Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
PrimoCentral
Ix Chel
Level 97
God Stats
4W - 2L
1,288 SR
Queue Stats
214W - 225L
1,502 Elo+
Solo
Khepri
Khepri
SudokuIsFun
Khepri
Level 159
God Stats
1W - 3L
1,323 SR
Queue Stats
518W - 551L
1,493 Elo+
Solo
Ne Zha
Ne Zha
develinside
Ne Zha
Level 158
God Stats
47W - 44L
1,553 SR
Queue Stats
421W - 432L
1,537 Elo+
Solo
Mulan
Mulan
iTz Court K
Mulan
Level 242
God Stats
6W - 8L
1,434 SR
Queue Stats
958W - 933L
1,557 Elo+
Solo
Team Averages
Level 152
1,419 SR
1,518 Elo+

VS

Team Averages
Level 109
1,594 SR
1,569 Elo+
Danzaburou
Danzaburou
FlushedLeaf1441
Danzaburou
Level 67
God Stats
7W - 7L
1,565 SR
Queue Stats
21W - 24L
1,523 Elo+
Party 1
Anubis
Anubis
OPahima
Anubis
Level 117
God Stats
3W - 3L
1,657 SR
Queue Stats
102W - 114L
1,552 Elo+
Party 1
Ix Chel
Ix Chel
Tqunts
Ix Chel
Level 129
God Stats
4W - 6L
1,621 SR
Queue Stats
140W - 108L
1,588 Elo+
Party 2
Ares
Ares
almoggold123
Ares
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
134W - 139L
1,567 Elo+
Party 1
Mercury
Mercury
zPounds
Mercury
Level 107
God Stats
33W - 23L
1,629 SR
Queue Stats
178W - 147L
1,616 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
1 / 0 / 1
8,385
599
4,441
5,141
2,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ix Chel
PrimoCentral
Ix Chel
12
2 / 2 / 1
7,978
570
6,642
7,748
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Khepri
12
0 / 2 / 4
7,566
540
2,868
9,310
7,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ne Zha
15
6 / 1 / 3
9,072
648
7,739
8,838
3,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
7 / 1 / 3
9,683
692
13,117
15,303
13,596
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FlushedLeaf1441
Danzaburou
12
0 / 3 / 1
6,867
491
1,662
9,212
3,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
OPahima
Anubis
12
1 / 7 / 0
7,219
516
6,548
11,182
5,010
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ix Chel
Tqunts
Ix Chel
12
1 / 3 / 2
6,802
486
5,940
8,996
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 2 / 4
6,143
439
4,026
11,421
10,047
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
zPounds
Mercury
12
4 / 1 / 0
7,010
501
4,229
10,652
4,034
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
16
Kills
6
6
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
1
1.5
L
Danzaburou
FlushedLeaf1441
Danzaburou
0
3
1
0.17
L
Anubis
OPahima
Anubis
1
7
0
0.14
W
Ix Chel
PrimoCentral
Ix Chel
2
2
1
1.25
W
Khepri
0
2
4
1
L
Ix Chel
Tqunts
Ix Chel
1
3
2
0.67
L
0
2
4
1
W
Ne Zha
6
1
3
7.5
W
7
1
3
8.5
L
Mercury
zPounds
Mercury
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,807
Damage
22,405
46,340
Taken
51,463
30,705
Mitigated
26,306
17,127
Healing
13,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,441
3,135
0
3,867
5,141
2,296
844
603
4,538
0
78,834
L
Danzaburou
FlushedLeaf1441
Danzaburou
1,662
702
0
2,343
9,212
3,682
0
1,059
8,153
0
43,821
L
Anubis
OPahima
Anubis
6,548
407
0
2,302
11,182
5,010
0
0
11,182
58,082
0
W
Ix Chel
PrimoCentral
Ix Chel
6,642
980
103
1,647
7,748
3,561
284
3,846
3,902
60,602
0
W
Khepri
2,868
274
0
1,311
9,310
7,538
7
1,872
7,438
17,121
0
L
Ix Chel
Tqunts
Ix Chel
5,940
745
850
2,848
8,996
3,533
0
4,931
4,065
49,019
0
L
4,026
642
0
2,540
11,421
10,047
0
2,490
8,931
12,344
0
W
Ne Zha
7,739
1,316
0
927
8,838
3,714
0
3,541
5,297
0
72,815
W
13,117
2,766
0
9,272
15,303
13,596
201
7,148
8,155
0
77,492
L
Mercury
zPounds
Mercury
4,229
2,681
0
2,856
10,652
4,034
0
1,030
9,622
0
49,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,684
Gold Earned
34,041
481
Minions Killed
355
0
Camps Cleared
0
1,395,093
Distance Traveled
1,335,370
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,385
599
140
10
0
253,140
0
L
Danzaburou
6,867
491
83
6
0
246,892
1
L
Anubis
7,219
516
84
6
0
222,452
0
W
Ix Chel
7,978
570
105
8
0
272,580
2
W
Khepri
7,566
540
22
2
0
293,158
4
L
Ix Chel
6,802
486
88
6
0
265,657
0
L
Ares
6,143
439
15
1
0
287,557
6
W
Ne Zha
9,072
648
101
7
0
305,993
0
W
Mulan
9,683
692
113
8
0
270,222
0
L
Mercury
7,010
501
85
6
0
312,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role