Player Matchup

Thor
Thor
Ioneace
Thor
Level 68
God Stats
0W - 2L
1,500 SR
Queue Stats
13W - 15L
1,494 Elo+
Party 2
Surtr
Surtr
TheDragon_074
Surtr
Level 18
God Stats
1W - 1L
1,581 SR
Queue Stats
11W - 15L
1,349 Elo+
Party 2
Anhur
Anhur
WhisperingWill0w
Anhur
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 50L
1,455 Elo+
Party 2
Hel
Hel
fabianprro
Hel
Level 87
God Stats
7W - 12L
1,412 SR
Queue Stats
424W - 391L
1,488 Elo+
Solo
Maui
Maui
theJuices7
Maui
Level 17
God Stats
3W - 7L
1,381 SR
Queue Stats
7W - 13L
1,246 Elo+
Party 2
Team Averages
Level 56
1,475 SR
1,406 Elo+

VS

Team Averages
Level 88
1,478 SR
1,466 Elo+
Tiamat
Tiamat
IMaple M20V
Tiamat
Level 86
God Stats
25W - 17L
1,573 SR
Queue Stats
149W - 182L
1,412 Elo+
Party 1
Izanami
Izanami
UrSancho1
Izanami
Level 69
God Stats
71W - 73L
1,555 SR
Queue Stats
87W - 100L
1,450 Elo+
Party 1
Cu Chulainn
Cu Chulainn
VanillaBean6297
Cu Chulainn
Level 109
God Stats
1W - 1L
1,669 SR
Queue Stats
78W - 64L
1,574 Elo+
Solo
Fenrir
Fenrir
achesie7e
Fenrir
Level 93
God Stats
4W - 11L
1,223 SR
Queue Stats
155W - 174L
1,441 Elo+
Party 1
Thor
Thor
xHZA666
Thor
Level 83
God Stats
5W - 8L
1,367 SR
Queue Stats
967W - 998L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Ioneace
Thor
12
4 / 2 / 1
7,846
523
8,676
12,297
4,353
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

13
1 / 1 / 0
7,589
506
3,026
10,057
7,133
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
1 / 4 / 6
7,361
491
4,727
13,230
4,329
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
0 / 0 / 1
8,800
587
6,694
9,979
3,962
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 3
8,047
536
2,478
11,545
9,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
15
0 / 0 / 0
8,105
540
6,496
9,346
4,481
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
UrSancho1
Izanami
13
1 / 3 / 4
8,371
558
9,116
7,098
3,224
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cu Chulainn
VanillaBean6297
Cu Chulainn
15
0 / 1 / 1
8,900
593
7,304
9,793
10,937
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fenrir
achesie7e
Fenrir
12
6 / 5 / 1
7,918
528
11,793
12,667
5,252
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Thor
xHZA666
Thor
13
2 / 1 / 0
7,894
526
3,070
8,581
3,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
10
Kills
9
9
Deaths
10
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Tiamat
0
0
0
0
L
Thor
Ioneace
Thor
4
2
1
2.25
L
1
1
0
1
W
Izanami
UrSancho1
Izanami
1
3
4
1
W
Cu Chulainn
VanillaBean6297
Cu Chulainn
0
1
1
0.5
L
1
4
6
1
W
Fenrir
achesie7e
Fenrir
6
5
1
1.3
L
0
0
1
0.5
L
4
2
3
2.75
W
Thor
xHZA666
Thor
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,601
Damage
37,779
57,108
Taken
47,485
29,534
Mitigated
27,371
16,392
Healing
12,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
6,496
80
0
2,703
9,346
4,481
0
6,074
3,272
68,611
0
L
Thor
Ioneace
Thor
8,676
2,334
0
538
12,297
4,353
0
736
11,561
0
40,654
L
3,026
1,145
0
4,065
10,057
7,133
267
79
9,978
393
57,540
W
Izanami
UrSancho1
Izanami
9,116
6,964
179
707
7,098
3,224
239
1,314
5,784
0
77,081
W
Cu Chulainn
VanillaBean6297
Cu Chulainn
7,304
1,406
0
2,473
9,793
10,937
0
98
9,695
381
76,477
L
4,727
2,183
0
3,647
13,230
4,329
404
0
13,230
0
38,301
W
Fenrir
achesie7e
Fenrir
11,793
4,344
0
1,824
12,667
5,252
0
1,164
11,503
0
44,338
L
6,694
590
507
6,858
9,979
3,962
440
5,932
4,047
73,817
0
L
2,478
888
0
777
11,545
9,757
54
0
11,545
23,079
0
W
Thor
xHZA666
Thor
3,070
354
0
4,453
8,581
3,477
0
647
7,934
0
70,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,643
Gold Earned
41,188
372
Minions Killed
557
0
Camps Cleared
0
1,540,950
Distance Traveled
1,516,560
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,105
540
122
8
0
305,644
2
L
Thor
7,846
523
53
4
0
353,593
0
L
Surtr
7,589
506
85
6
0
290,659
1
W
Izanami
8,371
558
129
9
0
269,745
0
W
Cu Chulainn
8,900
593
137
9
0
274,771
3
L
Anhur
7,361
491
55
4
0
290,456
1
W
Fenrir
7,918
528
45
3
0
324,560
0
L
Hel
8,800
587
154
10
0
315,011
1
L
Maui
8,047
536
25
2
0
291,231
0
W
Thor
7,894
526
124
8
0
341,840
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role