Player Matchup

Sol
Sol
Analxste
Sol
Level 28
God Stats
4W - 3L
1,741 SR
Queue Stats
278W - 261L
1,495 Elo+
Party 3
Agni
Agni
Ghost_Cris10
Agni
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 20L
1,397 Elo+
Party 3
Cernunnos
Cernunnos
RedChromozone
Cernunnos
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 67L
1,436 Elo+
Solo
Freya
Freya
ShiroroXyz-
Freya
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 41L
1,723 Elo+
Party 2
Khepri
Khepri
SilverWollff
Khepri
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,723 Elo+
Party 2
Team Averages
Level 49
1,548 SR
1,555 Elo+

VS

Team Averages
Level 103
1,391 SR
1,481 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baba Yaga
Baba Yaga
 
Baba Yaga
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
iTzSmileyOG
Thanatos
Level 124
God Stats
5W - 6L
1,389 SR
Queue Stats
358W - 350L
1,473 Elo+
Solo
Sun Wukong
Sun Wukong
o0-mAgicLoBu-0o
Sun Wukong
Level 149
God Stats
3W - 1L
1,209 SR
Queue Stats
36W - 34L
1,480 Elo+
Party 4
Hun Batz
Hun Batz
sergio1986bcn
Hun Batz
Level 69
God Stats
5W - 5L
1,355 SR
Queue Stats
249W - 243L
1,453 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 9
8,025
803
11,368
8,630
2,872
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
3 / 8 / 3
7,991
799
9,281
10,383
4,066
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cernunnos
RedChromozone
Cernunnos
14
2 / 5 / 4
7,302
730
6,779
10,846
4,406
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 8 / 3
8,027
803
6,870
12,052
4,317
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Khepri
12
1 / 7 / 3
7,053
705
2,071
12,257
6,596
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
16
3 / 2 / 22
9,338
934
7,673
13,128
15,435
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baba Yaga
 
Baba Yaga
15
9 / 3 / 17
9,291
929
13,450
8,050
3,759
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thanatos
iTzSmileyOG
Thanatos
13
3 / 4 / 13
8,440
844
8,081
7,693
3,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Sun Wukong
o0-mAgicLoBu-0o
Sun Wukong
16
7 / 1 / 15
9,715
972
9,768
11,408
8,279
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
sergio1986bcn
Hun Batz
16
9 / 4 / 12
9,685
969
11,593
10,783
5,139
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
110
12
Kills
31
31
Deaths
14
22
Assists
79
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
2
22
7
W
Baba Yaga
 
Baba Yaga
9
3
17
5.83
L
2
3
9
2.17
L
3
8
3
0.56
L
Cernunnos
RedChromozone
Cernunnos
2
5
4
0.8
L
4
8
3
0.69
L
Khepri
1
7
3
0.36
W
Thanatos
iTzSmileyOG
Thanatos
3
4
13
2.38
W
Sun Wukong
o0-mAgicLoBu-0o
Sun Wukong
7
1
15
14.5
W
Hun Batz
sergio1986bcn
Hun Batz
9
4
12
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,369
Damage
50,565
54,168
Taken
51,062
22,257
Mitigated
36,057
7,269
Healing
22,876
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
7,673
1,201
1,536
3,502
13,128
15,435
572
7,006
6,122
19,100
0
W
Baba Yaga
 
Baba Yaga
13,450
522
1,327
2,368
8,050
3,759
1,047
5,131
2,919
19,717
0
L
11,368
1,066
315
3,086
8,630
2,872
0
3,864
4,666
17,130
0
L
9,281
52
351
486
10,383
4,066
0
5,025
5,216
17,915
0
L
Cernunnos
RedChromozone
Cernunnos
6,779
2,505
66
1,596
10,846
4,406
0
3,527
7,204
0
19,883
L
6,870
2,001
170
1,199
12,052
4,317
0
5,114
6,510
12,136
0
L
Khepri
2,071
768
0
0
12,257
6,596
0
2,744
9,449
6,083
0
W
Thanatos
iTzSmileyOG
Thanatos
8,081
836
2,685
4,126
7,693
3,445
687
4,320
3,373
0
14,828
W
Sun Wukong
o0-mAgicLoBu-0o
Sun Wukong
9,768
1,566
1,756
4,705
11,408
8,279
0
6,241
5,167
0
19,340
W
Hun Batz
sergio1986bcn
Hun Batz
11,593
1,804
345
526
10,783
5,139
1,573
6,892
3,891
0
19,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,398
Gold Earned
46,469
75
Minions Killed
104
0
Camps Cleared
0
895,700
Distance Traveled
1,059,991
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,338
934
29
3
0
210,115
0
W
Baba Yaga
9,291
929
15
2
0
210,728
0
L
Sol
8,025
803
20
2
0
212,890
0
L
Agni
7,991
799
12
1
0
172,492
0
L
Cernunnos
7,302
730
19
2
0
172,390
0
L
Freya
8,027
803
13
1
0
170,930
0
L
Khepri
7,053
705
11
1
0
166,998
0
W
Thanatos
8,440
844
12
1
0
215,501
0
W
Sun Wukong
9,715
972
26
3
0
231,504
0
W
Hun Batz
9,685
969
22
2
0
192,143
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role