Player Matchup

Aphrodite
Aphrodite
Cuksn
Aphrodite
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 28L
1,484 Elo+
Party 2
Ymir
Ymir
Darkace589
Ymir
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
127W - 137L
1,396 Elo+
Party 3
Achilles
Achilles
Eventfulapple62
Achilles
Level 108
God Stats
5W - 7L
1,617 SR
Queue Stats
108W - 122L
1,393 Elo+
Party 3
He Bo
He Bo
Zathuria
He Bo
Level 84
God Stats
4W - 2L
1,738 SR
Queue Stats
100W - 133L
1,417 Elo+
Party 2
Rama
Rama
noksucow
Rama
Level 121
God Stats
7W - 6L
1,809 SR
Queue Stats
640W - 647L
1,514 Elo+
Solo
Team Averages
Level 105
1,633 SR
1,441 Elo+

VS

Team Averages
Level 74
1,588 SR
1,419 Elo+
Hel
Hel
 
Hel
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
 
Anhur
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
Hephaisztosz
Agni
Level 124
God Stats
2W - 0L
1,703 SR
Queue Stats
259W - 270L
1,514 Elo+
Solo
Sobek
Sobek
Kaiutzi21
Sobek
Level 29
God Stats
2W - 0L
1,735 SR
Queue Stats
7W - 10L
1,418 Elo+
Party 1
Yu Huang
Yu Huang
Myron24
Yu Huang
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,162 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cuksn
Aphrodite
15
2 / 5 / 2
7,765
777
9,652
10,880
9,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

13
1 / 3 / 2
6,961
696
6,670
9,757
14,007
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Achilles
14
2 / 3 / 2
7,217
722
7,245
11,613
15,718
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

He Bo
Zathuria
He Bo
11
0 / 8 / 4
6,635
664
8,369
11,190
5,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rama
12
0 / 2 / 4
6,740
674
5,768
6,403
2,955
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
5 / 0 / 13
8,553
855
6,488
4,199
3,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anhur
 
Anhur
13
2 / 3 / 14
7,667
767
6,869
8,849
3,648
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
7 / 0 / 13
8,821
882
13,390
8,215
3,824
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sobek
Kaiutzi21
Sobek
14
1 / 1 / 16
8,255
826
6,174
15,097
13,390
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Yu Huang
Myron24
Yu Huang
15
6 / 1 / 14
8,845
885
12,423
9,904
5,257
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
91
5
Kills
21
21
Deaths
5
14
Assists
70
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
5
0
13
11.5
W
Anhur
 
Anhur
2
3
14
3
L
Aphrodite
Cuksn
Aphrodite
2
5
2
0.6
L
1
3
2
0.67
L
Achilles
2
3
2
1
W
7
0
13
13.5
W
Sobek
Kaiutzi21
Sobek
1
1
16
9
W
Yu Huang
Myron24
Yu Huang
6
1
14
13
L
He Bo
Zathuria
He Bo
0
8
4
0.25
L
Rama
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,704
Damage
45,344
49,843
Taken
46,264
48,293
Mitigated
29,667
14,124
Healing
26,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,488
460
10,615
3,185
4,199
3,548
60
2,317
1,882
16,006
0
W
Anhur
 
Anhur
6,869
4,710
602
1,641
8,849
3,648
620
4,472
4,377
0
13,887
L
Aphrodite
Cuksn
Aphrodite
9,652
1,085
3,191
3,201
10,880
9,803
0
9,442
1,438
21,153
0
L
6,670
229
763
1,289
9,757
14,007
0
6,338
3,419
15,531
0
L
Achilles
7,245
622
1,276
2,611
11,613
15,718
0
8,144
3,469
0
11,409
W
13,390
1,596
1,424
2,399
8,215
3,824
123
3,054
5,161
22,869
0
W
Sobek
Kaiutzi21
Sobek
6,174
448
307
5,061
15,097
13,390
70
8,923
6,174
10,371
0
W
Yu Huang
Myron24
Yu Huang
12,423
841
175
1,285
9,904
5,257
366
5,925
3,979
26,296
0
L
He Bo
Zathuria
He Bo
8,369
914
189
247
11,190
5,810
0
9,682
1,508
17,261
0
L
Rama
5,768
4,564
475
882
6,403
2,955
0
4,869
1,534
0
12,077

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,318
Gold Earned
42,141
89
Minions Killed
100
0
Camps Cleared
0
845,136
Distance Traveled
999,525
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,553
855
24
2
0
225,639
0
W
Anhur
7,667
767
13
1
0
186,461
0
L
Aphrodite
7,765
777
33
3
0
173,237
0
L
Ymir
6,961
696
20
2
0
159,692
0
L
Achilles
7,217
722
8
1
0
172,305
0
W
Agni
8,821
882
21
2
0
205,746
0
W
Sobek
8,255
826
8
1
0
191,546
0
W
Yu Huang
8,845
885
34
3
0
190,133
0
L
He Bo
6,635
664
15
2
0
188,697
0
L
Rama
6,740
674
13
1
0
151,205
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role