Player Matchup

Thor
Thor
Diamond V
Byburthe
Thor
Diamond V
Level 126
God Stats
64W - 40L
1,687 SR
Queue Stats
402W - 373L
1,983 MMR
Party 2
Artemis
Artemis
Platinum III
Kiba787
Artemis
Platinum III
Level 152
God Stats
97W - 81L
1,631 SR
Queue Stats
816W - 794L
1,888 MMR
Party 2
Ah Puch
Ah Puch
Diamond V
Meshew
Ah Puch
Diamond V
Level 173
God Stats
13W - 8L
1,598 SR
Queue Stats
500W - 510L
1,907 MMR
Solo
Horus
Horus
Platinum I
cSpadez
Horus
Platinum I
Level 143
God Stats
4W - 3L
1,883 SR
Queue Stats
371W - 340L
1,917 MMR
Solo
Cthulhu
Cthulhu
Diamond V
lecoschurt
Cthulhu
Diamond V
Level 159
God Stats
13W - 13L
1,670 SR
Queue Stats
234W - 218L
1,920 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 151
1,694 SR
1,923 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 106
1,607 SR
1,835 MMR
Hel
Hel
Platinum II
 
Hel
Platinum II
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Camazotz
Camazotz
Platinum V
MiniLily0
Camazotz
Platinum V
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,968 MMR
Party 1
Ares
Ares
Platinum IV
OneDivineShot
Ares
Platinum IV
Level 110
God Stats
18W - 26L
1,674 SR
Queue Stats
182W - 162L
1,911 MMR
Solo
Ishtar
Ishtar
Platinum II
Steppa60
Ishtar
Platinum II
Level 108
God Stats
4W - 3L
1,827 SR
Queue Stats
131W - 103L
1,890 MMR
Solo
Hercules
Hercules
Platinum II
sirgrizz92
Hercules
Platinum II
Level 60
God Stats
4W - 5L
1,536 SR
Queue Stats
37W - 28L
1,904 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
14 / 0 / 6
10,674
628
12,692
12,776
5,432
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Artemis
Kiba787
Artemis
16
2 / 2 / 9
9,965
586
8,764
11,279
5,639
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
Meshew
Ah Puch
16
2 / 2 / 5
10,054
591
10,743
13,929
5,159
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Horus
cSpadez
Horus
12
2 / 1 / 12
8,392
494
5,335
14,045
13,640
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Cthulhu
lecoschurt
Cthulhu
17
1 / 0 / 3
10,538
620
9,299
11,884
9,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
He BoSusanoNe ZhaSerqet

VS

Bans
MercuryMartichorasAphroditeThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
15
2 / 3 / 0
9,196
541
10,758
11,686
5,160
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Camazotz
MiniLily0
Camazotz
11
2 / 6 / 1
7,904
465
5,222
14,970
4,916
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
0 / 3 / 1
7,344
432
5,443
14,645
11,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
Steppa60
Ishtar
15
1 / 7 / 1
9,350
550
6,882
14,892
6,157
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
sirgrizz92
Hercules
15
0 / 3 / 0
8,866
522
4,422
13,753
10,463
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
8
21
Kills
5
5
Deaths
22
35
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
2
3
0
0.67
W
Thor
14
0
6
17
W
Artemis
Kiba787
Artemis
2
2
9
3.25
W
Ah Puch
Meshew
Ah Puch
2
2
5
2.25
L
Camazotz
MiniLily0
Camazotz
2
6
1
0.42
L
0
3
1
0.17
L
Ishtar
Steppa60
Ishtar
1
7
1
0.21
W
Horus
cSpadez
Horus
2
1
12
8
W
Cthulhu
lecoschurt
Cthulhu
1
0
3
2.5
L
Hercules
sirgrizz92
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,833
Damage
32,727
63,913
Taken
69,946
39,241
Mitigated
38,427
21,536
Healing
23,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
10,758
727
2,187
5,141
11,686
5,160
0
5,485
5,875
89,165
0
W
Thor
12,692
4,364
0
2,000
12,776
5,432
0
3,104
9,605
0
78,769
W
Artemis
Kiba787
Artemis
8,764
4,731
0
4,441
11,279
5,639
94
2,845
8,346
0
83,442
W
Ah Puch
Meshew
Ah Puch
10,743
1,249
0
6,794
13,929
5,159
0
7,522
6,407
93,446
0
L
Camazotz
MiniLily0
Camazotz
5,222
1,854
0
3,790
14,970
4,916
48
2,355
12,448
0
46,287
L
5,443
475
0
3,598
14,645
11,731
0
3,541
10,779
25,957
0
L
Ishtar
Steppa60
Ishtar
6,882
4,075
0
2,726
14,892
6,157
0
187
14,626
0
81,993
W
Horus
cSpadez
Horus
5,335
1,927
880
3,032
14,045
13,640
0
3,505
10,397
0
19,180
W
Cthulhu
lecoschurt
Cthulhu
9,299
1,161
0
4,389
11,884
9,371
172
937
10,947
77,404
0
L
Hercules
sirgrizz92
Hercules
4,422
1,976
0
5,807
13,753
10,463
0
7,179
5,940
0
74,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,623
Gold Earned
42,660
560
Minions Killed
563
0
Camps Cleared
0
1,735,183
Distance Traveled
1,591,442
20
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
9,196
541
170
10
0
345,661
2
W
Thor
10,674
628
95
6
0
387,886
1
W
Artemis
9,965
586
133
8
0
318,775
3
W
Ah Puch
10,054
591
153
9
0
318,294
4
L
Camazotz
7,904
465
76
4
0
302,414
0
L
Ares
7,344
432
26
2
0
350,524
1
L
Ishtar
9,350
550
151
9
0
310,085
3
W
Horus
8,392
494
9
1
0
378,636
8
W
Cthulhu
10,538
620
170
10
0
331,592
4
L
Hercules
8,866
522
140
8
0
282,758
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role