Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
Kordegoth
Artemis
Level 186
God Stats
1W - 1L
1,500 SR
Queue Stats
189W - 202L
1,566 Elo+
Solo
Fafnir
Fafnir
Oldman_Leo74
Fafnir
Level 158
God Stats
4W - 9L
1,285 SR
Queue Stats
567W - 584L
1,515 Elo+
Solo
Fenrir
Fenrir
rhythmy
Fenrir
Level 152
God Stats
2W - 4L
1,482 SR
Queue Stats
381W - 373L
1,552 Elo+
Party 1
Hel
Hel
tomyamamoto
Hel
Level 157
God Stats
4W - 3L
1,357 SR
Queue Stats
384W - 368L
1,553 Elo+
Party 1
Team Averages
Level 162
1,425 SR
1,537 Elo+

VS

Team Averages
Level 122
1,604 SR
1,535 Elo+
Vamana
Vamana
Akito Burrito
Vamana
Level 155
God Stats
5W - 6L
1,783 SR
Queue Stats
527W - 542L
1,554 Elo+
Solo
Sol
Sol
BlackLiz3r
Sol
Level 151
God Stats
8W - 6L
1,715 SR
Queue Stats
406W - 453L
1,558 Elo+
Solo
Aphrodite
Aphrodite
RetroTheGremlin
Aphrodite
Level 17
God Stats
0W - 1L
1,227 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Heimdallr
Heimdallr
oSo Kalepzo
Heimdallr
Level 143
God Stats
3W - 9L
1,612 SR
Queue Stats
997W - 1,071L
1,508 Elo+
Solo
Janus
Janus
聒碎乡心梦不成言
Janus
Level 143
God Stats
11W - 7L
1,684 SR
Queue Stats
525W - 525L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
2 / 1 / 17
9,114
829
13,931
10,697
6,412
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Artemis
Kordegoth
Artemis
16
4 / 2 / 11
9,209
837
11,456
10,120
6,135
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fafnir
16
5 / 3 / 13
10,260
933
6,348
15,442
24,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
rhythmy
Fenrir
16
8 / 3 / 8
10,008
910
12,009
11,206
7,445
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
3 / 2 / 14
9,463
860
8,341
14,781
13,043
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 6
8,472
770
8,429
11,173
12,361
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
1 / 2 / 6
8,103
737
13,275
8,627
3,871
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Aphrodite
RetroTheGremlin
Aphrodite
13
1 / 5 / 3
7,570
688
2,287
11,734
8,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
oSo Kalepzo
Heimdallr
15
3 / 6 / 4
8,789
799
11,376
12,716
5,951
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

15
2 / 5 / 4
8,322
757
15,215
10,541
6,294
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
33
22
Kills
10
11
Deaths
22
63
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
2
1
17
10.5
L
3
4
6
1.5
L
1
2
6
2
W
Artemis
Kordegoth
Artemis
4
2
11
4.75
W
Fafnir
5
3
13
3.83
L
Aphrodite
RetroTheGremlin
Aphrodite
1
5
3
0.5
L
Heimdallr
oSo Kalepzo
Heimdallr
3
6
4
0.83
W
Fenrir
rhythmy
Fenrir
8
3
8
4
W
3
2
14
5
L
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,085
Damage
50,582
62,246
Taken
54,791
57,240
Mitigated
37,034
35,712
Healing
13,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
13,931
109
798
4,351
10,697
6,412
819
4,852
5,845
28,956
0
L
8,429
4,594
1,071
1,871
11,173
12,361
0
6,283
4,890
741
15,788
L
13,275
1,640
1,099
3,560
8,627
3,871
0
5,161
3,466
27,788
0
W
Artemis
Kordegoth
Artemis
11,456
3,983
2,613
2,460
10,120
6,135
3,162
6,395
3,725
0
24,821
W
Fafnir
6,348
1,890
546
2,692
15,442
24,205
0
9,114
6,328
11,311
0
L
Aphrodite
RetroTheGremlin
Aphrodite
2,287
505
1,147
2,302
11,734
8,557
0
6,360
5,374
5,417
0
L
Heimdallr
oSo Kalepzo
Heimdallr
11,376
5,238
243
1,037
12,716
5,951
0
5,449
7,267
0
19,282
W
Fenrir
rhythmy
Fenrir
12,009
923
446
461
11,206
7,445
750
5,312
5,894
0
15,482
W
8,341
141
11,796
9,549
14,781
13,043
145
5,497
9,284
25,891
0
L
15,215
482
113
1,347
10,541
6,294
0
5,367
5,174
31,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,054
Gold Earned
41,256
131
Minions Killed
128
0
Camps Cleared
0
1,229,466
Distance Traveled
1,048,446
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
9,114
829
32
3
0
266,104
0
L
Vamana
8,472
770
19
2
0
228,962
0
L
Sol
8,103
737
38
3
0
226,660
0
W
Artemis
9,209
837
31
3
0
229,793
0
W
Fafnir
10,260
933
13
1
0
274,305
0
L
Aphrodite
7,570
688
16
1
0
192,033
0
L
Heimdallr
8,789
799
18
2
0
183,941
0
W
Fenrir
10,008
910
13
1
0
219,129
0
W
Hel
9,463
860
42
4
0
240,135
0
L
Janus
8,322
757
37
3
0
216,850
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role