Player Matchup

Arachne
Arachne
 
Arachne
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Krestone
Cthulhu
Level 114
God Stats
4W - 3L
1,519 SR
Queue Stats
58W - 68L
1,463 Elo+
Solo
Chernobog
Chernobog
Pyrokillion
Chernobog
Level 111
God Stats
3W - 0L
1,715 SR
Queue Stats
57W - 56L
1,549 Elo+
Solo
Sol
Sol
Tionnor V7
Sol
Level 154
God Stats
12W - 9L
1,486 SR
Queue Stats
995W - 989L
1,558 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
luckylaksh
Ah Muzen Cab
Level 81
God Stats
7W - 2L
1,383 SR
Queue Stats
100W - 99L
1,484 Elo+
Party 1
Team Averages
Level 123
1,521 SR
1,511 Elo+

VS

Team Averages
Level 141
1,499 SR
1,511 Elo+
Hachiman
Hachiman
AaLiiiiVvEe
Hachiman
Level 122
God Stats
5W - 9L
1,491 SR
Queue Stats
968W - 961L
1,492 Elo+
Solo
Neith
Neith
Cheopss
Neith
Level 156
God Stats
4W - 3L
1,812 SR
Queue Stats
368W - 367L
1,519 Elo+
Solo
Ix Chel
Ix Chel
Rebbradd
Ix Chel
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 59L
1,479 Elo+
Solo
Medusa
Medusa
vito127
Medusa
Level 145
God Stats
0W - 3L
1,374 SR
Queue Stats
47W - 34L
1,523 Elo+
Party 2
Ao Kuang
Ao Kuang
zamassuler
Ao Kuang
Level 138
God Stats
0W - 2L
1,317 SR
Queue Stats
65W - 47L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
16
2 / 3 / 12
10,338
738
7,720
18,281
19,171
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
Krestone
Cthulhu
19
5 / 3 / 15
11,902
850
10,701
20,125
32,020
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chernobog
Pyrokillion
Chernobog
20
9 / 3 / 13
12,571
898
23,756
16,738
10,867
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 3 / 11
11,273
805
15,715
19,525
10,805
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ah Muzen Cab
luckylaksh
Ah Muzen Cab
16
2 / 4 / 14
10,262
733
12,952
15,022
8,818
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AaLiiiiVvEe
Hachiman
17
3 / 6 / 7
10,149
725
17,030
15,686
8,158
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Neith
Cheopss
Neith
16
3 / 6 / 5
9,978
713
14,440
17,201
8,319
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Ix Chel
Rebbradd
Ix Chel
18
0 / 2 / 8
9,350
668
16,022
14,417
7,167
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
vito127
Medusa
18
6 / 4 / 3
10,350
739
15,942
14,036
8,071
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
zamassuler
Ao Kuang
16
4 / 6 / 8
10,016
715
12,092
17,447
13,462
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
47
24
Kills
16
16
Deaths
24
65
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
3
12
2.67
L
Hachiman
AaLiiiiVvEe
Hachiman
3
6
7
1.08
L
Neith
Cheopss
Neith
3
6
5
0.92
W
Cthulhu
Krestone
Cthulhu
5
3
15
4.17
W
Chernobog
Pyrokillion
Chernobog
9
3
13
5.17
L
Ix Chel
Rebbradd
Ix Chel
0
2
8
2
W
6
3
11
3.83
W
Ah Muzen Cab
luckylaksh
Ah Muzen Cab
2
4
14
2.25
L
Medusa
vito127
Medusa
6
4
3
1.88
L
Ao Kuang
zamassuler
Ao Kuang
4
6
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,844
Damage
75,526
89,691
Taken
78,787
81,681
Mitigated
45,177
30,048
Healing
30,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
7,720
5,272
3,607
4,887
18,281
19,171
0
7,402
10,879
0
15,634
L
Hachiman
AaLiiiiVvEe
Hachiman
17,030
7,216
633
2,592
15,686
8,158
907
4,870
10,816
0
32,752
L
Neith
Cheopss
Neith
14,440
5,098
1,600
4,083
17,201
8,319
1,567
6,489
10,712
0
29,429
W
Cthulhu
Krestone
Cthulhu
10,701
75
2,193
2,582
20,125
32,020
430
5,089
15,036
20,774
0
W
Chernobog
Pyrokillion
Chernobog
23,756
16,275
1,791
2,750
16,738
10,867
2,370
5,805
10,933
0
50,845
L
Ix Chel
Rebbradd
Ix Chel
16,022
818
5,372
7,004
14,417
7,167
466
7,607
6,810
34,214
0
W
15,715
4,515
846
8,391
19,525
10,805
2,053
5,788
13,737
35,241
0
W
Ah Muzen Cab
luckylaksh
Ah Muzen Cab
12,952
4,608
1,826
1,175
15,022
8,818
3,360
4,030
10,992
0
29,114
L
Medusa
vito127
Medusa
15,942
6,633
1,403
3,579
14,036
8,071
547
3,853
10,183
0
38,187
L
Ao Kuang
zamassuler
Ao Kuang
12,092
2,247
436
3,621
17,447
13,462
206
3,597
13,850
16,124
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,346
Gold Earned
49,843
166
Minions Killed
188
0
Camps Cleared
0
1,295,683
Distance Traveled
1,214,343
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,338
738
21
2
0
271,541
0
L
Hachiman
10,149
725
34
2
0
229,929
0
L
Neith
9,978
713
46
3
0
221,802
0
W
Cthulhu
11,902
850
21
2
0
280,306
2
W
Chernobog
12,571
898
64
5
0
267,339
0
L
Ix Chel
9,350
668
49
4
0
283,491
0
W
Sol
11,273
805
31
2
0
239,006
0
W
Ah Muzen Cab
10,262
733
29
2
0
237,491
0
L
Medusa
10,350
739
51
4
0
254,205
0
L
Ao Kuang
10,016
715
8
1
0
224,916
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role