Player Matchup

Ratatoskr
Ratatoskr
BalmierTea35
Ratatoskr
Level 82
God Stats
2W - 1L
1,582 SR
Queue Stats
39W - 30L
1,552 Elo+
Party 1
Ix Chel
Ix Chel
ElderBloodDemon
Ix Chel
Level 65
God Stats
4W - 0L
1,500 SR
Queue Stats
29W - 25L
1,528 Elo+
Party 1
Bellona
Bellona
HxzeTwizzy
Bellona
Level 107
God Stats
4W - 5L
1,542 SR
Queue Stats
161W - 142L
1,509 Elo+
Party 2
Cupid
Cupid
MIGUEL__505
Cupid
Level 103
God Stats
1W - 1L
1,273 SR
Queue Stats
48W - 42L
1,483 Elo+
Party 2
Sylvanus
Sylvanus
fito08125
Sylvanus
Level 61
God Stats
4W - 3L
1,605 SR
Queue Stats
28W - 26L
1,469 Elo+
Party 2
Team Averages
Level 84
1,500 SR
1,508 Elo+

VS

Team Averages
Level 85
1,472 SR
1,487 Elo+
Charybdis
Charybdis
 
Charybdis
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Bellona
Bellona
Clearly Goon
Bellona
Level 125
God Stats
5W - 8L
1,482 SR
Queue Stats
84W - 70L
1,521 Elo+
Solo
Hun Batz
Hun Batz
GallantBird8437
Hun Batz
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 76L
1,369 Elo+
Solo
Merlin
Merlin
IlGonzalezlI
Merlin
Level 33
God Stats
8W - 4L
1,500 SR
Queue Stats
10W - 6L
1,500 Elo+
Party 3
Geb
Geb
IllREY AZTECA
Geb
Level 96
God Stats
8W - 5L
1,377 SR
Queue Stats
173W - 167L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
BalmierTea35
Ratatoskr
15
11 / 2 / 3
9,947
585
13,346
12,165
5,433
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
5 / 2 / 3
9,575
563
12,107
11,311
5,526
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Bellona
HxzeTwizzy
Bellona
17
0 / 0 / 4
10,011
589
8,227
17,026
23,826
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

14
4 / 2 / 3
8,795
517
11,116
12,048
5,172
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
fito08125
Sylvanus
11
1 / 2 / 3
7,641
449
5,712
14,251
11,075
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
14
5 / 2 / 1
9,105
536
16,479
12,813
5,017
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Clearly Goon
Bellona
15
1 / 4 / 0
9,693
570
14,479
17,813
21,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hun Batz
4
0 / 7 / 1
5,400
318
0
6,616
1,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Merlin
13
1 / 6 / 1
7,661
451
5,185
11,256
4,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
1 / 2 / 4
8,860
521
6,507
21,684
18,078
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
21
Kills
8
8
Deaths
21
16
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
5
2
1
2.75
W
Ratatoskr
BalmierTea35
Ratatoskr
11
2
3
6.25
L
Bellona
Clearly Goon
Bellona
1
4
0
0.25
W
5
2
3
3.25
L
Hun Batz
0
7
1
0.07
W
Bellona
HxzeTwizzy
Bellona
0
0
4
2
L
Merlin
1
6
1
0.25
L
1
2
4
1.5
W
4
2
3
2.75
W
Sylvanus
fito08125
Sylvanus
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,508
Damage
42,650
66,801
Taken
70,182
51,032
Mitigated
49,968
26,829
Healing
18,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
16,479
9,215
0
2,378
12,813
5,017
446
4,187
8,626
0
80,422
W
Ratatoskr
BalmierTea35
Ratatoskr
13,346
5,149
0
3,664
12,165
5,433
1,832
1,829
10,336
0
59,715
L
Bellona
Clearly Goon
Bellona
14,479
9,223
0
6,841
17,813
21,103
434
0
17,813
0
87,771
W
12,107
2,787
958
3,378
11,311
5,526
819
4,071
7,240
74,412
0
L
Hun Batz
0
0
0
0
6,616
1,596
0
781
5,835
0
0
W
Bellona
HxzeTwizzy
Bellona
8,227
4,842
0
4,341
17,026
23,826
211
0
17,026
0
80,536
L
Merlin
5,185
0
0
1,170
11,256
4,174
0
4,095
7,161
46,399
0
L
6,507
1,322
1,977
6,043
21,684
18,078
0
8,756
12,928
30,011
0
W
11,116
7,452
1,308
4,987
12,048
5,172
0
2,141
9,907
0
80,365
W
Sylvanus
fito08125
Sylvanus
5,712
1,906
1,696
6,497
14,251
11,075
378
3,651
10,600
23,251
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,969
Gold Earned
40,719
492
Minions Killed
382
0
Camps Cleared
0
1,686,875
Distance Traveled
1,310,068
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
9,105
536
115
7
0
317,349
0
W
Ratatoskr
9,947
585
78
5
0
392,381
0
L
Bellona
9,693
570
153
9
0
274,935
0
W
Ix Chel
9,575
563
117
7
0
335,956
0
L
Hun Batz
5,400
318
0
0
0
103,022
0
W
Bellona
10,011
589
151
9
0
329,723
0
L
Merlin
7,661
451
74
4
0
303,854
0
L
Geb
8,860
521
40
2
0
310,908
0
W
Cupid
8,795
517
117
7
0
340,174
0
W
Sylvanus
7,641
449
29
2
0
288,641
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role