Player Matchup

Bacchus
Bacchus
AceTura
Bacchus
Level 107
God Stats
59W - 46L
1,551 SR
Queue Stats
92W - 93L
1,443 Elo+
Party 1
Ix Chel
Ix Chel
Chai Kai
Ix Chel
Level 108
God Stats
1W - 2L
1,307 SR
Queue Stats
229W - 236L
1,463 Elo+
Solo
Izanami
Izanami
EzraOnTheLow
Izanami
Level 25
God Stats
10W - 12L
1,495 SR
Queue Stats
29W - 40L
1,396 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Natrix602
Morgan Le Fay
Level 141
God Stats
23W - 34L
1,244 SR
Queue Stats
721W - 704L
1,426 Elo+
Solo
Arachne
Arachne
iAmDrogg3
Arachne
Level 109
God Stats
21W - 22L
1,510 SR
Queue Stats
263W - 248L
1,434 Elo+
Party 1
Team Averages
Level 98
1,421 SR
1,432 Elo+

VS

Team Averages
Level 118
1,527 SR
1,446 Elo+
Ymir
Ymir
HibidyHooBla
Ymir
Level 69
God Stats
11W - 16L
1,645 SR
Queue Stats
130W - 119L
1,516 Elo+
Solo
Cernunnos
Cernunnos
TTV_Kidd_Kiddd
Cernunnos
Level 108
God Stats
31W - 32L
1,511 SR
Queue Stats
263W - 264L
1,430 Elo+
Solo
Ne Zha
Ne Zha
TheRealBenzo
Ne Zha
Level 194
God Stats
3W - 5L
1,506 SR
Queue Stats
72W - 74L
1,453 Elo+
Solo
Odin
Odin
XxDiablixX
Odin
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
186W - 172L
1,456 Elo+
Solo
Chronos
Chronos
vG TanGo
Chronos
Level 113
God Stats
19W - 26L
1,473 SR
Queue Stats
128W - 163L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AceTura
Bacchus
13
0 / 0 / 8
8,664
456
8,375
14,333
17,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ix Chel
Chai Kai
Ix Chel
17
6 / 3 / 2
11,270
593
13,583
15,551
7,309
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
EzraOnTheLow
Izanami
15
1 / 0 / 6
9,155
482
4,406
8,164
3,353
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
Natrix602
Morgan Le Fay
16
9 / 2 / 2
11,073
583
16,901
10,382
4,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Arachne
iAmDrogg3
Arachne
15
7 / 0 / 6
9,960
524
8,914
14,521
6,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
8,423
443
3,159
16,353
15,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cernunnos
TTV_Kidd_Kiddd
Cernunnos
13
0 / 6 / 0
7,803
411
11,509
14,594
5,204
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ne Zha
18
4 / 2 / 1
10,944
576
10,590
15,734
7,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
0 / 5 / 0
8,364
440
8,308
17,378
14,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
vG TanGo
Chronos
14
0 / 6 / 2
8,887
468
7,804
16,486
5,386
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
23
Kills
5
5
Deaths
23
24
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bacchus
AceTura
Bacchus
0
0
8
4
W
Ix Chel
Chai Kai
Ix Chel
6
3
2
2.33
W
Izanami
EzraOnTheLow
Izanami
1
0
6
4
L
1
4
0
0.25
W
Morgan Le Fay
Natrix602
Morgan Le Fay
9
2
2
5
L
Cernunnos
TTV_Kidd_Kiddd
Cernunnos
0
6
0
0
L
Ne Zha
4
2
1
2.25
L
0
5
0
0
W
Arachne
iAmDrogg3
Arachne
7
0
6
10
L
Chronos
vG TanGo
Chronos
0
6
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,179
Damage
41,370
62,951
Taken
80,545
39,314
Mitigated
47,100
18,649
Healing
18,154
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
AceTura
Bacchus
8,375
1,331
0
2,401
14,333
17,795
0
2,761
11,572
26,158
0
W
Ix Chel
Chai Kai
Ix Chel
13,583
1,904
131
6,297
15,551
7,309
79
235
15,316
84,034
0
W
Izanami
EzraOnTheLow
Izanami
4,406
3,075
0
2,050
8,164
3,353
3,187
1,234
6,930
0
62,262
L
3,159
411
122
2,171
16,353
15,101
0
6,849
9,445
25,395
0
W
Morgan Le Fay
Natrix602
Morgan Le Fay
16,901
1,117
0
1,861
10,382
4,502
319
3,577
6,805
90,330
0
L
Cernunnos
TTV_Kidd_Kiddd
Cernunnos
11,509
5,790
0
4,196
14,594
5,204
53
7,275
7,279
0
72,030
L
Ne Zha
10,590
2,465
0
4,858
15,734
7,290
0
3,566
12,126
0
121,152
L
8,308
1,536
118
4,188
17,378
14,119
126
10,348
6,243
0
57,256
W
Arachne
iAmDrogg3
Arachne
8,914
6,961
73
5,836
14,521
6,355
277
4,011
10,510
0
54,212
L
Chronos
vG TanGo
Chronos
7,804
1,131
284
2,217
16,486
5,386
1,374
9,893
6,593
64,728
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,122
Gold Earned
44,421
471
Minions Killed
498
0
Camps Cleared
0
1,854,630
Distance Traveled
1,836,198
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,664
456
21
1
0
369,403
4
W
Ix Chel
11,270
593
129
7
0
324,699
0
W
Izanami
9,155
482
120
6
0
352,427
2
L
Ymir
8,423
443
35
2
0
341,268
6
W
Morgan Le Fay
11,073
583
132
7
0
368,333
0
L
Cernunnos
7,803
411
97
5
0
328,703
0
L
Ne Zha
10,944
576
169
9
0
432,110
0
L
Odin
8,364
440
84
4
0
365,422
0
W
Arachne
9,960
524
69
4
0
439,768
4
L
Chronos
8,887
468
113
6
0
368,695
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role