Player Matchup

Ix Chel
Ix Chel
AmusingTyler
Ix Chel
Level 103
God Stats
12W - 15L
1,300 SR
Queue Stats
189W - 175L
1,187 Elo+
Party 1
Ishtar
Ishtar
Fly XAngelX
Ishtar
Level 120
God Stats
2W - 4L
1,438 SR
Queue Stats
92W - 143L
1,369 Elo+
Solo
Cthulhu
Cthulhu
Mercodeath
Cthulhu
Level 48
God Stats
0W - 4L
1,519 SR
Queue Stats
0W - 4L
1,269 Elo+
Party 3
Aphrodite
Aphrodite
Nerdyman14
Aphrodite
Level 17
God Stats
0W - 4L
1,553 SR
Queue Stats
0W - 4L
1,269 Elo+
Party 3
Nemesis
Nemesis
The Napalm Bomb
Nemesis
Level 87
God Stats
1W - 4L
1,500 SR
Queue Stats
202W - 191L
1,431 Elo+
Party 1
Team Averages
Level 75
1,462 SR
1,305 Elo+

VS

Team Averages
Level 101
1,333 SR
1,423 Elo+
Artemis
Artemis
Fellwinter_Fenix
Artemis
Level 109
God Stats
1W - 1L
1,347 SR
Queue Stats
102W - 122L
1,415 Elo+
Party 2
Ix Chel
Ix Chel
LeGreatSauce
Ix Chel
Level 118
God Stats
1W - 4L
1,083 SR
Queue Stats
72W - 95L
1,424 Elo+
Solo
Lancelot
Lancelot
Neko_Sora_
Lancelot
Level 104
God Stats
4W - 0L
1,283 SR
Queue Stats
226W - 291L
1,376 Elo+
Party 2
Achilles
Achilles
doby1kenoby82
Achilles
Level 84
God Stats
14W - 12L
1,500 SR
Queue Stats
307W - 349L
1,461 Elo+
Party 2
Ares
Ares
natepuppy2005
Ares
Level 91
God Stats
10W - 9L
1,454 SR
Queue Stats
252W - 276L
1,437 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
AmusingTyler
Ix Chel
15
1 / 7 / 1
9,206
485
8,300
16,699
7,188
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
16
3 / 1 / 4
9,537
502
13,907
15,326
7,303
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Mercodeath
Cthulhu
14
2 / 3 / 4
8,578
451
6,236
16,443
20,332
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Aphrodite
Nerdyman14
Aphrodite
11
0 / 5 / 5
7,093
373
7,570
14,012
5,721
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
10 / 5 / 3
11,222
591
12,602
20,058
8,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 8
10,037
528
15,592
13,314
6,316
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ix Chel
LeGreatSauce
Ix Chel
17
9 / 4 / 1
11,166
588
16,382
13,004
5,921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
Neko_Sora_
Lancelot
15
4 / 4 / 8
9,858
519
14,847
15,460
7,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
doby1kenoby82
Achilles
13
0 / 1 / 4
7,927
417
3,553
11,627
12,084
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 4 / 2
9,386
494
7,179
23,357
19,044
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
43
16
Kills
20
21
Deaths
16
17
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Ix Chel
AmusingTyler
Ix Chel
1
7
1
0.21
W
2
3
8
2
L
Ishtar
3
1
4
5
W
Ix Chel
LeGreatSauce
Ix Chel
9
4
1
2.38
L
Cthulhu
Mercodeath
Cthulhu
2
3
4
1.33
W
Lancelot
Neko_Sora_
Lancelot
4
4
8
2
L
Aphrodite
Nerdyman14
Aphrodite
0
5
5
0.5
L
10
5
3
2.3
W
Achilles
doby1kenoby82
Achilles
0
1
4
2
W
5
4
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,615
Damage
57,553
82,538
Taken
76,762
49,208
Mitigated
50,518
22,223
Healing
15,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ix Chel
AmusingTyler
Ix Chel
8,300
857
448
3,552
16,699
7,188
119
10,408
6,291
77,522
0
W
15,592
6,838
0
5,490
13,314
6,316
316
3,016
10,298
0
88,555
L
Ishtar
13,907
10,114
0
4,701
15,326
7,303
811
2,572
12,754
0
93,182
W
Ix Chel
LeGreatSauce
Ix Chel
16,382
1,095
370
2,527
13,004
5,921
1,065
7,364
5,640
82,999
0
L
Cthulhu
Mercodeath
Cthulhu
6,236
1,370
90
0
16,443
20,332
0
3,196
13,247
37,746
0
W
Lancelot
Neko_Sora_
Lancelot
14,847
2,480
0
2,838
15,460
7,153
0
4,664
10,796
0
67,217
L
Aphrodite
Nerdyman14
Aphrodite
7,570
220
5,668
5,991
14,012
5,721
0
3,720
10,292
27,708
0
L
12,602
5,833
0
1,773
20,058
8,664
0
3,665
16,393
0
72,836
W
Achilles
doby1kenoby82
Achilles
3,553
331
0
2,014
11,627
12,084
330
2,722
8,905
0
32,267
W
7,179
240
0
2,725
23,357
19,044
1,061
4,340
19,017
44,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,636
Gold Earned
48,374
428
Minions Killed
433
0
Camps Cleared
0
1,804,797
Distance Traveled
1,761,291
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ix Chel
9,206
485
136
7
0
326,319
0
W
Artemis
10,037
528
116
6
0
364,547
0
L
Ishtar
9,537
502
115
6
0
354,025
2
W
Ix Chel
11,166
588
128
7
0
365,559
0
L
Cthulhu
8,578
451
46
2
0
305,303
0
W
Lancelot
9,858
519
78
4
0
419,334
2
L
Aphrodite
7,093
373
35
2
0
388,980
3
L
Nemesis
11,222
591
96
5
0
430,170
0
W
Achilles
7,927
417
50
3
0
286,635
0
W
Ares
9,386
494
61
3
0
325,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role