Player Matchup

Hachiman
Hachiman
FC3Soldier
Hachiman
Level 29
God Stats
2W - 2L
1,316 SR
Queue Stats
3W - 4L
1,172 Elo+
Party 1
Cthulhu
Cthulhu
GTboss94
Cthulhu
Level 62
God Stats
6W - 6L
1,583 SR
Queue Stats
74W - 85L
1,433 Elo+
Party 1
Ix Chel
Ix Chel
MONGEE23
Ix Chel
Level 127
God Stats
8W - 6L
1,495 SR
Queue Stats
429W - 399L
1,429 Elo+
Solo
Ravana
Ravana
Psyblast
Ravana
Level 108
God Stats
3W - 1L
1,881 SR
Queue Stats
45W - 35L
1,499 Elo+
Solo
Nemesis
Nemesis
pitttiger
Nemesis
Level 133
God Stats
11W - 18L
1,317 SR
Queue Stats
985W - 964L
1,363 Elo+
Solo
Team Averages
Level 92
1,518 SR
1,379 Elo+

VS

Team Averages
Level 104
1,437 SR
1,407 Elo+
Ratatoskr
Ratatoskr
 
Ratatoskr
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
 
Jing Wei
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Chimp__Champ
Ymir
Level 79
God Stats
25W - 22L
1,297 SR
Queue Stats
36W - 33L
1,294 Elo+
Party 2
Thanatos
Thanatos
Eli1
Thanatos
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 68L
1,379 Elo+
Solo
Ah Puch
Ah Puch
titled-11_Drip
Ah Puch
Level 61
God Stats
4W - 8L
1,389 SR
Queue Stats
52W - 59L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
FC3Soldier
Hachiman
9
1 / 2 / 0
5,408
492
2,021
5,906
1,786
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
GTboss94
Cthulhu
9
1 / 0 / 1
5,654
514
3,102
10,944
5,145
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
MONGEE23
Ix Chel
11
1 / 3 / 0
6,103
555
3,100
6,419
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Ravana
Psyblast
Ravana
12
3 / 2 / 0
6,843
622
6,429
6,041
4,243
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
pitttiger
Nemesis
9
0 / 1 / 1
5,334
485
1,358
8,537
2,797
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
1 / 1 / 3
6,258
569
4,891
8,704
3,041
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
 
Jing Wei
10
1 / 0 / 0
5,934
539
3,658
4,724
1,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
2 / 3 / 0
6,072
552
1,030
8,388
6,353
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Eli1
Thanatos
6
0 / 2 / 0
4,678
425
2,472
4,731
1,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

13
4 / 0 / 0
6,792
617
5,569
3,577
1,440
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
6
Kills
8
8
Deaths
6
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Ratatoskr
 
Ratatoskr
1
1
3
2.5
L
Jing Wei
 
Jing Wei
1
0
0
1
L
2
3
0
0.67
L
Thanatos
Eli1
Thanatos
0
2
0
0
W
Hachiman
FC3Soldier
Hachiman
1
2
0
0.5
W
Cthulhu
GTboss94
Cthulhu
1
0
1
1.5
W
Ix Chel
MONGEE23
Ix Chel
1
3
0
0.33
W
Ravana
Psyblast
Ravana
3
2
0
1.5
W
Nemesis
pitttiger
Nemesis
0
1
1
0.5
L
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,010
Damage
17,620
37,847
Taken
30,124
16,478
Mitigated
14,576
11,116
Healing
9,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ratatoskr
 
Ratatoskr
4,891
747
0
2,837
8,704
3,041
0
2,166
6,538
0
38,212
L
Jing Wei
 
Jing Wei
3,658
2,748
0
2,331
4,724
1,797
0
1,409
3,315
0
44,083
L
1,030
452
0
916
8,388
6,353
0
0
8,388
28,249
0
L
Thanatos
Eli1
Thanatos
2,472
272
0
2,035
4,731
1,945
0
1,156
3,575
0
10,019
W
Hachiman
FC3Soldier
Hachiman
2,021
1,412
0
1,174
5,906
1,786
72
0
5,906
0
28,208
W
Cthulhu
GTboss94
Cthulhu
3,102
244
1,339
3,864
10,944
5,145
0
0
10,944
26,203
0
W
Ix Chel
MONGEE23
Ix Chel
3,100
178
305
1,851
6,419
2,507
0
3,491
2,928
42,749
0
W
Ravana
Psyblast
Ravana
6,429
2,330
0
2,169
6,041
4,243
0
1,030
5,011
0
49,337
W
Nemesis
pitttiger
Nemesis
1,358
351
0
414
8,537
2,797
0
2,078
6,459
0
27,155
L
5,569
0
0
1,197
3,577
1,440
0
1,471
2,106
53,579
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,342
Gold Earned
29,734
292
Minions Killed
301
0
Camps Cleared
0
1,073,965
Distance Traveled
1,062,462
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ratatoskr
6,258
569
71
6
0
265,974
2
L
Jing Wei
5,934
539
66
6
0
211,209
2
L
Ymir
6,072
552
57
5
0
203,573
1
L
Thanatos
4,678
425
16
1
0
178,270
2
W
Hachiman
5,408
492
49
4
0
218,715
0
W
Cthulhu
5,654
514
32
3
0
238,786
0
W
Ix Chel
6,103
555
104
9
0
198,476
2
W
Ravana
6,843
622
61
6
0
201,326
0
W
Nemesis
5,334
485
46
4
0
216,662
9
L
Ah Puch
6,792
617
91
8
0
203,436
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role