Gilgamesh
wwyynnter
Gilgamesh
1
5
10
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,262
Damage
95,800
132,301
Taken
128,973
98,301
Mitigated
120,138
63,372
Healing
29,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
Chakou
Anhur
18,382
13,413
0
5,444
26,754
12,557
2,580
7,633
19,121
0
142,584
L
Fenrir
Dard0gill0
Fenrir
19,597
8,616
0
10,853
33,723
28,365
2,458
9,865
23,858
0
109,008
W
Ne Zha
HexBite
Ne Zha
27,038
8,424
0
10,938
27,575
21,760
701
6,829
20,746
0
153,002
L
Nemesis
Hyubi
Nemesis
14,847
7,175
0
5,264
25,660
14,173
2,111
6,905
18,755
0
134,475
L
11,927
1,878
14,496
12,904
25,173
32,165
537
8,818
16,355
44,497
0
W
He Bo
20,437
604
0
4,542
19,981
8,888
313
9,727
10,254
178,194
0
W
Rama
16,245
14,121
0
8,056
21,217
10,404
5,391
7,852
13,363
0
139,507
L
Chang'e
ZyrhoPrime
Chang'e
28,509
1,906
5,951
8,460
20,991
11,041
1,106
5,549
15,442
153,174
0
W
Ares
17,395
1,151
0
2,295
30,481
44,213
87
9,828
20,653
31,502
0
W
Gilgamesh
wwyynnter
Gilgamesh
14,685
5,005
0
3,390
29,719
34,873
1,880
7,224
22,488
0
95,975

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,946
Gold Earned
68,923
747
Minions Killed
773
0
Camps Cleared
0
2,543,135
Distance Traveled
2,637,271
27
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
14,246
548
174
7
0
431,761
4
L
Fenrir
13,443
517
144
6
0
520,282
3
W
Ne Zha
14,837
571
184
7
0
662,874
8
L
Nemesis
13,349
513
155
6
0
544,009
2
L
Hel
12,651
487
47
2
0
502,526
7
W
He Bo
14,598
561
224
9
0
507,161
5
W
Rama
13,494
519
200
8
0
439,298
0
L
Chang'e
14,257
548
227
9
0
544,557
11
W
Ares
12,617
485
16
1
0
485,129
4
W
Gilgamesh
13,377
515
149
6
0
542,809
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role