Player Matchup

Pele
Pele
Empathy03
Pele
Level 129
God Stats
7W - 4L
1,523 SR
Queue Stats
245W - 238L
1,485 Elo+
Party 3
Baron Samedi
Baron Samedi
JonkyXD
Baron Samedi
Level 59
God Stats
14W - 11L
1,577 SR
Queue Stats
245W - 237L
1,486 Elo+
Party 3
Nu Wa
Nu Wa
Mo SaxA
Nu Wa
Level 127
God Stats
34W - 25L
1,600 SR
Queue Stats
107W - 98L
1,484 Elo+
Party 2
Guan Yu
Guan Yu
MountShasta89
Guan Yu
Level 89
God Stats
19W - 9L
1,310 SR
Queue Stats
46W - 32L
1,484 Elo+
Solo
Rama
Rama
iTuro
Rama
Level 141
God Stats
14W - 8L
1,617 SR
Queue Stats
87W - 76L
1,511 Elo+
Party 2
Team Averages
Level 109
1,526 SR
1,490 Elo+

VS

Team Averages
Level 74
1,406 SR
1,520 Elo+
Yu Huang
Yu Huang
BlastedGrass
Yu Huang
Level 104
God Stats
1W - 1L
1,829 SR
Queue Stats
12W - 16L
1,516 Elo+
Party 1
Kuzenbo
Kuzenbo
LemurPercy
Kuzenbo
Level 107
God Stats
0W - 2L
1,085 SR
Queue Stats
12W - 15L
1,491 Elo+
Party 1
Ix Chel
Ix Chel
Mogalex
Ix Chel
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
16W - 23L
1,650 Elo+
Solo
Shiva
Shiva
SkullCape
Shiva
Level 86
God Stats
0W - 2L
1,502 SR
Queue Stats
71W - 75L
1,462 Elo+
Solo
Ullr
Ullr
TYPHEUS_WOLF
Ullr
Level 45
God Stats
0W - 1L
1,115 SR
Queue Stats
5W - 5L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
15
2 / 4 / 6
8,058
806
6,431
9,801
4,308
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
JonkyXD
Baron Samedi
16
2 / 1 / 4
8,343
834
7,818
5,524
3,210
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
Mo SaxA
Nu Wa
14
0 / 3 / 4
7,623
762
8,970
5,664
2,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
14
4 / 2 / 3
7,899
790
6,776
10,329
12,347
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Rama
iTuro
Rama
16
7 / 3 / 2
8,987
899
10,404
9,120
3,935
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
BlastedGrass
Yu Huang
13
1 / 5 / 4
6,979
698
5,614
9,909
3,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
LemurPercy
Kuzenbo
14
3 / 1 / 4
7,751
775
4,647
8,405
11,057
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ix Chel
Mogalex
Ix Chel
15
4 / 3 / 2
8,189
819
7,649
9,637
4,093
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
SkullCape
Shiva
15
5 / 1 / 7
8,361
836
11,922
11,040
12,234
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
0 / 5 / 5
6,717
672
2,052
10,399
4,278
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
35
15
Kills
13
13
Deaths
15
19
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Yu Huang
BlastedGrass
Yu Huang
1
5
4
0.6
W
Pele
2
4
6
1.25
W
Baron Samedi
JonkyXD
Baron Samedi
2
1
4
4
L
Kuzenbo
LemurPercy
Kuzenbo
3
1
4
5
W
Nu Wa
Mo SaxA
Nu Wa
0
3
4
0.67
L
Ix Chel
Mogalex
Ix Chel
4
3
2
1.67
W
Guan Yu
4
2
3
2.75
L
Shiva
SkullCape
Shiva
5
1
7
8.5
L
0
5
5
0.5
W
Rama
iTuro
Rama
7
3
2
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,399
Damage
31,884
40,438
Taken
49,390
26,204
Mitigated
35,309
7,536
Healing
8,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yu Huang
BlastedGrass
Yu Huang
5,614
213
264
495
9,909
3,647
105
1,932
7,977
20,789
0
W
Pele
6,431
2,211
0
858
9,801
4,308
504
3,988
5,778
0
21,882
W
Baron Samedi
JonkyXD
Baron Samedi
7,818
351
980
1,402
5,524
3,210
801
1,949
3,461
38,249
0
L
Kuzenbo
LemurPercy
Kuzenbo
4,647
1,245
304
634
8,405
11,057
12
4,294
4,111
17,245
305
W
Nu Wa
Mo SaxA
Nu Wa
8,970
3,181
110
518
5,664
2,404
928
2,804
2,615
35,776
0
L
Ix Chel
Mogalex
Ix Chel
7,649
607
989
1,778
9,637
4,093
0
2,985
6,652
33,637
0
W
Guan Yu
6,776
744
351
2,367
10,329
12,347
132
4,766
5,478
0
13,863
L
Shiva
SkullCape
Shiva
11,922
1,675
118
1,671
11,040
12,234
0
3,357
7,683
0
27,107
L
2,052
796
226
1,689
10,399
4,278
0
4,220
6,179
0
8,998
W
Rama
iTuro
Rama
10,404
8,747
0
950
9,120
3,935
1,429
3,438
5,501
0
30,497

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,910
Gold Earned
37,997
245
Minions Killed
159
0
Camps Cleared
0
1,003,849
Distance Traveled
924,239
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yu Huang
6,979
698
28
3
0
182,413
0
W
Pele
8,058
806
43
4
0
218,362
0
W
Baron Samedi
8,343
834
69
7
0
201,789
0
L
Kuzenbo
7,751
775
19
2
0
164,665
0
W
Nu Wa
7,623
762
75
8
0
179,637
3
L
Ix Chel
8,189
819
51
5
0
185,683
0
W
Guan Yu
7,899
790
6
1
0
208,580
2
L
Shiva
8,361
836
46
5
0
222,627
0
L
Ullr
6,717
672
15
2
0
168,851
0
W
Rama
8,987
899
52
5
0
195,481
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role