Player Matchup

Cthulhu
Cthulhu
Ainet Monroe
Cthulhu
Level 69
God Stats
3W - 15L
1,163 SR
Queue Stats
170W - 343L
1,337 Elo+
Solo
Kukulkan
Kukulkan
HeartyOstrich81
Kukulkan
Level 61
God Stats
2W - 0L
1,500 SR
Queue Stats
24W - 34L
1,131 Elo+
Party 1
Arachne
Arachne
KRTC13
Arachne
Level 65
God Stats
18W - 10L
1,591 SR
Queue Stats
79W - 89L
1,324 Elo+
Party 1
Team Averages
Level 65
1,418 SR
1,264 Elo+

VS

Team Averages
Level 67
1,462 SR
1,469 Elo+
Ix Chel
Ix Chel
Burnie2k16
Ix Chel
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 10L
1,490 Elo+
Party 2
Nike
Nike
PoseidonXIX
Nike
Level 107
God Stats
3W - 9L
1,387 SR
Queue Stats
221W - 218L
1,438 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
XuLtRaStUnZz
Ah Muzen Cab
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Ainet Monroe
Cthulhu
16
4 / 2 / 7
11,327
809
9,484
18,304
19,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
17
6 / 0 / 6
11,397
814
18,164
9,359
4,876
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Arachne
KRTC13
Arachne
14
4 / 0 / 4
10,602
757
9,013
8,504
5,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Burnie2k16
Ix Chel
15
0 / 1 / 1
8,417
601
3,272
10,893
9,856
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

14
1 / 7 / 1
8,964
640
8,041
16,909
15,028
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
XuLtRaStUnZz
Ah Muzen Cab
12
1 / 6 / 0
8,484
606
6,664
15,321
6,509
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
14
Kills
2
2
Deaths
14
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Ainet Monroe
Cthulhu
4
2
7
3.75
L
Ix Chel
Burnie2k16
Ix Chel
0
1
1
0.5
W
Kukulkan
6
0
6
9
W
Arachne
KRTC13
Arachne
4
0
4
6
L
1
7
1
0.21
L
Ah Muzen Cab
XuLtRaStUnZz
Ah Muzen Cab
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,661
Damage
17,977
36,167
Taken
43,123
29,517
Mitigated
31,393
10,529
Healing
3,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Ainet Monroe
Cthulhu
9,484
714
1,386
6,052
18,304
19,403
200
1,439
16,865
34,938
0
L
Ix Chel
Burnie2k16
Ix Chel
3,272
461
422
702
10,893
9,856
0
6,704
3,980
19,994
0
W
Kukulkan
18,164
2,195
0
388
9,359
4,876
1,579
665
8,694
51,994
0
W
Arachne
KRTC13
Arachne
9,013
6,426
326
2,377
8,504
5,238
1,046
1,306
7,066
0
47,800
L
8,041
1,736
0
848
16,909
15,028
0
10,957
5,717
0
33,220
L
Ah Muzen Cab
XuLtRaStUnZz
Ah Muzen Cab
6,664
3,394
0
1,088
15,321
6,509
0
9,592
5,621
0
22,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,326
Gold Earned
25,865
194
Minions Killed
116
0
Camps Cleared
0
771,671
Distance Traveled
699,716
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,327
809
47
3
0
256,079
0
L
Ix Chel
8,417
601
30
2
0
240,112
0
W
Kukulkan
11,397
814
83
6
0
253,324
0
W
Arachne
10,602
757
64
5
0
262,268
0
L
Nike
8,964
640
52
4
0
220,757
0
L
Ah Muzen Cab
8,484
606
34
2
0
238,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role