Player Matchup

Sun Wukong
Sun Wukong
AjthekidZD
Sun Wukong
Level 105
God Stats
0W - 2L
1,614 SR
Queue Stats
13W - 11L
1,448 Elo+
Party 1
Charybdis
Charybdis
JaycupZD
Charybdis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,665 Elo+
Party 1
Aphrodite
Aphrodite
SCORPION_RAM
Aphrodite
Level 172
God Stats
15W - 9L
1,727 SR
Queue Stats
313W - 305L
1,585 Elo+
Solo
Team Averages
Level 135
1,614 SR
1,566 Elo+

VS

Team Averages
Level 145
1,312 SR
1,485 Elo+
Ix Chel
Ix Chel
ColossalPlanet
Ix Chel
Level 104
God Stats
1W - 3L
1,230 SR
Queue Stats
108W - 109L
1,411 Elo+
Solo
Sun Wukong
Sun Wukong
ID1994-AriON
Sun Wukong
Level 173
God Stats
1W - 0L
1,413 SR
Queue Stats
69W - 70L
1,513 Elo+
Party 2
Charybdis
Charybdis
bloodhunterbr13
Charybdis
Level 158
God Stats
1W - 0L
1,294 SR
Queue Stats
69W - 65L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AjthekidZD
Sun Wukong
16
1 / 3 / 2
11,351
631
13,805
23,694
20,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Charybdis
JaycupZD
Charybdis
16
2 / 5 / 2
11,088
616
13,582
17,419
8,803
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Aphrodite
SCORPION_RAM
Aphrodite
17
1 / 4 / 3
11,557
642
11,461
18,265
14,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 2 / 5
12,946
719
19,879
10,670
4,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Sun Wukong
ID1994-AriON
Sun Wukong
17
1 / 2 / 9
11,344
630
11,222
18,119
18,311
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Charybdis
bloodhunterbr13
Charybdis
19
4 / 1 / 8
12,421
690
16,171
16,676
7,567
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
4
Kills
12
12
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AjthekidZD
Sun Wukong
1
3
2
0.67
W
7
2
5
4.75
W
Sun Wukong
ID1994-AriON
Sun Wukong
1
2
9
2.75
L
Charybdis
JaycupZD
Charybdis
2
5
2
0.6
L
Aphrodite
SCORPION_RAM
Aphrodite
1
4
3
0.63
W
Charybdis
bloodhunterbr13
Charybdis
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,848
Damage
47,272
59,378
Taken
45,465
43,300
Mitigated
30,822
25,575
Healing
10,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AjthekidZD
Sun Wukong
13,805
1,713
0
5,022
23,694
20,183
497
7,142
16,552
0
58,639
W
19,879
2,025
2,540
2,657
10,670
4,944
531
2,172
8,498
74,006
0
W
Sun Wukong
ID1994-AriON
Sun Wukong
11,222
1,071
0
2,309
18,119
18,311
0
5,584
12,535
0
41,538
L
Charybdis
JaycupZD
Charybdis
13,582
5,755
0
1,816
17,419
8,803
482
4,366
13,053
0
54,109
L
Aphrodite
SCORPION_RAM
Aphrodite
11,461
568
8,999
9,738
18,265
14,314
0
8,611
9,654
52,031
0
W
Charybdis
bloodhunterbr13
Charybdis
16,171
7,382
0
3,200
16,676
7,567
2,593
3,774
12,902
0
62,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,996
Gold Earned
36,711
217
Minions Killed
235
0
Camps Cleared
0
923,069
Distance Traveled
990,095
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
11,351
631
58
3
0
348,654
0
W
Ix Chel
12,946
719
79
4
0
337,942
0
W
Sun Wukong
11,344
630
55
3
0
352,489
0
L
Charybdis
11,088
616
58
3
0
282,080
0
L
Aphrodite
11,557
642
101
6
0
292,335
1
W
Charybdis
12,421
690
101
6
0
299,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role