Player Matchup

Neith
Neith
DCESmurf
Neith
Level 140
God Stats
2W - 1L
1,321 SR
Queue Stats
128W - 135L
1,511 Elo+
Party 2
Scylla
Scylla
PhysicalFTW
Scylla
Level 98
God Stats
4W - 4L
1,479 SR
Queue Stats
300W - 319L
1,518 Elo+
Party 2
Janus
Janus
SmokedMallard
Janus
Level 147
God Stats
3W - 1L
1,707 SR
Queue Stats
67W - 65L
1,531 Elo+
Solo
Maui
Maui
haymonsup
Maui
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 53L
1,821 Elo+
Party 2
Anhur
Anhur
melamamaz
Anhur
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 20L
1,588 Elo+
Party 2
Team Averages
Level 100
1,501 SR
1,594 Elo+

VS

Team Averages
Level 136
1,429 SR
1,488 Elo+
Bakasura
Bakasura
 
Bakasura
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
CrystalAsuka
Sobek
Level 157
God Stats
1W - 1L
1,746 SR
Queue Stats
46W - 55L
1,464 Elo+
Party 1
Rama
Rama
Gmo Skeev
Rama
Level 75
God Stats
5W - 5L
1,298 SR
Queue Stats
972W - 965L
1,471 Elo+
Solo
Artemis
Artemis
JQKERLEGEND
Artemis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
174W - 190L
1,498 Elo+
Solo
Amaterasu
Amaterasu
RottenDragoon1
Amaterasu
Level 159
God Stats
0W - 4L
1,100 SR
Queue Stats
234W - 242L
1,505 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
DCESmurf
Neith
13
0 / 0 / 13
7,065
1,009
7,990
2,638
1,361
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Scylla
10
1 / 2 / 8
6,296
899
2,957
6,065
3,062
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
13 / 1 / 3
8,751
1,250
15,021
7,439
3,644
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Maui
13
0 / 1 / 8
6,831
976
2,121
8,128
9,524
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anhur
melamamaz
Anhur
12
2 / 1 / 10
6,723
960
6,831
6,514
2,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
13
0 / 1 / 2
5,579
797
2,283
6,288
3,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 4
6,009
858
6,657
11,280
7,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rama
10
1 / 5 / 3
5,984
855
5,975
8,108
3,090
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
JQKERLEGEND
Artemis
12
3 / 4 / 1
6,391
913
6,368
7,509
3,378
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Amaterasu
RottenDragoon1
Amaterasu
10
1 / 2 / 2
5,539
791
3,311
6,552
4,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
17
16
Kills
5
5
Deaths
16
42
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
0
1
2
1
L
0
4
4
0.5
W
Neith
DCESmurf
Neith
0
0
13
6.5
L
Rama
1
5
3
0.5
L
Artemis
JQKERLEGEND
Artemis
3
4
1
0.88
W
Scylla
1
2
8
2.5
L
Amaterasu
RottenDragoon1
Amaterasu
1
2
2
1
W
13
1
3
14.5
W
Maui
0
1
8
4
W
Anhur
melamamaz
Anhur
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,920
Damage
24,594
30,784
Taken
39,737
20,526
Mitigated
22,294
8,758
Healing
10,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
2,283
1,612
609
2,638
6,288
3,721
0
2,526
3,762
0
3,032
L
6,657
113
215
2,259
11,280
7,758
0
5,101
6,179
14,177
0
W
Neith
DCESmurf
Neith
7,990
3,348
964
1,107
2,638
1,361
1,080
607
2,031
0
18,889
L
Rama
5,975
4,711
207
617
8,108
3,090
0
5,413
2,695
0
11,377
L
Artemis
JQKERLEGEND
Artemis
6,368
2,442
371
844
7,509
3,378
0
4,838
2,671
0
12,280
W
Scylla
2,957
801
367
253
6,065
3,062
0
1,787
4,051
6,486
0
L
Amaterasu
RottenDragoon1
Amaterasu
3,311
644
215
2,255
6,552
4,347
0
2,221
4,331
0
5,376
W
15,021
941
948
1,664
7,439
3,644
531
1,691
5,703
29,420
0
W
Maui
2,121
838
835
926
8,128
9,524
0
1,244
6,767
5,632
0
W
Anhur
melamamaz
Anhur
6,831
4,749
0
1,694
6,514
2,935
216
1,328
4,987
0
10,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,666
Gold Earned
29,502
87
Minions Killed
52
0
Camps Cleared
0
755,166
Distance Traveled
672,373
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,579
797
9
1
0
138,884
0
L
Sobek
6,009
858
11
2
0
155,077
0
W
Neith
7,065
1,009
25
4
0
140,521
0
L
Rama
5,984
855
18
3
0
122,674
0
L
Artemis
6,391
913
7
1
0
142,492
0
W
Scylla
6,296
899
11
2
0
148,939
0
L
Amaterasu
5,539
791
7
1
0
113,246
0
W
Janus
8,751
1,250
30
4
0
162,571
0
W
Maui
6,831
976
11
2
0
148,263
0
W
Anhur
6,723
960
10
1
0
154,872
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role