Player Matchup

Skadi
Skadi
ChaosJunkie
Skadi
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
373W - 379L
1,517 Elo+
Solo
Ratatoskr
Ratatoskr
DHAnubisTCS
Ratatoskr
Level 131
God Stats
0W - 1L
1,500 SR
Queue Stats
100W - 118L
1,478 Elo+
Solo
Da Ji
Da Ji
Dark LR Lion
Da Ji
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,565 Elo+
Solo
Yemoja
Yemoja
esqueleto7
Yemoja
Level 147
God Stats
1W - 1L
1,705 SR
Queue Stats
194W - 200L
1,574 Elo+
Solo
Neith
Neith
狠毒男孩儿
Neith
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Team Averages
Level 110
1,541 SR
1,527 Elo+

VS

Team Averages
Level 101
1,556 SR
1,508 Elo+
Hel
Hel
CheccDaStats
Hel
Level 148
God Stats
6W - 2L
1,705 SR
Queue Stats
415W - 454L
1,449 Elo+
Solo
Anubis
Anubis
CopingWithAids_
Anubis
Level 118
God Stats
3W - 0L
1,500 SR
Queue Stats
106W - 108L
1,559 Elo+
Solo
Jormungandr
Jormungandr
MaddenTom23
Jormungandr
Level 157
God Stats
11W - 6L
1,575 SR
Queue Stats
874W - 903L
1,531 Elo+
Solo
Zhong Kui
Zhong Kui
pc is better34
Zhong Kui
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bastet
Bastet
sleepingfox1
Bastet
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 88L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 5 / 2
10,071
916
12,052
11,647
4,464
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ratatoskr
DHAnubisTCS
Ratatoskr
9
0 / 9 / 4
6,546
595
6,020
12,494
6,200
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

12
1 / 9 / 2
7,151
650
5,537
12,230
4,198
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
esqueleto7
Yemoja
12
0 / 6 / 3
7,238
658
3,872
14,879
16,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 6 / 5
9,074
825
11,533
11,075
4,317
The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 29
9,774
889
6,613
16,040
12,262
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
8 / 2 / 21
10,404
946
14,934
12,253
7,702
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
MaddenTom23
Jormungandr
17
6 / 2 / 25
10,145
922
9,880
16,634
23,918
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Zhong Kui
pc is better34
Zhong Kui
15
11 / 4 / 18
10,200
927
13,101
12,741
10,060
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bastet
16
8 / 3 / 19
10,023
911
13,181
11,712
6,101
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
147
12
Kills
35
35
Deaths
13
16
Assists
112
Player
Kills
Deaths
Assists
KDA
L
8
5
2
1.8
W
2
2
29
8.25
W
8
2
21
9.25
L
Ratatoskr
DHAnubisTCS
Ratatoskr
0
9
4
0.22
L
1
9
2
0.22
W
Jormungandr
MaddenTom23
Jormungandr
6
2
25
9.25
L
Yemoja
esqueleto7
Yemoja
0
6
3
0.25
W
Zhong Kui
pc is better34
Zhong Kui
11
4
18
5
W
Bastet
8
3
19
5.83
L
3
6
5
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,014
Damage
57,709
62,325
Taken
69,380
35,506
Mitigated
60,043
6,635
Healing
31,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,052
4,074
40
618
11,647
4,464
0
7,264
4,383
0
31,101
W
6,613
494
11,840
9,031
16,040
12,262
1,138
552
15,488
14,696
0
W
14,934
1,535
203
3,579
12,253
7,702
1,911
715
11,538
36,743
0
L
Ratatoskr
DHAnubisTCS
Ratatoskr
6,020
1,190
158
1,264
12,494
6,200
0
10,012
2,482
0
9,767
L
5,537
1,207
0
0
12,230
4,198
0
10,139
2,091
0
8,585
W
Jormungandr
MaddenTom23
Jormungandr
9,880
2,306
599
1,563
16,634
23,918
834
1,234
15,400
28,349
0
L
Yemoja
esqueleto7
Yemoja
3,872
1,033
2,380
1,311
14,879
16,327
0
10,133
4,746
6,818
0
W
Zhong Kui
pc is better34
Zhong Kui
13,101
2,623
563
1,817
12,741
10,060
1,664
887
11,854
21,531
0
W
Bastet
13,181
2,673
958
1,217
11,712
6,101
1,589
484
11,228
0
19,242
L
11,533
4,820
0
864
11,075
4,317
0
6,980
4,095
0
22,342

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,080
Gold Earned
50,546
93
Minions Killed
123
0
Camps Cleared
0
792,643
Distance Traveled
964,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
10,071
916
38
3
0
165,379
0
W
Hel
9,774
889
8
1
0
206,473
0
W
Anubis
10,404
946
55
5
0
167,087
0
L
Ratatoskr
6,546
595
5
0
0
177,079
0
L
Da Ji
7,151
650
6
1
0
165,652
0
W
Jormungandr
10,145
922
31
3
0
192,401
0
L
Yemoja
7,238
658
8
1
0
141,773
0
W
Zhong Kui
10,200
927
21
2
0
179,441
0
W
Bastet
10,023
911
8
1
0
219,044
0
L
Neith
9,074
825
36
3
0
142,760
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role