Player Matchup

Chaac
Chaac
CorbecColm
Chaac
Level 157
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 7L
1,505 Elo+
Party 1
Baba Yaga
Baba Yaga
SonicSyndicate1
Baba Yaga
Level 164
God Stats
1W - 0L
1,517 SR
Queue Stats
11W - 10L
1,601 Elo+
Party 1
Ix Chel
Ix Chel
justgammi
Ix Chel
Level 233
God Stats
2W - 0L
1,500 SR
Queue Stats
67W - 58L
1,427 Elo+
Party 1
Team Averages
Level 185
1,506 SR
1,511 Elo+

VS

Team Averages
Level 129
1,500 SR
1,447 Elo+
Hercules
Hercules
 
Hercules
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
lulu3525
Anhur
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,137 Elo+
Solo
Ix Chel
Ix Chel
soryleboss
Ix Chel
Level 119
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 15L
1,704 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
16
5 / 0 / 8
10,816
773
10,680
15,591
17,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baba Yaga
SonicSyndicate1
Baba Yaga
16
4 / 1 / 7
10,472
748
13,020
7,227
3,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
justgammi
Ix Chel
15
4 / 1 / 7
10,228
731
13,965
7,893
3,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 5 / 1
7,972
569
5,713
14,274
12,206
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
lulu3525
Anhur
13
0 / 4 / 1
8,155
583
5,772
14,864
5,487
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
soryleboss
Ix Chel
14
1 / 4 / 1
8,657
618
4,004
13,224
4,923
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
5
13
Kills
2
2
Deaths
13
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
5
1
0.3
W
Chaac
5
0
8
9
W
Baba Yaga
SonicSyndicate1
Baba Yaga
4
1
7
7.5
W
Ix Chel
justgammi
Ix Chel
4
1
7
7.5
L
Anhur
lulu3525
Anhur
0
4
1
0.13
L
Ix Chel
soryleboss
Ix Chel
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,665
Damage
15,489
30,711
Taken
42,362
24,182
Mitigated
22,616
12,092
Healing
5,516
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,713
840
0
2,796
14,274
12,206
0
8,800
4,107
0
14,090
W
Chaac
10,680
817
0
4,184
15,591
17,631
142
1,707
13,680
1,433
42,095
W
Baba Yaga
SonicSyndicate1
Baba Yaga
13,020
600
170
2,505
7,227
3,228
949
1,270
5,758
45,104
0
W
Ix Chel
justgammi
Ix Chel
13,965
1,226
2,723
2,510
7,893
3,323
1,295
1,089
6,641
39,876
0
L
Anhur
lulu3525
Anhur
5,772
3,272
0
1,293
14,864
5,487
0
8,823
4,889
0
24,550
L
Ix Chel
soryleboss
Ix Chel
4,004
218
241
1,186
13,224
4,923
0
8,545
3,720
40,751
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,516
Gold Earned
24,784
190
Minions Killed
118
0
Camps Cleared
0
858,410
Distance Traveled
690,245
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,972
569
16
1
0
194,000
0
W
Chaac
10,816
773
54
4
0
316,266
0
W
Baba Yaga
10,472
748
84
6
0
276,299
0
W
Ix Chel
10,228
731
52
4
0
265,845
0
L
Anhur
8,155
583
38
3
0
254,443
0
L
Ix Chel
8,657
618
64
5
0
241,802
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role