Player Matchup

Cernunnos
Cernunnos
NoMoreParties
Cernunnos
Level 114
God Stats
0W - 1L
1,759 SR
Queue Stats
13W - 11L
1,621 Elo+
Party 1
Horus
Horus
SoAppalled
Horus
Level 61
God Stats
14W - 10L
1,548 SR
Queue Stats
18W - 12L
1,606 Elo+
Party 1
Eset
Eset
TheVendibleFoot
Eset
Level 106
God Stats
1W - 1L
1,548 SR
Queue Stats
83W - 72L
1,622 Elo+
Solo
Team Averages
Level 94
1,618 SR
1,616 Elo+

VS

Team Averages
Level 109
1,507 SR
1,524 Elo+
Vamana
Vamana
 
Vamana
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Jing Wei
Jing Wei
PapaYeisiel
Jing Wei
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
166W - 164L
1,464 Elo+
Solo
Nu Wa
Nu Wa
Zvohs16
Nu Wa
Level 114
God Stats
9W - 8L
1,522 SR
Queue Stats
68W - 48L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
NoMoreParties
Cernunnos
16
2 / 4 / 3
10,501
700
13,061
18,330
9,665
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Horus
14
1 / 2 / 4
10,490
699
4,258
14,773
17,406
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

16
2 / 5 / 2
10,174
678
11,919
12,370
4,930
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
17
6 / 3 / 5
11,673
778
18,106
19,678
17,589
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Jing Wei
PapaYeisiel
Jing Wei
17
2 / 2 / 5
10,435
696
6,765
12,520
5,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Zvohs16
Nu Wa
18
3 / 0 / 7
11,325
755
13,636
4,249
1,603
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
5
Kills
11
11
Deaths
5
9
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
3
5
2.83
L
Cernunnos
NoMoreParties
Cernunnos
2
4
3
0.88
W
Jing Wei
PapaYeisiel
Jing Wei
2
2
5
2.25
L
Horus
1
2
4
1.5
L
2
5
2
0.6
W
Nu Wa
Zvohs16
Nu Wa
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,238
Damage
38,507
45,473
Taken
36,447
32,001
Mitigated
24,426
16,180
Healing
9,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
18,106
11,780
0
5,564
19,678
17,589
93
5,242
14,436
0
69,298
L
Cernunnos
NoMoreParties
Cernunnos
13,061
8,665
0
5,644
18,330
9,665
1,566
3,313
15,017
0
76,772
W
Jing Wei
PapaYeisiel
Jing Wei
6,765
3,808
0
3,058
12,520
5,234
1,640
4,796
7,724
0
39,385
L
Horus
4,258
1,758
4,770
4,617
14,773
17,406
0
5,989
8,784
0
20,277
L
11,919
461
435
714
12,370
4,930
238
4,359
8,011
50,910
0
W
Nu Wa
Zvohs16
Nu Wa
13,636
5,362
0
562
4,249
1,603
1,718
2,072
2,177
51,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,165
Gold Earned
33,433
215
Minions Killed
215
0
Camps Cleared
0
811,369
Distance Traveled
915,661
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,673
778
82
5
0
318,009
0
L
Cernunnos
10,501
700
114
8
0
250,505
0
W
Jing Wei
10,435
696
64
4
0
307,489
0
L
Horus
10,490
699
16
1
0
293,241
0
L
Eset
10,174
678
85
6
0
267,623
0
W
Nu Wa
11,325
755
69
5
0
290,163
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role