Player Matchup

Rama
Rama
Diamond IV
 
Rama
Diamond IV
Level 248
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Achilles
Achilles
Diamond IV
 
Achilles
Diamond IV
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Diamond IV
AfkPushingLane
Morgan Le Fay
Diamond IV
Level 126
God Stats
9W - 8L
1,805 SR
Queue Stats
143W - 123L
2,213 MMR
Party 2
Set
Set
Diamond IV
Itwasntme888
Set
Diamond IV
Level 88
God Stats
31W - 22L
1,671 SR
Queue Stats
91W - 75L
2,121 MMR
Solo
Bacchus
Bacchus
Diamond IV
Kayayaaaaa
Bacchus
Diamond IV
Level 155
God Stats
5W - 9L
1,594 SR
Queue Stats
220W - 189L
2,192 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 160
1,614 SR
1,905 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 133
1,460 SR
1,751 MMR
Ratatoskr
Ratatoskr
Diamond II
 
Ratatoskr
Diamond II
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Anhur
Anhur
Diamond II
 
Anhur
Diamond II
Level 194
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Diamond IV
 
Terra
Diamond IV
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Baba Yaga
Baba Yaga
Diamond IV
ChristopheMaé78
Baba Yaga
Diamond IV
Level 84
God Stats
4W - 2L
1,301 SR
Queue Stats
131W - 87L
2,125 MMR
Party 1
Vamana
Vamana
Diamond III
Sweetish
Vamana
Diamond III
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
171W - 143L
2,132 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 1 / 0
5,744
574
5,141
8,232
2,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
 
Achilles
8
1 / 5 / 0
4,848
485
4,745
10,240
4,430
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
AfkPushingLane
Morgan Le Fay
9
0 / 3 / 1
5,320
532
5,931
5,460
2,325
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
4,835
484
3,381
7,942
3,426
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bacchus
Kayayaaaaa
Bacchus
7
0 / 2 / 1
5,053
505
2,525
7,367
7,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
AthenaHe BoMartichoras

VS

Bans
Ao KuangBakasuraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
 
Ratatoskr
11
7 / 0 / 5
6,865
687
6,178
6,977
2,632
Thistlethorn Acorn

Thistlethorn Acorn

+55
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
 
Anhur
11
1 / 1 / 0
5,931
593
7,325
7,797
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
 
Terra
10
1 / 1 / 6
5,715
572
3,223
8,312
5,652
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Baba Yaga
12
3 / 0 / 6
6,662
666
6,117
6,305
3,565
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Vamana
Sweetish
Vamana
11
3 / 0 / 1
6,538
654
4,128
8,477
7,331
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
33
2
Kills
15
15
Deaths
2
2
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
1
1
0
1
L
Achilles
 
Achilles
1
5
0
0.2
W
Ratatoskr
 
Ratatoskr
7
0
5
9.5
W
Anhur
 
Anhur
1
1
0
1
W
Terra
 
Terra
1
1
6
4
L
Morgan Le Fay
AfkPushingLane
Morgan Le Fay
0
3
1
0.17
W
Baba Yaga
3
0
6
6
L
0
4
0
0
L
Bacchus
Kayayaaaaa
Bacchus
0
2
1
0.25
W
Vamana
Sweetish
Vamana
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,723
Damage
26,971
39,241
Taken
37,868
20,027
Mitigated
22,142
10,184
Healing
12,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
5,141
4,614
0
2,721
8,232
2,067
0
563
7,669
0
47,397
L
Achilles
 
Achilles
4,745
1,662
0
2,695
10,240
4,430
0
3,363
6,877
0
26,112
W
Ratatoskr
 
Ratatoskr
6,178
1,261
0
783
6,977
2,632
0
2,149
4,828
0
39,425
W
Anhur
 
Anhur
7,325
4,415
0
3,406
7,797
2,962
0
415
7,382
0
49,970
W
Terra
 
Terra
3,223
851
1,475
2,125
8,312
5,652
0
2,682
5,630
17,989
0
L
Morgan Le Fay
AfkPushingLane
Morgan Le Fay
5,931
363
0
1,005
5,460
2,325
0
1,931
3,529
44,039
0
W
Baba Yaga
6,117
229
0
1,420
6,305
3,565
0
3,210
3,095
50,245
0
L
3,381
1,258
0
1,050
7,942
3,426
0
0
7,942
0
27,394
L
Bacchus
Kayayaaaaa
Bacchus
2,525
330
0
2,713
7,367
7,779
0
3,483
3,884
9,981
0
W
Vamana
Sweetish
Vamana
4,128
2,044
0
3,731
8,477
7,331
253
0
8,477
0
48,011

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,800
Gold Earned
31,711
289
Minions Killed
350
0
Camps Cleared
0
975,765
Distance Traveled
1,065,289
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
5,744
574
88
9
0
180,807
2
L
Achilles
4,848
485
45
5
0
212,972
0
W
Ratatoskr
6,865
687
72
7
0
264,750
3
W
Anhur
5,931
593
80
8
0
165,754
2
W
Terra
5,715
572
21
2
0
215,190
3
L
Morgan Le Fay
5,320
532
89
9
0
188,199
0
W
Baba Yaga
6,662
666
99
10
0
220,103
0
L
Set
4,835
484
54
5
0
195,116
1
L
Bacchus
5,053
505
13
1
0
198,671
3
W
Vamana
6,538
654
78
8
0
199,492
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role