Player Matchup

Horus
Horus
DolionN
Horus
Level 141
God Stats
1W - 1L
1,594 SR
Queue Stats
47W - 29L
1,625 Elo+
Party 1
Janus
Janus
Funky9Gamer6
Janus
Level 120
God Stats
3W - 3L
1,818 SR
Queue Stats
338W - 343L
1,528 Elo+
Solo
Ullr
Ullr
LittleFunny603
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Anhur
Anhur
geor1344
Anhur
Level 147
God Stats
5W - 0L
1,962 SR
Queue Stats
178W - 162L
1,590 Elo+
Party 1
Da Ji
Da Ji
murat444
Da Ji
Level 122
God Stats
3W - 1L
1,509 SR
Queue Stats
83W - 72L
1,615 Elo+
Party 1
Team Averages
Level 111
1,677 SR
1,572 Elo+

VS

Team Averages
Level 117
1,489 SR
1,510 Elo+
Apollo
Apollo
Ben21
Apollo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 58L
1,590 Elo+
Solo
Sylvanus
Sylvanus
Golyio
Sylvanus
Level 118
God Stats
0W - 2L
1,317 SR
Queue Stats
56W - 45L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
Kuzn3tz_
Kuzenbo
Level 122
God Stats
2W - 1L
1,349 SR
Queue Stats
145W - 160L
1,462 Elo+
Solo
Bellona
Bellona
aHester
Bellona
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 93L
1,471 Elo+
Solo
Scylla
Scylla
xShizZLeRz
Scylla
Level 94
God Stats
4W - 2L
1,780 SR
Queue Stats
330W - 331L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DolionN
Horus
17
2 / 2 / 18
10,481
873
10,849
20,346
23,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

18
5 / 2 / 11
10,744
895
21,433
7,901
3,630
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 7 / 3
8,699
725
4,063
13,140
6,404
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
geor1344
Anhur
17
7 / 2 / 12
10,303
859
16,151
10,087
4,577
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Da Ji
murat444
Da Ji
17
12 / 4 / 8
10,782
899
16,947
11,516
6,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Ben21
Apollo
14
2 / 8 / 12
8,612
718
11,533
17,036
9,198
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Sylvanus
Golyio
Sylvanus
13
2 / 3 / 7
7,898
658
5,454
13,417
16,911
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Kuzenbo
Kuzn3tz_
Kuzenbo
14
2 / 5 / 8
8,812
734
8,812
18,258
24,761
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
aHester
Bellona
15
3 / 5 / 8
8,710
726
10,011
16,510
22,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Scylla
xShizZLeRz
Scylla
17
8 / 7 / 3
11,041
920
16,153
13,316
6,326
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
55
28
Kills
17
17
Deaths
28
52
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Apollo
Ben21
Apollo
2
8
12
1
W
Horus
DolionN
Horus
2
2
18
5.5
W
5
2
11
5.25
L
Sylvanus
Golyio
Sylvanus
2
3
7
1.83
L
Kuzenbo
Kuzn3tz_
Kuzenbo
2
5
8
1.2
W
2
7
3
0.5
L
Bellona
aHester
Bellona
3
5
8
1.4
W
Anhur
geor1344
Anhur
7
2
12
6.5
W
Da Ji
murat444
Da Ji
12
4
8
4
L
Scylla
xShizZLeRz
Scylla
8
7
3
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,443
Damage
51,963
62,990
Taken
78,537
44,927
Mitigated
79,457
25,567
Healing
17,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
Ben21
Apollo
11,533
6,047
502
3,003
17,036
9,198
229
3,375
13,661
0
20,151
W
Horus
DolionN
Horus
10,849
3,872
6,663
8,976
20,346
23,624
93
9,077
10,641
0
16,422
W
21,433
1,591
796
1,665
7,901
3,630
919
4,503
3,350
43,179
0
L
Sylvanus
Golyio
Sylvanus
5,454
1,301
2,132
1,840
13,417
16,911
334
3,482
9,935
9,142
0
L
Kuzenbo
Kuzn3tz_
Kuzenbo
8,812
3,111
2,620
2,628
18,258
24,761
215
7,747
10,511
15,549
409
W
4,063
2,063
24
424
13,140
6,404
444
7,892
5,200
0
9,949
L
Bellona
aHester
Bellona
10,011
1,942
492
1,529
16,510
22,261
210
3,275
13,235
0
17,565
W
Anhur
geor1344
Anhur
16,151
11,312
535
2,899
10,087
4,577
1,876
3,844
5,975
0
30,231
W
Da Ji
murat444
Da Ji
16,947
5,306
1,323
2,262
11,516
6,692
758
4,694
6,654
0
24,968
L
Scylla
xShizZLeRz
Scylla
16,153
1,640
574
2,116
13,316
6,326
156
3,554
9,762
31,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,009
Gold Earned
45,073
139
Minions Killed
91
0
Camps Cleared
0
1,196,676
Distance Traveled
1,029,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
8,612
718
21
2
0
204,060
0
W
Horus
10,481
873
9
1
0
266,091
0
W
Janus
10,744
895
65
5
0
257,220
0
L
Sylvanus
7,898
658
5
0
0
209,870
0
L
Kuzenbo
8,812
734
11
1
0
228,699
0
W
Ullr
8,699
725
15
1
0
210,861
0
L
Bellona
8,710
726
16
1
0
212,424
0
W
Anhur
10,303
859
30
3
0
204,597
0
W
Da Ji
10,782
899
20
2
0
257,907
0
L
Scylla
11,041
920
38
3
0
174,271
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role