Player Matchup

Ullr
Ullr
Silver I
ByDefunct
Ullr
Silver I
Level 154
God Stats
1W - 3L
1,695 SR
Queue Stats
115W - 94L
1,535 MMR
Party 1
Tyr
Tyr
Silver II
ItzOscar7469
Tyr
Silver II
Level 121
God Stats
5W - 6L
1,314 SR
Queue Stats
106W - 80L
1,468 MMR
Party 1
Sol
Sol
Gold V
Marco14MXproalv
Sol
Gold V
Level 126
God Stats
1W - 1L
1,945 SR
Queue Stats
156W - 144L
1,382 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 134
1,651 SR
1,462 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 105
1,500 SR
1,482 MMR
Danzaburou
Danzaburou
Bronze III
 
Danzaburou
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Guan Yu
Guan Yu
Bronze III
 
Guan Yu
Bronze III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ra
Ra
Bronze III
KuzanQ
Ra
Bronze III
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 3L
1,447 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
15
1 / 4 / 0
9,427
673
7,643
10,826
4,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

14
0 / 5 / 1
8,505
608
6,003
18,106
18,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

10
0 / 2 / 0
7,578
541
4,608
5,593
1,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bans
ZeusAphroditeBaron SamediBacchusPoseidon

VS

Bans
MulanScyllaChang'eHe BoHel
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
16
4 / 0 / 6
10,251
732
15,363
5,405
2,650
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Guan Yu
 
Guan Yu
16
2 / 0 / 7
9,447
675
7,262
12,075
14,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Ra
16
5 / 1 / 4
10,409
744
8,309
7,784
3,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
1
Kills
11
11
Deaths
1
1
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
4
0
6
7
W
Guan Yu
 
Guan Yu
2
0
7
5.5
L
Ullr
1
4
0
0.25
L
0
5
1
0.1
W
Ra
5
1
4
7
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,254
Damage
30,934
34,525
Taken
25,264
24,869
Mitigated
20,512
3,774
Healing
7,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
15,363
9,891
0
2,928
5,405
2,650
2,018
1,003
4,402
0
49,577
W
Guan Yu
 
Guan Yu
7,262
575
1,429
1,986
12,075
14,156
189
2,325
9,750
0
21,438
L
Ullr
7,643
3,061
0
539
10,826
4,649
0
2,740
8,086
0
58,784
L
6,003
737
0
2,458
18,106
18,880
0
4,441
13,665
0
20,464
W
Ra
8,309
796
594
564
7,784
3,706
979
1,333
6,451
42,705
0
L
4,608
813
0
777
5,593
1,340
0
1,219
4,374
21,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,510
Gold Earned
30,107
168
Minions Killed
168
0
Camps Cleared
0
642,362
Distance Traveled
820,023
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,251
732
47
3
0
255,085
0
W
Guan Yu
9,447
675
36
3
0
307,475
2
L
Ullr
9,427
673
107
8
0
233,835
0
L
Tyr
8,505
608
29
2
0
266,415
0
W
Ra
10,409
744
85
6
0
257,463
0
L
Sol
7,578
541
32
2
0
142,112
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role