Player Matchup

Set
Set
Charmandr
Set
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 8L
1,634 Elo+
Party 1
Maui
Maui
ItsukiShu
Maui
Level 18
God Stats
2W - 0L
1,717 SR
Queue Stats
11W - 14L
1,503 Elo+
Party 1
He Bo
He Bo
KIDCRUSADER
He Bo
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,802 Elo+
Party 1
Shiva
Shiva
Limbdivision
Shiva
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 12L
1,569 Elo+
Party 1
Amaterasu
Amaterasu
The-Fat-Chocobo
Amaterasu
Level 158
God Stats
6W - 5L
1,125 SR
Queue Stats
439W - 457L
1,466 Elo+
Solo
Team Averages
Level 96
1,468 SR
1,595 Elo+

VS

Team Averages
Level 85
1,372 SR
1,517 Elo+
Ao Kuang
Ao Kuang
DaeKhun
Ao Kuang
Level 98
God Stats
4W - 5L
1,500 SR
Queue Stats
267W - 248L
1,492 Elo+
Party 2
Cthulhu
Cthulhu
GuerrillaChapo
Cthulhu
Level 26
God Stats
12W - 5L
1,285 SR
Queue Stats
247W - 233L
1,492 Elo+
Party 2
Fenrir
Fenrir
InVizTunaZ
Fenrir
Level 98
God Stats
0W - 1L
1,256 SR
Queue Stats
54W - 39L
1,621 Elo+
Solo
Kali
Kali
JaeBeom
Kali
Level 68
God Stats
0W - 1L
1,322 SR
Queue Stats
217W - 196L
1,492 Elo+
Party 2
Erlang Shen
Erlang Shen
Obaflip
Erlang Shen
Level 137
God Stats
3W - 5L
1,500 SR
Queue Stats
243W - 267L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
8 / 3 / 12
10,728
975
15,025
10,467
8,582
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Maui
16
0 / 1 / 22
9,950
905
6,950
15,426
17,945
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
7 / 3 / 8
9,852
896
12,245
11,424
8,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

17
8 / 4 / 13
10,870
988
15,171
17,840
29,780
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Amaterasu
The-Fat-Chocobo
Amaterasu
14
2 / 2 / 15
8,994
818
9,304
15,629
20,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DaeKhun
Ao Kuang
17
10 / 4 / 1
9,905
900
15,569
14,706
15,940
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 5 / 7
7,397
672
7,607
13,151
16,772
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
InVizTunaZ
Fenrir
14
2 / 4 / 8
8,907
810
10,290
12,395
7,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Kali
JaeBeom
Kali
13
0 / 7 / 7
7,544
686
9,531
13,705
6,263
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Erlang Shen
Obaflip
Erlang Shen
13
1 / 5 / 10
8,137
740
9,114
14,509
15,194
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
46
25
Kills
13
13
Deaths
25
70
Assists
33
Player
Kills
Deaths
Assists
KDA
W
8
3
12
4.67
L
Ao Kuang
DaeKhun
Ao Kuang
10
4
1
2.63
L
0
5
7
0.7
L
Fenrir
InVizTunaZ
Fenrir
2
4
8
1.5
W
Maui
0
1
22
11
L
Kali
JaeBeom
Kali
0
7
7
0.5
W
7
3
8
3.67
W
8
4
13
3.63
L
Erlang Shen
Obaflip
Erlang Shen
1
5
10
1.2
W
Amaterasu
The-Fat-Chocobo
Amaterasu
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,695
Damage
52,111
70,786
Taken
68,466
85,736
Mitigated
62,108
27,488
Healing
17,994
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,025
8,680
0
2,393
10,467
8,582
4,563
3,338
6,959
0
27,041
L
Ao Kuang
DaeKhun
Ao Kuang
15,569
4,552
390
3,430
14,706
15,940
0
2,827
11,717
23,818
0
L
7,607
738
236
1,092
13,151
16,772
0
4,322
8,631
18,284
0
L
Fenrir
InVizTunaZ
Fenrir
10,290
3,096
1,312
3,915
12,395
7,939
90
5,478
6,879
0
20,199
W
Maui
6,950
2,292
3,810
3,791
15,426
17,945
718
4,033
11,196
10,401
0
L
Kali
JaeBeom
Kali
9,531
4,019
434
2,579
13,705
6,263
670
2,758
10,860
0
19,490
W
12,245
1,499
1,041
2,712
11,424
8,827
988
2,899
8,372
24,123
0
W
15,171
2,469
5,160
4,500
17,840
29,780
778
7,112
10,431
2,144
25,648
L
Erlang Shen
Obaflip
Erlang Shen
9,114
4,025
2,482
2,124
14,509
15,194
0
4,879
9,398
0
13,011
W
Amaterasu
The-Fat-Chocobo
Amaterasu
9,304
2,191
986
3,095
15,629
20,602
892
4,738
10,652
0
19,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,394
Gold Earned
41,890
113
Minions Killed
86
0
Camps Cleared
0
1,100,415
Distance Traveled
1,032,065
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
10,728
975
29
3
0
225,213
0
L
Ao Kuang
9,905
900
31
3
0
182,988
0
L
Cthulhu
7,397
672
16
1
0
193,523
0
L
Fenrir
8,907
810
16
1
0
232,647
0
W
Maui
9,950
905
10
1
0
224,047
0
L
Kali
7,544
686
20
2
0
216,032
0
W
He Bo
9,852
896
29
3
0
215,491
0
W
Shiva
10,870
988
31
3
0
232,229
0
L
Erlang Shen
8,137
740
3
0
0
206,875
0
W
Amaterasu
8,994
818
14
1
0
203,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role