Player Matchup

Anubis
Anubis
Masters
 
Anubis
Masters
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Fenrir
Fenrir
Masters
 
Fenrir
Masters
Level 161
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
weslix
Bacchus
Masters
Level 158
God Stats
28W - 2L
2,042 SR
Queue Stats
221W - 63L
2,570 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 139
1,681 SR
1,857 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 120
1,507 SR
1,443 MMR
Osiris
Osiris
Diamond II
 
Osiris
Diamond II
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Persephone
Persephone
Platinum I
Dking03
Persephone
Platinum I
Level 107
God Stats
63W - 60L
1,623 SR
Queue Stats
164W - 179L
2,011 MMR
Solo
Mercury
Mercury
Bronze II
HB Romeo
Mercury
Bronze II
Level 124
God Stats
12W - 12L
1,398 SR
Queue Stats
20W - 36L
819 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 1 / 5
7,174
1,025
6,327
4,866
2,052
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Fenrir
 
Fenrir
11
3 / 1 / 6
6,696
957
5,008
6,962
3,458
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
weslix
Bacchus
9
2 / 1 / 6
6,258
894
2,763
6,736
4,389
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AchillesAtlasGuan YuAphrodite

VS

Bans
HelNe ZhaMartichorasHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
2 / 3 / 0
5,724
818
5,370
7,472
3,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Persephone
Dking03
Persephone
9
0 / 2 / 2
5,386
769
3,198
4,811
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
HB Romeo
Mercury
9
1 / 4 / 1
5,537
791
1,298
5,462
1,458
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
6
10
Kills
3
3
Deaths
9
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
5
7.5
W
Fenrir
 
Fenrir
3
1
6
6
L
Osiris
 
Osiris
2
3
0
0.67
L
Persephone
Dking03
Persephone
0
2
2
0.5
L
Mercury
HB Romeo
Mercury
1
4
1
0.38
W
Bacchus
weslix
Bacchus
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,098
Damage
9,866
18,564
Taken
17,745
9,899
Mitigated
6,293
8,307
Healing
2,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
6,327
430
0
2,182
4,866
2,052
1,530
620
4,014
39,546
0
W
Fenrir
 
Fenrir
5,008
1,276
0
2,449
6,962
3,458
1,400
1,470
5,377
0
12,351
L
Osiris
 
Osiris
5,370
968
0
957
7,472
3,759
0
4,738
2,734
0
14,791
L
Persephone
Dking03
Persephone
3,198
152
0
334
4,811
1,076
0
1,404
3,351
15,506
0
L
Mercury
HB Romeo
Mercury
1,298
618
0
791
5,462
1,458
0
2,974
2,488
0
17,992
W
Bacchus
weslix
Bacchus
2,763
514
832
2,844
6,736
4,389
232
1,149
5,376
9,402
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,128
Gold Earned
16,647
90
Minions Killed
71
0
Camps Cleared
0
441,500
Distance Traveled
395,359
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,174
1,025
77
11
0
121,882
0
W
Fenrir
6,696
957
6
1
0
169,215
0
L
Osiris
5,724
818
19
3
0
111,817
0
L
Persephone
5,386
769
24
3
0
137,177
1
L
Mercury
5,537
791
28
4
0
146,365
0
W
Bacchus
6,258
894
7
1
0
150,403
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role