Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
AlScarFacE
Kukulkan
Level 108
God Stats
0W - 1L
1,496 SR
Queue Stats
108W - 97L
1,548 Elo+
Solo
Aphrodite
Aphrodite
Anubis288
Aphrodite
Level 146
God Stats
3W - 3L
1,559 SR
Queue Stats
366W - 381L
1,541 Elo+
Solo
Scylla
Scylla
NémodeMétal
Scylla
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
120W - 108L
1,568 Elo+
Solo
Jing Wei
Jing Wei
iMP II SKiiLLzZ
Jing Wei
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
139W - 140L
1,482 Elo+
Solo
Team Averages
Level 115
1,511 SR
1,528 Elo+

VS

Team Averages
Level 138
1,429 SR
1,509 Elo+
Ishtar
Ishtar
 
Ishtar
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Belzebueb
Cerberus
Level 210
God Stats
3W - 3L
1,278 SR
Queue Stats
822W - 846L
1,503 Elo+
Solo
Yemoja
Yemoja
Marsarini
Yemoja
Level 144
God Stats
4W - 2L
1,369 SR
Queue Stats
383W - 389L
1,516 Elo+
Solo
Chronos
Chronos
Vexanon
Chronos
Level 120
God Stats
1W - 1L
1,500 SR
Queue Stats
130W - 122L
1,519 Elo+
Solo
Hun Batz
Hun Batz
Zaragui
Hun Batz
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 63L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
13
2 / 5 / 6
8,420
702
10,601
18,385
20,599
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Kukulkan
AlScarFacE
Kukulkan
16
2 / 2 / 7
8,902
742
15,309
9,920
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Aphrodite
Anubis288
Aphrodite
16
2 / 1 / 6
8,737
728
3,857
8,841
6,996
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

16
2 / 3 / 7
8,959
747
12,993
10,123
5,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
14
1 / 3 / 6
8,078
673
7,842
12,117
6,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
18
7 / 4 / 5
10,372
864
18,827
15,260
9,428
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
Belzebueb
Cerberus
17
2 / 2 / 8
10,326
861
10,140
18,146
18,072
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Yemoja
Marsarini
Yemoja
14
0 / 1 / 7
9,175
765
1,801
11,689
10,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Chronos
Vexanon
Chronos
15
4 / 1 / 3
9,113
759
12,734
9,795
5,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Zaragui
Hun Batz
15
1 / 1 / 8
9,114
760
10,597
13,577
7,776
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
45
9
Kills
14
14
Deaths
9
32
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
2
5
6
1
W
Ishtar
 
Ishtar
7
4
5
2.38
L
Kukulkan
AlScarFacE
Kukulkan
2
2
7
2.75
L
Aphrodite
Anubis288
Aphrodite
2
1
6
5
W
Cerberus
Belzebueb
Cerberus
2
2
8
3
W
Yemoja
Marsarini
Yemoja
0
1
7
3.5
L
2
3
7
1.83
W
Chronos
Vexanon
Chronos
4
1
3
5.5
W
Hun Batz
Zaragui
Hun Batz
1
1
8
5
L
Jing Wei
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,602
Damage
54,099
59,386
Taken
68,467
43,700
Mitigated
51,264
29,317
Healing
37,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
10,601
2,321
1,258
3,841
18,385
20,599
0
7,409
10,976
12,511
514
W
Ishtar
 
Ishtar
18,827
12,238
0
2,452
15,260
9,428
3,305
11,684
3,299
0
43,455
L
Kukulkan
AlScarFacE
Kukulkan
15,309
1,068
935
1,639
9,920
4,945
408
4,437
5,483
31,581
0
L
Aphrodite
Anubis288
Aphrodite
3,857
836
11,049
5,879
8,841
6,996
61
3,019
5,822
10,778
0
W
Cerberus
Belzebueb
Cerberus
10,140
392
1,887
6,322
18,146
18,072
246
7,700
10,215
25,613
0
W
Yemoja
Marsarini
Yemoja
1,801
763
17,518
4,325
11,689
10,118
552
7,766
3,606
3,385
0
L
12,993
916
898
2,175
10,123
5,149
171
5,397
4,726
25,739
0
W
Chronos
Vexanon
Chronos
12,734
3,855
429
1,300
9,795
5,870
2,960
6,856
2,797
22,770
0
W
Hun Batz
Zaragui
Hun Batz
10,597
1,270
1,617
2,068
13,577
7,776
1,223
7,382
6,118
0
19,766
L
Jing Wei
7,842
5,173
0
1,643
12,117
6,011
1,107
4,413
7,704
0
20,957

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,096
Gold Earned
48,100
133
Minions Killed
152
0
Camps Cleared
0
1,136,046
Distance Traveled
1,172,273
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
8,420
702
10
1
0
213,362
0
W
Ishtar
10,372
864
50
4
0
213,091
0
L
Kukulkan
8,902
742
38
3
0
252,800
0
L
Aphrodite
8,737
728
17
1
0
238,912
0
W
Cerberus
10,326
861
56
5
0
236,116
0
W
Yemoja
9,175
765
2
0
0
221,553
0
L
Scylla
8,959
747
40
3
0
216,590
0
W
Chronos
9,113
759
18
2
0
259,938
0
W
Hun Batz
9,114
760
26
2
0
241,575
0
L
Jing Wei
8,078
673
28
2
0
214,382
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role