Player Matchup

Maui
Maui
I-KILL-YOU-511
Maui
Level 83
God Stats
4W - 4L
1,500 SR
Queue Stats
773W - 787L
1,432 Elo+
Solo
Charybdis
Charybdis
LONExxW0LFxx
Charybdis
Level 124
God Stats
3W - 4L
1,869 SR
Queue Stats
431W - 442L
1,557 Elo+
Solo
Ix Chel
Ix Chel
Savage_Catalyst
Ix Chel
Level 198
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,324 Elo+
Solo
Team Averages
Level 135
1,623 SR
1,438 Elo+

VS

Team Averages
Level 66
1,465 SR
1,433 Elo+
Cthulhu
Cthulhu
Hadesinfernus17
Cthulhu
Level 48
God Stats
1W - 0L
1,206 SR
Queue Stats
56W - 46L
1,561 Elo+
Solo
Anubis
Anubis
NextOriginalKing
Anubis
Level 42
God Stats
2W - 2L
1,500 SR
Queue Stats
24W - 50L
1,268 Elo+
Solo
Achilles
Achilles
X-Mundo
Achilles
Level 108
God Stats
5W - 5L
1,688 SR
Queue Stats
203W - 218L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 3
6,750
675
4,366
5,330
4,300
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
LONExxW0LFxx
Charybdis
11
0 / 5 / 2
6,542
654
2,433
8,807
2,991
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 4 / 1
7,128
713
9,121
8,633
2,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 4
7,588
759
4,659
6,007
5,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

14
6 / 1 / 4
8,722
872
8,728
5,327
2,755
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
X-Mundo
Achilles
11
1 / 2 / 5
6,933
693
5,621
10,480
6,050
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
23
4
Kills
10
10
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
W
3
1
4
5
L
1
1
3
2.5
L
Charybdis
LONExxW0LFxx
Charybdis
0
5
2
0.2
W
6
1
4
8
L
3
4
1
0.88
W
Achilles
X-Mundo
Achilles
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,920
Damage
19,008
22,770
Taken
21,814
10,221
Mitigated
14,594
2,313
Healing
3,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,659
81
104
750
6,007
5,789
0
3,939
2,068
13,764
0
L
4,366
843
0
69
5,330
4,300
0
3,148
1,896
15,695
0
L
Charybdis
LONExxW0LFxx
Charybdis
2,433
1,401
0
1,249
8,807
2,991
0
4,585
3,755
0
24,060
W
8,728
377
0
1,408
5,327
2,755
0
3,154
2,173
42,937
0
L
9,121
1,301
212
783
8,633
2,930
0
5,037
3,076
24,471
0
W
Achilles
X-Mundo
Achilles
5,621
958
0
1,426
10,480
6,050
0
6,502
3,978
0
19,792

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,420
Gold Earned
23,243
109
Minions Killed
134
0
Camps Cleared
0
541,232
Distance Traveled
601,202
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,588
759
36
4
0
198,658
0
L
Maui
6,750
675
14
1
0
182,704
2
L
Charybdis
6,542
654
52
5
0
189,909
0
W
Anubis
8,722
872
78
8
0
198,771
0
L
Ix Chel
7,128
713
43
4
0
168,619
0
W
Achilles
6,933
693
20
2
0
203,773
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role