Player Matchup

Vamana
Vamana
ClementsRex
Vamana
Level 93
God Stats
7W - 6L
1,570 SR
Queue Stats
66W - 51L
1,491 Elo+
Solo
Cernunnos
Cernunnos
EvilKiwi92
Cernunnos
Level 103
God Stats
6W - 6L
1,870 SR
Queue Stats
489W - 465L
1,536 Elo+
Solo
Sobek
Sobek
Mullcih1
Sobek
Level 103
God Stats
23W - 22L
1,159 SR
Queue Stats
1,003W - 972L
1,449 Elo+
Solo
Thanatos
Thanatos
RS29x
Thanatos
Level 67
God Stats
5W - 11L
1,515 SR
Queue Stats
285W - 266L
1,520 Elo+
Party 1
Ix Chel
Ix Chel
wefjih
Ix Chel
Level 99
God Stats
22W - 14L
1,819 SR
Queue Stats
227W - 219L
1,483 Elo+
Party 1
Team Averages
Level 93
1,587 SR
1,496 Elo+

VS

Team Averages
Level 90
1,391 SR
1,496 Elo+
Freya
Freya
 
Freya
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
EnLegende
Bacchus
Level 6
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 5L
1,454 Elo+
Party 2
Poseidon
Poseidon
Konobia
Poseidon
Level 99
God Stats
5W - 7L
1,176 SR
Queue Stats
275W - 247L
1,472 Elo+
Solo
Charybdis
Charybdis
Nida01SC
Charybdis
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 8L
1,596 Elo+
Party 2
King Arthur
King Arthur
Thib74
King Arthur
Level 135
God Stats
3W - 2L
1,278 SR
Queue Stats
467W - 449L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
13
0 / 5 / 0
7,468
498
5,990
14,808
13,120
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Cernunnos
EvilKiwi92
Cernunnos
12
1 / 2 / 1
7,313
488
9,140
10,715
4,673
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
Mullcih1
Sobek
10
0 / 7 / 2
6,472
431
3,352
17,313
15,368
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
RS29x
Thanatos
13
2 / 4 / 2
7,570
505
4,802
12,588
5,160
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ix Chel
wefjih
Ix Chel
12
2 / 7 / 1
7,266
484
6,111
11,024
4,513
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
14
10 / 0 / 4
9,095
606
9,519
8,002
3,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
EnLegende
Bacchus
13
1 / 0 / 11
8,059
537
6,853
11,756
17,265
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Poseidon
Konobia
Poseidon
13
3 / 3 / 6
8,168
545
6,804
8,019
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Nida01SC
Charybdis
14
6 / 2 / 5
8,182
545
13,107
10,500
4,298
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Thib74
King Arthur
15
4 / 0 / 3
8,675
578
11,088
13,096
13,893
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
5
Kills
24
25
Deaths
5
6
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
10
0
4
12
L
Vamana
0
5
0
0
W
Bacchus
EnLegende
Bacchus
1
0
11
6.5
L
Cernunnos
EvilKiwi92
Cernunnos
1
2
1
0.75
W
Poseidon
Konobia
Poseidon
3
3
6
2
L
Sobek
Mullcih1
Sobek
0
7
2
0.14
W
Charybdis
Nida01SC
Charybdis
6
2
5
4.25
L
Thanatos
RS29x
Thanatos
2
4
2
0.75
W
King Arthur
Thib74
King Arthur
4
0
3
5.5
L
Ix Chel
wefjih
Ix Chel
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,395
Damage
47,371
66,448
Taken
51,373
42,834
Mitigated
41,794
18,923
Healing
9,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
9,519
3,044
0
2,288
8,002
3,452
581
2,823
5,179
60,461
0
L
Vamana
5,990
3,371
0
3,048
14,808
13,120
0
1,818
12,990
0
65,539
W
Bacchus
EnLegende
Bacchus
6,853
1,013
0
4,077
11,756
17,265
182
1,128
10,628
18,802
0
L
Cernunnos
EvilKiwi92
Cernunnos
9,140
4,696
0
3,532
10,715
4,673
703
3,439
7,276
0
63,545
W
Poseidon
Konobia
Poseidon
6,804
546
0
750
8,019
2,886
190
3,284
4,735
59,163
0
L
Sobek
Mullcih1
Sobek
3,352
159
0
3,115
17,313
15,368
0
9,036
8,277
19,597
0
W
Charybdis
Nida01SC
Charybdis
13,107
9,639
0
2,200
10,500
4,298
265
2,228
8,272
0
67,259
L
Thanatos
RS29x
Thanatos
4,802
835
0
8,537
12,588
5,160
0
3,012
9,576
0
46,827
W
King Arthur
Thib74
King Arthur
11,088
1,212
0
569
13,096
13,893
189
0
13,096
0
67,553
L
Ix Chel
wefjih
Ix Chel
6,111
1,215
19
672
11,024
4,513
0
5,871
5,153
51,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,089
Gold Earned
42,179
405
Minions Killed
403
0
Camps Cleared
0
1,374,407
Distance Traveled
1,485,731
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
9,095
606
85
6
0
310,155
3
L
Vamana
7,468
498
111
7
0
267,519
4
W
Bacchus
8,059
537
16
1
0
303,425
0
L
Cernunnos
7,313
488
110
7
0
264,623
2
W
Poseidon
8,168
545
105
7
0
293,490
8
L
Sobek
6,472
431
22
1
0
274,383
0
W
Charybdis
8,182
545
106
7
0
279,338
0
L
Thanatos
7,570
505
79
5
0
307,539
0
W
King Arthur
8,675
578
91
6
0
299,323
0
L
Ix Chel
7,266
484
83
6
0
260,343
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role