Player Matchup

Hel
Hel
CrAz3Ym0NkEyKiDD
Hel
Level 140
God Stats
5W - 3L
1,520 SR
Queue Stats
142W - 131L
1,512 Elo+
Party 2
Rama
Rama
DaZeDGUMMY
Rama
Level 157
God Stats
1W - 2L
1,311 SR
Queue Stats
396W - 397L
1,524 Elo+
Party 1
Tsukuyomi
Tsukuyomi
General Baby429
Tsukuyomi
Level 121
God Stats
11W - 12L
1,523 SR
Queue Stats
693W - 667L
1,534 Elo+
Party 1
Gilgamesh
Gilgamesh
I-Snipezz_daily
Gilgamesh
Level 88
God Stats
2W - 1L
1,297 SR
Queue Stats
58W - 48L
1,506 Elo+
Party 2
Ix Chel
Ix Chel
death_riot_
Ix Chel
Level 154
God Stats
3W - 2L
1,308 SR
Queue Stats
162W - 180L
1,497 Elo+
Party 2
Team Averages
Level 132
1,392 SR
1,515 Elo+

VS

Team Averages
Level 126
1,598 SR
1,508 Elo+
Neith
Neith
Am Americium
Neith
Level 73
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 59L
1,425 Elo+
Solo
Mulan
Mulan
Luciipurr
Mulan
Level 159
God Stats
1W - 4L
1,606 SR
Queue Stats
49W - 42L
1,521 Elo+
Solo
Ix Chel
Ix Chel
PanzeeHunter
Ix Chel
Level 128
God Stats
1W - 2L
1,500 SR
Queue Stats
179W - 161L
1,531 Elo+
Solo
Ne Zha
Ne Zha
ShatterHeaven
Ne Zha
Level 129
God Stats
2W - 2L
1,789 SR
Queue Stats
325W - 330L
1,483 Elo+
Solo
Anubis
Anubis
kameshtagore
Anubis
Level 141
God Stats
14W - 11L
1,593 SR
Queue Stats
404W - 373L
1,579 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 2
8,953
640
8,029
10,603
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
2 / 3 / 2
6,946
496
5,142
11,348
3,616
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
General Baby429
Tsukuyomi
13
2 / 1 / 5
7,739
553
5,671
11,215
4,595
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
I-Snipezz_daily
Gilgamesh
14
5 / 0 / 0
8,663
619
6,472
10,155
7,540
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ix Chel
death_riot_
Ix Chel
12
4 / 5 / 9
7,917
566
8,197
11,531
9,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s, ICD 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 3
5,859
419
4,086
6,326
2,800
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Mulan
Luciipurr
Mulan
12
0 / 4 / 0
7,180
513
5,847
12,571
10,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
PanzeeHunter
Ix Chel
11
4 / 4 / 3
6,969
498
9,295
10,808
3,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
1 / 3 / 5
7,818
558
2,977
13,011
4,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
15
8 / 3 / 1
8,545
610
10,439
9,460
4,688
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
17
Kills
13
13
Deaths
17
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
3
0.5
W
4
4
2
1.25
W
2
3
2
1
W
Tsukuyomi
General Baby429
Tsukuyomi
2
1
5
4.5
W
Gilgamesh
I-Snipezz_daily
Gilgamesh
5
0
0
5
L
Mulan
Luciipurr
Mulan
0
4
0
0
L
Ix Chel
PanzeeHunter
Ix Chel
4
4
3
1.38
L
1
3
5
1.17
W
Ix Chel
death_riot_
Ix Chel
4
5
9
1.7
L
Anubis
8
3
1
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,511
Damage
32,644
54,852
Taken
52,176
28,828
Mitigated
26,393
19,443
Healing
14,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,086
1,769
0
1,208
6,326
2,800
0
2,363
3,963
0
25,955
W
8,029
336
1,311
4,046
10,603
3,499
890
6,287
4,170
63,817
0
W
5,142
4,436
0
2,769
11,348
3,616
1,519
4,581
6,419
0
46,097
W
Tsukuyomi
General Baby429
Tsukuyomi
5,671
1,357
0
4,208
11,215
4,595
0
2,598
8,499
0
47,378
W
Gilgamesh
I-Snipezz_daily
Gilgamesh
6,472
1,924
0
2,148
10,155
7,540
0
764
8,918
0
54,370
L
Mulan
Luciipurr
Mulan
5,847
1,356
0
3,592
12,571
10,401
143
1,526
10,375
1,188
51,637
L
Ix Chel
PanzeeHunter
Ix Chel
9,295
410
297
2,577
10,808
3,787
0
3,042
7,766
36,652
0
L
2,977
1,464
0
3,126
13,011
4,717
222
4,165
8,757
0
68,451
W
Ix Chel
death_riot_
Ix Chel
8,197
1,149
897
4,064
11,531
9,578
825
5,005
6,212
36,247
0
L
Anubis
10,439
343
0
3,368
9,460
4,688
0
5,130
4,283
62,784
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,218
Gold Earned
36,371
415
Minions Killed
411
0
Camps Cleared
0
1,389,552
Distance Traveled
1,260,623
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,859
419
44
3
0
191,766
0
W
Hel
8,953
640
110
8
0
283,981
0
W
Rama
6,946
496
87
6
0
254,472
0
W
Tsukuyomi
7,739
553
76
5
0
316,596
1
W
Gilgamesh
8,663
619
100
7
0
278,771
0
L
Mulan
7,180
513
94
7
0
220,061
0
L
Ix Chel
6,969
498
62
4
0
278,052
3
L
Ne Zha
7,818
558
114
8
0
302,844
0
W
Ix Chel
7,917
566
42
3
0
255,732
0
L
Anubis
8,545
610
97
7
0
267,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role