Player Matchup

Bakasura
Bakasura
Diamond IV
 
Bakasura
Diamond IV
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Diamond V
 
Scylla
Diamond V
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ares
Ares
Platinum IV
Eduardo1694
Ares
Platinum IV
Level 144
God Stats
1W - 1L
1,559 SR
Queue Stats
39W - 34L
1,667 MMR
Party 3
Hachiman
Hachiman
Platinum II
ElPoderDeLosOros
Hachiman
Platinum II
Level 116
God Stats
3W - 1L
1,886 SR
Queue Stats
52W - 29L
1,940 MMR
Party 2
Ra
Ra
Gold II
matiaxDVLAD
Ra
Gold II
Level 128
God Stats
1W - 0L
1,825 SR
Queue Stats
67W - 56L
1,629 MMR
Party 3
Team Averages
Platinum II
Platinum II
Average Tier
Level 153
1,654 SR
1,647 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 112
1,628 SR
1,848 MMR
Kuzenbo
Kuzenbo
Gold III
 
Kuzenbo
Gold III
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Bronze III
 
Mercury
Bronze III
Level 32
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charybdis
Charybdis
Platinum V
Barrientosriver
Charybdis
Platinum V
Level 148
God Stats
1W - 1L
1,730 SR
Queue Stats
43W - 36L
1,842 MMR
Party 1
Agni
Agni
Diamond V
Pedrinhuzz
Agni
Diamond V
Level 151
God Stats
5W - 6L
1,663 SR
Queue Stats
407W - 449L
2,084 MMR
Solo
Susano
Susano
Masters
Đαvιđ
Susano
Masters
Level 83
God Stats
11W - 5L
1,745 SR
Queue Stats
233W - 206L
2,312 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
12
5 / 1 / 3
7,136
649
6,381
10,161
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
 
Scylla
12
2 / 0 / 0
6,779
616
1,937
3,618
1,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
0 / 1 / 7
6,024
548
4,494
5,244
3,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 2 / 1
7,552
687
8,029
7,466
2,631
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 2
7,360
669
5,602
6,631
2,504
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
Ne ZhaHe BoAphrodite

VS

Bans
VamanaAo KuangAnubis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 3 / 3
5,040
458
3,362
7,898
7,640
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
 
Mercury
7
0 / 5 / 0
5,021
456
1,431
9,777
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charybdis
Barrientosriver
Charybdis
10
1 / 4 / 1
6,271
570
4,069
8,325
2,915
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 1 / 1
6,516
592
1,995
4,578
1,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
Đαvιđ
Susano
12
4 / 2 / 1
7,391
672
8,312
9,100
3,306
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
11
15
Kills
5
5
Deaths
15
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
5
1
3
6.5
W
Scylla
 
Scylla
2
0
0
2
L
Kuzenbo
 
Kuzenbo
0
3
3
0.5
L
Mercury
 
Mercury
0
5
0
0
L
Charybdis
Barrientosriver
Charybdis
1
4
1
0.38
W
0
1
7
3.5
W
5
2
1
2.75
L
0
1
1
0.5
W
3
1
2
4
L
Susano
Đαvιđ
Susano
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,443
Damage
19,169
33,120
Taken
39,678
14,673
Mitigated
18,656
12,436
Healing
11,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,381
4,426
0
3,629
10,161
4,760
0
1,394
8,767
0
46,616
W
Scylla
 
Scylla
1,937
518
0
565
3,618
1,182
0
354
3,264
58,301
0
L
Kuzenbo
 
Kuzenbo
3,362
1,118
0
1,561
7,898
7,640
0
2,379
5,222
11,546
0
L
Mercury
 
Mercury
1,431
536
0
2,620
9,777
3,115
0
4,976
4,553
0
15,732
L
Charybdis
Barrientosriver
Charybdis
4,069
2,272
0
2,256
8,325
2,915
0
1,047
7,278
0
45,636
W
4,494
459
0
1,739
5,244
3,596
0
941
4,303
16,384
0
W
8,029
4,176
0
3,238
7,466
2,631
297
908
6,558
0
62,214
L
1,995
44
0
1,032
4,578
1,680
0
2,383
2,075
49,816
0
W
5,602
895
226
3,039
6,631
2,504
390
1,760
4,871
58,400
0
L
Susano
Đαvιđ
Susano
8,312
2,613
0
4,036
9,100
3,306
0
1,248
7,510
0
54,524

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,851
Gold Earned
30,239
422
Minions Killed
324
0
Camps Cleared
0
1,269,674
Distance Traveled
1,265,224
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
7,136
649
88
8
0
301,215
2
W
Scylla
6,779
616
114
10
0
236,177
2
L
Kuzenbo
5,040
458
15
1
0
267,319
0
L
Mercury
5,021
456
26
2
0
237,309
0
L
Charybdis
6,271
570
96
9
0
248,642
0
W
Ares
6,024
548
14
1
0
275,302
2
W
Hachiman
7,552
687
108
10
0
231,590
2
L
Agni
6,516
592
97
9
0
240,279
1
W
Ra
7,360
669
98
9
0
225,390
2
L
Susano
7,391
672
90
8
0
271,675
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role