Player Matchup

Cthulhu
Cthulhu
ELnisota
Cthulhu
Level 11
God Stats
7W - 4L
1,352 SR
Queue Stats
8W - 13L
1,256 Elo+
Party 1
Rama
Rama
GlizzyGoblín
Rama
Level 145
God Stats
21W - 15L
1,529 SR
Queue Stats
344W - 323L
1,651 Elo+
Solo
Ao Kuang
Ao Kuang
Henruu
Ao Kuang
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,334 Elo+
Party 1
Team Averages
Level 68
1,460 SR
1,413 Elo+

VS

Team Averages
Level 129
1,460 SR
1,483 Elo+
Hercules
Hercules
 
Hercules
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Debriahh
Izanami
Level 123
God Stats
0W - 3L
1,195 SR
Queue Stats
293W - 284L
1,601 Elo+
Solo
Ix Chel
Ix Chel
matrix77
Ix Chel
Level 158
God Stats
4W - 6L
1,686 SR
Queue Stats
441W - 531L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ELnisota
Cthulhu
11
0 / 2 / 3
7,155
650
6,009
9,364
8,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 2 / 4
9,374
852
12,589
9,149
3,818
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
Henruu
Ao Kuang
14
5 / 2 / 3
8,949
814
7,327
6,072
2,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
4 / 4 / 2
7,835
712
7,408
13,022
14,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
Debriahh
Izanami
13
1 / 3 / 4
7,827
712
7,544
8,142
2,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ix Chel
matrix77
Ix Chel
12
1 / 4 / 3
7,904
719
3,822
9,380
3,618
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
11
Kills
6
6
Deaths
11
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
4
4
2
1.25
L
Izanami
Debriahh
Izanami
1
3
4
1
W
Cthulhu
ELnisota
Cthulhu
0
2
3
0.75
W
6
2
4
4
W
Ao Kuang
Henruu
Ao Kuang
5
2
3
3.25
L
Ix Chel
matrix77
Ix Chel
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,925
Damage
18,774
24,585
Taken
30,544
14,776
Mitigated
20,633
3,569
Healing
7,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,408
1,912
0
4,100
13,022
14,241
0
3,435
9,158
0
11,094
L
Izanami
Debriahh
Izanami
7,544
4,863
0
817
8,142
2,774
0
4,100
3,554
0
38,113
W
Cthulhu
ELnisota
Cthulhu
6,009
117
50
606
9,364
8,103
320
1,693
7,564
9,622
198
W
12,589
11,339
0
996
9,149
3,818
702
1,383
7,375
0
54,025
W
Ao Kuang
Henruu
Ao Kuang
7,327
1,012
0
1,917
6,072
2,855
532
832
5,080
22,469
0
L
Ix Chel
matrix77
Ix Chel
3,822
637
447
1,684
9,380
3,618
0
4,442
4,598
36,851
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,478
Gold Earned
23,566
126
Minions Killed
135
0
Camps Cleared
0
574,999
Distance Traveled
571,615
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,835
712
6
1
0
198,941
1
L
Izanami
7,827
712
59
5
0
193,642
2
W
Cthulhu
7,155
650
9
1
0
203,113
0
W
Rama
9,374
852
80
7
0
185,451
0
W
Ao Kuang
8,949
814
37
3
0
186,435
0
L
Ix Chel
7,904
719
70
6
0
179,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role