Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 241
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Chamfrado
Bacchus
Level 177
God Stats
0W - 2L
1,527 SR
Queue Stats
197W - 135L
1,656 Elo+
Party 1
Ix Chel
Ix Chel
ParOrca79577544
Ix Chel
Level 71
God Stats
6W - 3L
1,264 SR
Queue Stats
119W - 123L
1,457 Elo+
Solo
Charybdis
Charybdis
SeatUnkind
Charybdis
Level 85
God Stats
1W - 4L
1,262 SR
Queue Stats
168W - 167L
1,393 Elo+
Solo
Team Averages
Level 154
1,411 SR
1,501 Elo+

VS

Team Averages
Level 124
1,417 SR
1,529 Elo+
Tiamat
Tiamat
Dashirus
Tiamat
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
71W - 83L
1,549 Elo+
Solo
Khepri
Khepri
ElGordoTocaNenas
Khepri
Level 68
God Stats
7W - 8L
1,328 SR
Queue Stats
361W - 350L
1,558 Elo+
Solo
Hades
Hades
MrMengeche
Hades
Level 124
God Stats
2W - 2L
1,579 SR
Queue Stats
98W - 91L
1,572 Elo+
Solo
Awilix
Awilix
Xsixtence
Awilix
Level 170
God Stats
4W - 4L
1,423 SR
Queue Stats
108W - 122L
1,485 Elo+
Party 2
Ullr
Ullr
lucianodenice
Ullr
Level 139
God Stats
6W - 9L
1,253 SR
Queue Stats
462W - 502L
1,482 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
5,790
483
6,774
13,263
7,659
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kumbhakarna
 
Kumbhakarna
8
0 / 2 / 0
5,231
436
1,626
10,452
6,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Chamfrado
Bacchus
9
3 / 2 / 1
6,364
530
6,362
7,962
4,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 3 / 1
7,639
637
4,304
7,164
2,554
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
SeatUnkind
Charybdis
11
0 / 5 / 1
6,352
529
5,704
10,535
3,635
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Dashirus
Tiamat
12
0 / 2 / 3
6,731
561
3,949
5,844
3,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 1 / 7
6,400
533
4,045
8,380
6,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hades
12
3 / 0 / 1
7,249
604
13,202
11,173
5,009
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Awilix
Xsixtence
Awilix
13
6 / 2 / 1
7,663
639
5,279
8,731
3,433
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

12
4 / 0 / 2
7,131
594
7,828
7,987
3,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
5
Kills
14
14
Deaths
5
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
0
2
0
0
L
Kumbhakarna
 
Kumbhakarna
0
2
0
0
L
Bacchus
Chamfrado
Bacchus
3
2
1
1.75
W
Tiamat
Dashirus
Tiamat
0
2
3
0.75
W
1
1
7
4.5
W
Hades
3
0
1
3.5
L
2
3
1
0.83
L
Charybdis
SeatUnkind
Charybdis
0
5
1
0.1
W
Awilix
Xsixtence
Awilix
6
2
1
3.25
W
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,770
Damage
34,303
49,376
Taken
42,115
24,853
Mitigated
22,150
13,919
Healing
14,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
6,774
1,137
0
2,610
13,263
7,659
0
9,350
3,913
1,250
41,635
L
Kumbhakarna
 
Kumbhakarna
1,626
209
1,100
2,382
10,452
6,338
0
5,564
4,888
10,630
0
L
Bacchus
Chamfrado
Bacchus
6,362
1,288
0
3,097
7,962
4,667
0
1,274
6,688
35,000
0
W
Tiamat
Dashirus
Tiamat
3,949
628
0
1,257
5,844
3,617
0
3,835
1,987
51,349
0
W
4,045
379
0
1,808
8,380
6,804
0
2,379
6,001
16,686
0
W
Hades
13,202
2,721
0
8,892
11,173
5,009
80
2,271
8,902
61,684
0
L
4,304
751
150
1,267
7,164
2,554
0
4,061
3,103
57,690
0
L
Charybdis
SeatUnkind
Charybdis
5,704
3,676
0
3,313
10,535
3,635
0
947
9,588
0
49,770
W
Awilix
Xsixtence
Awilix
5,279
1,858
0
1,401
8,731
3,433
152
3,486
5,239
0
58,871
W
7,828
3,567
0
816
7,987
3,287
0
870
7,117
0
46,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,376
Gold Earned
35,174
362
Minions Killed
377
0
Camps Cleared
0
1,175,676
Distance Traveled
1,230,217
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
5,790
483
63
5
0
249,245
0
L
Kumbhakarna
5,231
436
15
1
0
242,259
0
L
Bacchus
6,364
530
60
5
0
228,059
0
W
Tiamat
6,731
561
100
8
0
251,511
2
W
Khepri
6,400
533
18
2
0
245,202
3
W
Hades
7,249
604
90
8
0
234,313
3
L
Ix Chel
7,639
637
129
11
0
241,084
4
L
Charybdis
6,352
529
95
8
0
215,029
0
W
Awilix
7,663
639
98
8
0
270,215
2
W
Ullr
7,131
594
71
6
0
228,976
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role