Player Matchup

Agni
Agni
 
Agni
Level 19
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Maui
Maui
DreDraco
Maui
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
84W - 91L
1,499 Elo+
Solo
Bellona
Bellona
Ikal_Akbal
Bellona
Level 85
God Stats
12W - 18L
1,377 SR
Queue Stats
248W - 236L
1,500 Elo+
Party 2
Charybdis
Charybdis
JP2III
Charybdis
Level 30
God Stats
1W - 1L
1,622 SR
Queue Stats
29W - 23L
1,471 Elo+
Party 3
Thor
Thor
TokenWhiteGuy44
Thor
Level 23
God Stats
0W - 2L
1,298 SR
Queue Stats
2W - 4L
1,343 Elo+
Party 3
Team Averages
Level 53
1,459 SR
1,462 Elo+

VS

Team Averages
Level 120
1,599 SR
1,563 Elo+
Morgan Le Fay
Morgan Le Fay
IShockeyI
Morgan Le Fay
Level 180
God Stats
57W - 52L
1,628 SR
Queue Stats
678W - 675L
1,510 Elo+
Party 4
Tyr
Tyr
KINDATOXICC
Tyr
Level 109
God Stats
27W - 20L
1,500 SR
Queue Stats
171W - 181L
1,503 Elo+
Party 4
Gilgamesh
Gilgamesh
TrainWrck
Gilgamesh
Level 50
God Stats
5W - 3L
1,867 SR
Queue Stats
87W - 87L
1,506 Elo+
Solo
Sol
Sol
darkmarquis
Sol
Level 140
God Stats
4W - 0L
1,500 SR
Queue Stats
55W - 37L
1,648 Elo+
Party 1
Bakasura
Bakasura
persondd
Bakasura
Level 121
God Stats
2W - 0L
1,500 SR
Queue Stats
100W - 77L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
12
2 / 8 / 1
7,209
481
6,894
10,856
4,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Maui
9
1 / 6 / 0
6,116
408
2,514
11,448
8,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bellona
Ikal_Akbal
Bellona
13
4 / 2 / 1
8,082
539
10,803
15,264
14,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
JP2III
Charybdis
11
0 / 5 / 1
6,707
447
4,324
11,240
4,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 3 / 3
7,555
504
5,556
12,005
4,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
IShockeyI
Morgan Le Fay
15
4 / 2 / 4
8,907
594
10,432
7,104
3,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 0 / 6
8,536
569
5,574
10,052
10,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
TrainWrck
Gilgamesh
12
0 / 4 / 0
7,381
492
7,144
16,233
17,617
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 1 / 5
9,776
652
11,176
11,197
4,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
persondd
Bakasura
16
6 / 2 / 2
9,062
604
8,404
16,182
7,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
41
8
Kills
24
24
Deaths
9
6
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
2
8
1
0.31
L
Maui
1
6
0
0.17
W
Morgan Le Fay
IShockeyI
Morgan Le Fay
4
2
4
3
L
Bellona
Ikal_Akbal
Bellona
4
2
1
2.25
L
Charybdis
JP2III
Charybdis
0
5
1
0.1
W
8
0
6
11
L
1
3
3
0.83
W
Gilgamesh
TrainWrck
Gilgamesh
0
4
0
0
W
6
1
5
8.5
W
Bakasura
persondd
Bakasura
6
2
2
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,091
Damage
42,730
60,813
Taken
60,768
35,731
Mitigated
42,884
11,050
Healing
21,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
6,894
269
0
530
10,856
4,031
0
3,759
6,677
50,970
0
L
Maui
2,514
784
0
2,005
11,448
8,489
0
5,027
6,094
16,318
0
W
Morgan Le Fay
IShockeyI
Morgan Le Fay
10,432
378
0
837
7,104
3,191
302
2,193
4,911
74,386
0
L
Bellona
Ikal_Akbal
Bellona
10,803
4,748
0
4,351
15,264
14,754
0
2,094
11,645
0
61,024
L
Charybdis
JP2III
Charybdis
4,324
2,686
0
3,791
11,240
4,007
76
7,304
3,726
0
45,225
W
5,574
789
0
2,440
10,052
10,288
0
3,521
6,531
588
23,414
L
5,556
1,456
0
373
12,005
4,450
0
4,129
7,693
0
56,560
W
Gilgamesh
TrainWrck
Gilgamesh
7,144
1,962
0
2,560
16,233
17,617
0
1,606
14,627
321
46,730
W
11,176
4,718
0
6,435
11,197
4,295
3,393
964
10,233
97,342
0
W
Bakasura
persondd
Bakasura
8,404
5,500
0
9,276
16,182
7,493
64
1,598
14,584
0
62,502

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,669
Gold Earned
43,662
368
Minions Killed
522
0
Camps Cleared
0
1,334,539
Distance Traveled
1,505,513
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
7,209
481
82
5
0
256,475
2
L
Maui
6,116
408
30
2
0
239,083
0
W
Morgan Le Fay
8,907
594
111
7
0
304,823
2
L
Bellona
8,082
539
100
7
0
288,629
2
L
Charybdis
6,707
447
71
5
0
257,087
3
W
Tyr
8,536
569
27
2
0
305,499
2
L
Thor
7,555
504
85
6
0
293,265
1
W
Gilgamesh
7,381
492
83
6
0
261,812
1
W
Sol
9,776
652
156
10
0
283,163
0
W
Bakasura
9,062
604
145
10
0
350,216
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role